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SkyCharger

1,712
Posts
45
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18
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A member registered Jul 14, 2016

Recent community posts

(1 edit)

Major problems with flashlight lighting renders critical parts of the third room (with the "entrance 3075" door) invisible

edit: A. seems that most of the problems come from misplaced black out squares. B. setting quality to "high fidelity" worsens lighting (which feels extremely backwards).

The nonsensical missteering induced by the item drag physics earn this game an F

sword keeps glitching out, rendering the game pure garbage.

I've tried every possible reading of the shapes clue on the first room's exit, none of them work. (Win 11)

Opened chest holding artifact, unable to grab it.

Good concept, but the controls are barely functional (frequently resulting in crease deselection when commanding a fold)

Please tie controls to viewing direction instead of (arbitrary) compass

controls are extremely counter-intuitive.

One of those floor hints doesn't render that well during my sessions.

Turns out I might have been mistaken: one of the item spots doesn't render unless you're standing on the chair there (and it doesn't really show the place as a chair spot)

Game isn't quite clear about when it's over.

during some sessions the items are arranged in such a way as to make (some of) them unreachable.

satellite stage doesn't work at all.

interesting concept, garbage physics.

V0.0.1.2:

level 4 reverts back to main menu on load (rendering levels 4, 5 and 6 unplayable)

After closing the pause menu [esc] does nothing.

Grenade aiming is too hit and miss (would help if it showed something like a green checkmark if the trajector will bring it within the radius of a skeleton instead of just displaying the (highly deceptive) trajectory prediction it uses now)

Needs an actual level 3

Camera is, for all intents and purposes, unaimable

On the level "there's a right time for everyting" the level complete timer halts on 1.

(1 edit)

It might help if the projector could be viewed from a different angle (one of the projected items was a bit too ambiguous from the chosen angle)

A. Would help if the camera could be rotated

B. Third area dark areas render as pitch black.

C. Options button does nothing.

Only happened once, but got pushed through rightside wall of "cow level"

(1 edit)

Garbage physics render level 2 completely unplayable

Keeps respawning on deathplanes instead of respawn points, literally unplayable

extremely unresponsive (makes it very hard to figure out if a failure is due to misreading a puzzle or due to the game refusing to respond to correct actions)

First boss is instakilling garbage that requires too much luck to defeat

Too many garbage induced fake deaths

Garbage

Controls leave a lot to be desired

space bar doesn't work at all

Doesn't run, keeps asking for MSVCP120.dll

please reenable the mouse on returning to the menu

Download lacks practically all files, rendering the game literally unplayable.

tried the game, the turn drop shown at 2:08 in your playthrough video is (near) impossible to pull off.

Could you please fix gravity? the player character keeps rising to the ceiling, making navigation impossible

Game has no configurable means of attacking.

Would be much more playable if the speed boost upgrade was tied to the shift-key instead of constantly on

Current controls are garbage

No, this is what I got when trying to run it from a console

panic: open image\robot-tileset\tileset.png: file does not exist

goroutine 1 [running, locked to thread]:

codeberg.org/tslocum/doctorlectro/level.LoadMap()

        /home/trevor/programming/doctorlectro/level/level.go:38 +0x204a

codeberg.org/tslocum/doctorlectro/game.(*Game).reset(0x7ff63cd0fd8b?)

        /home/trevor/programming/doctorlectro/game/game.go:86 +0x185

codeberg.org/tslocum/doctorlectro/game.NewGame()

        /home/trevor/programming/doctorlectro/game/game.go:37 +0x25

main.main()

        /home/trevor/programming/doctorlectro/main.go:34 +0xf4

Game was IMHO much shorter than the description implied.