The idea is really cool. The only bullet type that I didn't like was the spinning one: it's slow and doesn't explode on command like the other ones. You can see the bullet type only after firing it and that encourages a faster gameplay. But if it happens that you fired a spinning bullet in the wrong direction, your only option is to retreat until the bullets hits a wall.
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One Bullet At A Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #570 | 4.050 | 4.050 |
Design | #752 | 3.350 | 3.350 |
Overall | #847 | 3.500 | 3.500 |
Originality | #1260 | 3.100 | 3.100 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Hey, cool game! I love on how the special effect works on the bullet.
Submitted
My Only TurnCool idea. I like the music and the color change of your ship to let you know when you can fire another bullet. Well done!
Submitted
Cyber BallI like it. It's really fun to adapt to the randomness of the bullet.Even more bullet type could be really cool (for a gamejam, this is already good).
Having enemies explodes on death is a nice visual touch, but lingering part can make the game hard to read. Also, I regret that moving too fast is not a viable solution (maybe less drag on the inertia or a radar to show incoming enemies could remedy that)
Good job
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