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SkyCharger

1,313
Posts
35
Topics
16
Followers
A member registered Jul 14, 2016

Recent community posts

collisions do not match up with object placements, unplayable.

(1 edit)

A. webgl version needs mouse lock.

B. mouse rotates at less than a snail pace.

level 2 softlocks at start

the glitchy controls make the game unplayable

clicking plays havoc with one's orientation

how do you pick up the gun?

interesting concept, execution leaves a lot to be desired though.

minor issue: after reaching the current win-state it's possible to floor clip through the gears and freefall into the void below.

webgl version crashed (download version works fine however):

Uncaught TypeError: Failed to set the 'value' property on 'AudioParam': The provided float value is non-finite.

    at _JS_Sound_SetListenerPosition (Wbgl mouse.framework.js.br:10:63275)

    at Wbgl mouse.wasm.br:0x10727ee

    at Wbgl mouse.wasm.br:0x10729c6

    at Wbgl mouse.wasm.br:0x10730f2

    at Wbgl mouse.wasm.br:0x1072e54

    at Wbgl mouse.wasm.br:0xe12585

    at Wbgl mouse.wasm.br:0xe125f9

    at Wbgl mouse.wasm.br:0x1894cb1

    at Wbgl mouse.wasm.br:0x18b0045

    at browserIterationFunc (Wbgl mouse.framework.js.br:10:205377)

    at callUserCallback (Wbgl mouse.framework.js.br:10:158946)

    at Object.runIter (Wbgl mouse.framework.js.br:10:160186)

    at Browser_mainLoop_runner (Wbgl mouse.framework.js.br:10:158482)

I've tried the game a few times, but the slider puzzle always starts in an unsolvable configuration.

Why are the (keyboard) controls upside down?

Soft lock: when sliding ends in the middle of a area meant to be slid through, the player becomes stuck in place. (suggest that this is changed to letting the sliding continue until reaching an open space)

softlock: It's possible to reach the second layer of the rabbit hole using dash+speed instead of just jump, which makes one of its parts inescapable. (suggest A. adding a small wall that blocks those trying to access it from the side instead of from below, B. add a respawn from checkpoint key/button)

It's very easy for the player character to get stuck in a platform, softlocking the game. Please add a respawn option.

Spacebar doesn't work.

view/play window cuts off too much of the screen, and there doesn't seem to be a full-screen button.

what appears to be the final puzzle seems to have no solution. (purple 'gem' doesn't respond to anything and nothing removes box underneath it.)

Not sure, but I think 4 or 5 areas?

Save doesn't work.

fails to load:

Unable to parse Build/CardCopierWeb.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.

Riddle one still triggers after clearing it, soft-locking the game as the answer-item is no longer in the inventory.

Interesting concept, but the chasers break when you turn off a light while they are inside its area, forcing you to reset the level.

pliers glitched out of existence after dropping them during first play.

glitched through a wall (instead of going through the portal placed there) and into a room requiring objects now inaccessible 

level 3 claims that there are three fake boxes, but only one renders.

good concept, but the execution felt too short, too simple.

Controls are too buggy.

needs mouselock.

game is 403ing.

could you please add keyboard or mouse rotation?

doesn't render anything after initial menu.

could you please add a different crawl-key? the tab keeps closing on me.

finished it in (I think) less then a minute… it certainly is tiny.

fails to render (but music works)

Where's the game?

Dash-key has a nasty habit of not responding (despite there being plenty of dash energy), forcing constant restarts of timing sensitive jump-sequences.

Couldn't read any of the text, but the game was a bit too short.

already encountered one bug: when hit by multiple cameras at once they never let up, forcing a full reload of the page. (rendering most of the game virtually inaccessible)

Web build doesn't load due to Builds.loader.js 403-ing.

PC build has no safeguards against going out of bounds. (and no means for going back in bounds)

fails to load:

Unable to parse Build/WebGL.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.