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SkyCharger

149
Posts
8
Topics
A member registered 1 year ago

Recent community posts

Created a new topic doesn't load

rpg_managers.js:1756 TypeError: Cannot read property 'length' of undefined
    at Object._.setupPartCount (SRD_CCEX_DynamicActors.js:145)
    at Function._.loadAllNotetags (SRD_CCEX_DynamicActors.js:134)
    at Function.<anonymous> (SRD_GameUpgrade.js:790)
    at Array.forEach (<anonymous>)
    at Function.DataManager.isDatabaseLoaded (SRD_GameUpgrade.js:789)
    at Function.DataManager.isDatabaseLoaded (YEP_CoreEngine.js:639)
    at Function.DataManager.isDatabaseLoaded (YEP_BaseParamControl.js:528)
    at Function.DataManager.isDatabaseLoaded (YEP_BattleEngineCore.js:1041)
    at Function.DataManager.isDatabaseLoaded (YEP_X_AnimatedSVEnemies.js:871)
    at Function.DataManager.isDatabaseLoaded (YEP_DamageCore.js:766)
SceneManager.catchException @ rpg_managers.js:1756
SceneManager.update @ rpg_managers.js:1717
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1704
SceneManager.updateMain @ rpg_managers.js:1795
SceneManager.update @ rpg_managers.js:1714
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1704
SceneManager.updateMain @ rpg_managers.js:1795
SceneManager.update @ rpg_managers.js:1714
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1704
SceneManager.updateMain @ rpg_managers.js:1795
SceneManager.update @ rpg_managers.js:1714
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1704
SceneManager.updateMain @ rpg_managers.js:1795
SceneManager.update @ rpg_managers.js:1714
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1704
SceneManager.updateMain @ rpg_managers.js:1795
SceneManager.update @ rpg_managers.js:1714
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1704
SceneManager.updateMain @ rpg_managers.js:1795
SceneManager.update @ rpg_managers.js:1714
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1704
SceneManager.updateMain @ rpg_managers.js:1795
SceneManager.update @ rpg_managers.js:1714
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1704
SceneManager.updateMain @ rpg_managers.js:1795
SceneManager.update @ rpg_managers.js:1714
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1704
SceneManager.updateMain @ rpg_managers.js:1795
SceneManager.update @ rpg_managers.js:1714
requestAnimationFrame (async)
SceneManager.requestUpdate @ rpg_managers.js:1704
SceneManager.run @ rpg_managers.js:1610
SceneManager.run @ YEP_CoreEngine.js:818
window.onload @ main.js:8
window.onload @ SRD_GameUpgrade.js:1029

(Edited 1 time)

Mac: no matter how large a marker is it only works when you shoot the precise center.

other than that, good atmosphere but a bit too short.

zoom extremely glitchy, can't get it back to a functional view, preventing me from affecting repairs to the plants I've placed

A. cube frequently glitches through floor.

B. camera doesn't refocus on cube when resetting while in a segment's second (or more) area..

responds too sluggish to jump-commands.

Just tried the standalone OSX version.

A. low framerate at even the lowest quality setting at the only resolution available 1680x1050.

B. resurrection/navigation doesn't work/respond most of the time. (maybe due to frame-rate issue)

I've tried again: seems that WebGL doesn't understand the image/model-format your using, rendering only the text visible on an otherwise black screen.

Chrome.

to be specific, while some text and apparent buttons show up, they don't react to anything.

webplayer

on OSX with PC-mouse  it's right-click.

doesn't function at all.

concept is good, but the controls are a bit too inconsistent to make it playable.

would help if an outline of the covered area is shown while selecting a pylon position.

That's going to be difficult, the lag has caused many falls and the game performs a full reset after too large a fall instead of simply resetting to the beginning of the current puzzle

doesn't load.

Lags a LOT. (it's bad enough that even at 640*480 the average framerate is pulled down to .5 frames per second)

How many times does it take to learn not to claim a win-only game as being for all operating systems?

controls are too imprecise to justify the relatively high starting speed.

Created a new topic inconsistent steering

the amount of turning you get when using the oars doesn't seem to correlate with how much you use the oar.
(one moment little force led to a left turn while the next it lead to heading straight forward.)
neither does it seem to correlate with where exactly it is used.

If there are other factors, we should have feedback about them. (EG: change sound dependent of what 'soil' the oar gets stuck in.

you may want to limit your draw-distance, frame-rate and sound quality drop while in large open areas like the meadow in the east (assuming 'library' is south)

basically same issue

after generating the " !!!" the sphere holding the "+" becomes unusable after the symbol is removed, refusing all symbols as if it already has one placed. (verified on level 2 and 3)

The mac-native version works now , but the web-version (for those who don't have the privileges required to download) needs a little adjusting too.

Yeah, using a mac.

your 'cursor lock'  doesn't work on multi-monitor set-ups

Posted in Aura comments

choppy frame-rate, precision movements almost impossible.

Posted in Runeji comments
(Edited 1 time)

bug: at the bomb-level one of the bubbles starts to host a non-existent symbol, making it impossible to continue.

Replied to Gregg in Runeji comments

The hand and ' blank'  symbols gave the vibe of being a no-item icon and a inventory icon respectively. 

Posted in Runeji comments

Only part of the game that responds is a bubble with yellow glow, but it doesn't seem to actually do anything.

NULLNULL endNULLNULL theNULL
how NULLNULLingsNULLNULLre?
NULLmanyNULLNULL areNULLNULL

needs save.

(Edited 1 time)

launch only creates relics. (no environment reset)

no means to get coal, progress halted.

Browser crashed, please add autosave

Created a new topic Manual save required.

While the game autosaves it doesn't always save on close/reload.

So could you please add the option for the player to manually trigger a save?

Created a new topic Key window non-functional

while one of the upgrade-windows is open the window for buying patches and the like doesn't respond to any clicks.

Doesn't help that the upgrade windows can only be closed by buying something and clicking on the workman icon.

auto-clicker needs a third digit.

Just tried it again, and now was the first time the 'use mouse to interact'  hint was shown on start.

I think it would help if all hints show up during actual gameplay at least once.

no matter what I try the 7492 puzzle doesn't seem to do anything on mac.

While I'm not exactly fond of it, I appreciate the honesty in your answer.