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SkyCharger

1,505
Posts
43
Topics
18
Followers
A member registered Jul 14, 2016

Recent community posts

crashes after the post mirror broken bridge

Have to give this game an F for (nonexistent) jump physics.

crashes on quit

piano puzzle doesn't seem to work (tried every permutation of the colors on the clue.)

after slider puzzle can open 'doors' to 'cannon', but nothing else.

there is a major dissonance between the visual shape of traps and the apparent physical shape (including being killed without touching any trap), rendering the game unplayable.

On the windows version the bomb tiles frequently get marked with a number, rendering the game unsolvable and thus unplayable.

found three levers, but nothing that (indirectly) tells how to position them

one, due to how often the game refuses to move in the commanded direction without reason, it's difficult to get anywhere without being pushed off the islands.

second, the game doesn't allow you to pick up items dropped close to the minable stone

level 11 locks up on falling off, forcing players to restart the program.

and the FOV makes it hard (if not impossible) to see if you are at the spot where you can safely move from one platform to another (which frequently causes the former).

(my idea to solve the latter would be to use shift as [select] and use that plus up/down to look up/down so that one can actually see when platforms meet)

Key event impossible to trigger in Windows 11 (unable to change system time to the required degree.)

finished level 1, but what is needed to unlock level 2?

nine out of ten times the detonators fail to trigger anything in their radius, making the game near unplayable.

Had some serious camera/player desync push the camera completely out of the level, so a camera reset button would be nice.

I've looked up the official sizes of a few of the paintings, the game treats them all as wrong, so for accuracy I have to give this game an F.

First platformer level requires impossible jump to go north.

refinery plant is skippable, (piping can, with a lot of effort, be used to solve the puzzles meant for the refinery plant with the tutorial plant)

sorry, but the abrupt end of the jump arc (as if colliding with something nonexistent) makes it impossible to estimate when a jump will reach its apex, rendering the game nearly unplayable.

except for the infirmary, none of the doors open (one can clearly see a room through the smoking room door's hinge crack, so it and the swimming pool door are definitely not just for decoration).

I've already searched both the infirmary and the hallways for a key to no avail.

yes

I've once again tried to click on that book, seems that its clickable region is a lot smaller than the book itself.

(1 edit)

One of my attempts resulted in the king being launched far away from the island without the session ending, so I think you need to add OoB checking on him.

puzzles do not respond to anything.

In the current version it's extremely easy to get stuck between neighboring blocks, forcing players to restart a level through no fault of their own.

Feels like we're a crappy autorouter.

It may be caused by the game using a feature not supported by my (work) PC's video-card. (but that leaves the question why Web on same computer does render properly)

How do I use the notebook? (game doesn't explain anything)

It would help if the icons all had the same render distance. (with some I had to be really close just for them to be visible)

(1 edit)

on Windows 10 the bubble fails to render. making it hard to determine if the kitten will clear a spike or not.

On both Windows and Web the first corridor requires a greater amount of steering than the game's input handling seems allow.

(P.S. switching from comments to topics deletes the comments already posted)

the first corridor requires faster tapping then what the game can register, rendering the game unplayable. (tested on both browser and windows(which fails to render the bubble for some reason))

Bug: it's possible to clip through the rising platform if you walk backwards after it has activated and fall back into the now inescapable crypt.

windows version is unplayable due to missing critical files.

too easy to glitch out of bounds.

Not a single key for interacting with items, Unplayable.

Nice idea, but it doesn't respond to the scrollwheel, making it impossible to microfy.

softlocks onto black screen after intro.

Options menu is miscentered, apparently taking the top left to be the center of the screen, making ¾ of the buttons unreachable and the remaining ¼ indeterminable of function.

Both crash on boot due to attempting to read an uninitialized/empty array.

While the screenshots are promising, the actual games seems to end just after the first room.