Interesting idea, however it is pretty hard to understand what is going on.
Play game
One Pixel Maze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #224 | 4.222 | 4.222 |
Adherence to the Theme | #228 | 4.389 | 4.389 |
Overall | #514 | 3.796 | 3.796 |
Design | #1263 | 2.778 | 2.778 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nicely done. It plays a lot like those old 3D-maze games.
I thought about a game with only one pixel as well, but I wasn't sure how to make a game with only one solid color.
In the description maybe mention that light green is a wall and dark green is empty space, because I interpreted it the opposite way at first and was very confused when trying to map it out.
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I also don't understand the game fully.
Green=wall and Dark green=empty space maybe?
Design[3/5] Nice idea but feel like there could be a lot more to it. Also sadly with this game you need to read description on how to play it, instead of letting the player know the game using tutorials. But I agree that with 1 pixel it seems impossible to do.
Theme[5/5] You can't go any extremer than this.
Originality[5/5] Don't think anyone has done this before.
I'm color blind. I think that's way I don't get the game. I first though there are just the colors dark green and yellow, but than after not being able to pick up the key I realized: it must be light green instead of yellow (at least that's what I'm guessing)
The two screenshots look the same for me, so I'm guessing one of them is yellow?
To make your game color-blind friendly use colors with a clear contrast (like yellow-blue or Yellow-Black). Additionally, it might help if the key has an animation.
Description
You are dropped in a hedge-maze containing multiple keys.
When all keys are collected you will advance to the next level and the maze will grow by two tiles.
Try to complete as may levels as possible.
Controls
Action | Key | |
---|---|---|
Move Forward | Up | W |
Move Back | Down | S |
Rotate Left | Left | A |
Rotate Right | Right | D |
Tile Types
Type Type | Color |
---|---|
Wall | Green |
Key | Yellow |
Tips
You probably want to track where you are in the maze and which tiles are which.
This can be done on graph paper.
A dot represents explored empty space and a 'X' is a wall.
(see image below)
Good luck! :)
we had this on our brainstorming board , a "one pixel game" but then quickly scratched it, because how the fuck would we make a one pixel game. but you did it. Ha!
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