More level pleaze... =D
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Thanks! Actually, I'm planning to create different moving block (with color code) also move with different slower rate! For example the "player" slowdown by 0.5x, meanwhile the red block slowdown by 0.3x, green block 0.7x, etc.. So, it will add more challenge diversity.
I also want to experiment not only to make it slow, but in some point the "player" will move in reverse (I don't know will it still be fun or not though)
Hi, it's good game, but it's buggy.. You can't see NPC's comment. You should run from available comment to another, and I'm tired running. I can finally going through the castle though. Nice graphic, nice story, nice concept too. I like the concept where you time travel to make some changes on the game. Nice background music too...
Wow, I just realize the star is similar to Nyan Cat! Thanks for the game. It's really inspire me..
Just an idea from me, maybe for the next game, you can improve by adding like achievements, such like talk to all city member before you "eat" them, or from the time to finish the game. But, I still love the game the way it is now though. =)
Hey man, cool game! I found all 15.. I like the background music, the character, the puzzle, and such a simple story.
One thing that mesmerize me is the star! I've trying to animate pixel art for "blinking" star. But it didn't work. But you star animation is so simple and doable! I think I would like to follow the style of your star!
Btw, I'm curious how you create the sound effect? Are create the background music by yourself? If so, what program you used to create it? If not, where did you find it?
Like the detail where the lights shining on other matches and platform!
Maybe a feature like click and drag a mouse on the tiles will make adding a lot of matches easier. :D Just a thought from me though..
Yeah, actually I'm planning on making a "story mode" with levels that have a gradual difficulties (like you said wider gap first :D), for this "arcade" mode I'll stick to easy-hard option. For the switch button, I think you're right, it's a good idea to put switch buttons on the game setting menu, but first I should make a setting menu firsst I think. I'll working on that.
Thanks for your suggestion Peter! :D
Just want to share about making pixel art games using Game Maker: Studio for device (Mobile device, like Android). The idea is how to resize the game according to the screen by using exact 2-4 times scaling, so the pixel art still looks pixely. You might want to see this article. Here is the link that I'm used to learn (https://forum.yoyogames.com/index.php?threads/scaling-resolution-and-aspect-ratio-management-for-game-maker.7106/)
Yeah it's hard for me too... Actually this game is inspired from Flappy Bird (it's hard) but the the egg move vertically instead of horizontally. But, I think you're right I'll try making the easier version. :P
Thanks for your comment and suggestion :D
You made me kill cats :(... Just kidding... :D
Nice game, like the art and simple music. Maybe you can add some sound effect when the cats die... Btw, I just realized that I can double jump when I reach at the end of the game..
Thank you for your game... :D