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SkyCharger

1,394
Posts
37
Topics
17
Followers
A member registered Jul 14, 2016

Recent community posts

controls are way too glitchy for the game to be considered playable.

I've tried all that, but the "E" key simply doesn't work at all. Maybe the key binds got corrupted during the upload.

items keep glitching out of bounds, forcing continuous restarts to the point of unplayability.

game locks up the moment one chooses play.

Sorry, but the game's utter lack of timing tolerance renders it completely unplayable.

only downside: settlements don't persist between sessions.

But considering that this is just a demo, it's not that big of a deal.

level one is 'frozen'.

going to settings soft locks the game

colored flames puzzle refuses to register repetition of tune.

nice game, but there are some bounding errors that allow the player to fall out of bounds, forcing a restart. (for example, you can climb over one of the bounding walls of the tree-bridged island and fall into a ravine that you can't climb out of.)

Camera and movement are way too janky.

Bug/Softlock: Game doesn't check if exit is reachable before locking the map for final stretch.

Some of the portals are misaligned, causing the player to get stuck, forcing a restart of the level.

A. I had to test every key on the keyboard to find the ones for entering and exiting the brewing menu, so a input legend would be nice.

B. There doesn't seem to be a key for selecting/applying an elixir.

C. The way the game mixes German and English doesn't help.

It seems that version 1.3 has borked jumping from a max of slightly more than four tiles to a max of slightly less than four tiles, rendering some critical jumps impossible. (playing on windows 11)

I just tried the game again, and it seems that the timer for regulating dialogue can jam at certain spots (previous sessions had this jam happen at the start of dialogue)

That makes the issues I've been having slightly worse, as merged items have a nasty tendency to dismantle at the slightest provocation.

When I checked the settings I didn't check what the first tab said, I only checked for graphics, audio and controls.

Maybe it would be a good idea to merge the input and controls tabs into a two column tab.

turning feels a bit too slow on my system, so I think it might be a good idea to add mouse sensitivity options.

the two rotating platforms tower puzzle has a rather annoying bug that locks you in the lower platform without any means to leave it, forcing you to restart the entire game

Windows version appears to be incomplete.

Some items provide a "sample text" but are still registered as found and others provide nothing at all.

critical files missing, unplayable.

While the idea is good, the object merging system as implemented is too non-functional for that to work.

On win 11:

LMB doesn't do anything.

While levels 1 and 2 can be done without it, on level 3 this seems to create issues that cannot be resolved by the player, rendering said level impossible. (even if you get a good shape [highly unlikely], there is little to no chance that you can grip it in the proper place)

jumping is way too unreliable, rendering this game extremely unplayable for me.

the game's tendency to auto-abort jumps renders this game unplayable.

one bug: clue in second locker can be viewed while the locker is closed.

download lacks a lot of critical files.

For some reason the game renders only (what i believe to be) the skybox

checking log.txt shows two errors 

A.
System.FormatException: String was not recognized as a valid DateTime. at System.DateTimeParse.Parse (System.String s, System.Globalization.DateTimeFormatInfo dtfi, System.Globalization.DateTimeStyles styles) [0x00029] in :0
at System.DateTime.Parse (System.String s, System.IFormatProvider provider) [0x00007] in :0
at System.Convert.ToDateTime (System.String value, System.IFormatProvider provider) [0x0000b] in :0
at System.String.System.IConvertible.ToDateTime (System.IFormatProvider provider) [0x00000] in :0
at System.Convert.ToDateTime (System.Object value, System.IFormatProvider provider) [0x00003] in :0
at Newtonsoft.Json.Linq.JToken.op_Explicit (Newtonsoft.Json.Linq.JToken value) [0x0005c] in :0
at Newtonsoft.Json.Linq.JToken.ToObject (System.Type objectType) [0x0027e] in :0
at Newtonsoft.Json.Linq.JToken.ToObject[T] () [0x00000] in :0
at Snapshot.Saving.SaveManager+d__14.MoveNext () [0x003e4] in :0

B. (recurring)
Screen position out of view frustum (screen pos 668.000000, 507.000000) (Camera rect 0 0 1600 900)

(1 edit)

can't exit the new york map after pinning brooklyn. (game softlocks HARD)

EDIT: can't exit the map at all.

Dowland link is broken.

input mishandling render this game unplayable.

(1 edit)

text? unreadable blocks you mean. (think the dev forgot to include a required font or fallback material)

knockback loop renders the game unplayable.

doesn't respect settings.

A. stage four needs a reset key (once you reach the floor your not getting back up).

B. Can't jump from trash can on aforementioned stage.

garbage

At the moment the game slows down to a crawl after walking a few miles. This seems to be due to the game not unloading objects that are beyond a certain distance.

stomping feet launches one completely out of bounds, with the only recourse being to restart the game entirely.

A. Stair climbing is for all intents and purposes non-functional. (it doesn't autoclimb the steps and 99 out of a hundred times jumping from step to step is auto-aborted for no legitimate reason)

B. Moving platforms should allow the player 'stick' to them. (made extra frustrating due to the aforementioned)

C. The physics puzzle in the first room with deliberate reset door doesn't seem to have a solved state. (behavior of ball (as if spork is always hanging [even after it's cut loose]) suggest that there is a state mismatch somewhere in the puzzle's coding)