Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SkyCharger

1,564
Posts
43
Topics
17
Followers
A member registered Jul 14, 2016

Recent community posts

Could you please add English to the game proper? most of the clues are currently indecipherable.

(1 edit)

missing descriptor file, rendering the game literally unplayable.

Game would be much more playable if the controls used a viewing angle relative system instead of the highly disorientating fixed axis system it's currently using.

level 3 has no clear separation between the symbol codes (in real Morse this is achieved through three (or longer) beats of silence between symbols).

missing executable. (literally unplayable)

locks up during loading:

Exception in thread Thread-1 (loading):
Traceback (most recent call last):
  File "threading.py", line 1009, in _bootstrap_inner
  File "threading.py", line 946, in run
  File "main.py", line 24, in loading
  File "get_resources.py", line 157, in get_level
  File "encodings\cp1252.py", line 23, in decode
UnicodeDecodeError: 'charmap' codec can't decode byte 0x81 in position 7905: character maps to <undefined>

Would help if the mouse sensitivty setting doesn't initialize to zilch but something that actually guarantees movement.

crashes on changing graphics settings.

The simplest option I know of is to split the game world into sections, that way only the textures for the active section and the immediately surrounding sections have to be loaded in.

Yes.

Camera keeps double flipping, rendering level 2 practically unplayable.

Advise: add button to reset camera to main fish's location.

Needs an asset/culling manager. (constant reports of the texture pool being exceeded on Windows 11, NVIDIA RTX 4080)

then I suggest  you add an "end of beta" message at the current final drop.

attack animations keep locking up, causing constant unjustifiable deaths.

The screenshots imply that the resolution will change at some point, but in the game (as it is now) that never happens. (Maybe a map/world change is failing to trigger on the second drop?)

That wasn't clear, perhaps you should add a sound effect to signal that something off-screen has been triggered.

I was playing the PC version, but the keyhole simply doesn't respond to it.

Key doesn't work.

bug: on reloading a save the crow barrier is reactivated, which creates two specific softlocks.

A. If you saved on the mountain, you'll be unable to leave.

B. If you save below the mountain, you'll be unable to perform  the rituals that have to be performed there if you haven't already.

Launch rail doesn't work: practically all momentum is lost before exiting the final curve, resulting in too low and too slow a launch angle. (but found alternate path to target star)

Garbage camera keeps robot out of view 90% of the time, rendring the game practically unplayable.

The level in screenshot 3 has severe collision issues that prevent rocks being send to the last section, rendering it unsolveable.

gauntlets at end of both levels is impossible due to horizontal axe going faster than player can move

game closes the moment you press play, so no, it does not work.

Do not save in the elevator, you will spawn below the elevator cab.

softlocks on solving third constelation (player character gets stuck in lake)

second stage provides no clue for purple door and can't find blue gituar.

Just tried it, portals are stil practically useless.

Critical file missing.

Game immediately closes with "Failed to open descriptor file ../../../IDMProject1/IDMProject1.uproject" error.

Clicking on [start] is misread as clicking on [exit], making it impossible to play this game.

It is clear for me now.

visual glitch: some objects lose their texture when looked at at specific angles.

It wasn't clear that you had to attach the items to something other than the paintings themselves.

(1 edit)

Is the game meant to end at the koi-room? or is something failing to trigger?

(edit: Finally got 'it' to trigger, was too sensitive to position.)

Please sanitize your collision maps, I keep falling through the ground, forcing full restarts.

walking through the door 'back out of the cube' upside down seems to have broken the game.

(1 edit)

view doesn't scale with resolution (I don't know what resolution things are render for, but it's definitely not the resolution things are rendered at, in both windowed (where the effect is worse) and full screen mode.)

You can clip out of bounds at the 'gray tunnel'

Quality settings do not work. otherwise decent game.

A. First puzzle is completely unplayable

B. Unable to rotate head, making it near impossible to navigate around obstacles.