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One Bullet At A Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #570 | 4.050 | 4.050 |
Design | #752 | 3.350 | 3.350 |
Overall | #847 | 3.500 | 3.500 |
Originality | #1260 | 3.100 | 3.100 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The idea is really cool. The only bullet type that I didn't like was the spinning one: it's slow and doesn't explode on command like the other ones. You can see the bullet type only after firing it and that encourages a faster gameplay. But if it happens that you fired a spinning bullet in the wrong direction, your only option is to retreat until the bullets hits a wall.
Nicely done! Really liked the special abilities on the bullets. The spiral one was my favorite. It'd be cool if I could see what ability I had next so I could plan in advance. Nice music, too!
The only thing I'd say is that I wish the bullets were a bit bigger, from you and the enemies. Also, it'd be nice if you could see which bullet you're about to fire. Really great other than that!
Hey, cool game! I love on how the special effect works on the bullet.
Cool idea. I like the music and the color change of your ship to let you know when you can fire another bullet. Well done!
Thank you! Glad you enjoyed it!
I like it. It's really fun to adapt to the randomness of the bullet.Even more bullet type could be really cool (for a gamejam, this is already good).
Having enemies explodes on death is a nice visual touch, but lingering part can make the game hard to read. Also, I regret that moving too fast is not a viable solution (maybe less drag on the inertia or a radar to show incoming enemies could remedy that)
Good job
Thanks for the feedback! I like the radar idea, that would be interesting to implement
Looks and Plays Great! Lot of fun