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SkyCharger

1,730
Posts
45
Topics
18
Followers
A member registered Jul 14, 2016

Recent community posts

Has a nice child's make-believe vibe to it.

Collectible items keep sinking below the floor, rendering the game practically unplayable.

Level 2 radio doesn't work

At the moment I'd rate it a 7.5 (decent concept, but the execution still has some rough edges… which is to be expected for a game in active development)

Defective upload, contains no game.

managed to resize the house, but some (perhaps important) items glitch beneath the ground when resizing them… so, hard to say.

doesn't do so on Day 2

it might help if the diary could be set to open to the tasks for the active day

No trace of the other three substations, softlocking the game on the second part of mission 3.

Locks up during opening, literally unplayable.

"Using a controller is recommended"? Without button equivalent keys it's required

I've look everywhere but where's the level 2 key?

How does one read the book?

Final puzzle refuses to reset upon loss of marble, forcing a full restart of the game.

A. Block physics are garbage.

B. items are dropped out side the item fetching range. rendering some puzzles impossible.

C. BIAE chest puzzle doesn't work at all. (can only exit from puzzle after interacting with it)

good concept, but the rotation mechanism (at a failure rate of 99%) is utterly borked

Lighting needs major rework (important clues are dropped into pure black when you try to get close enough to read them)

Defective upload, literally unplayable

(1 edit)

Major problems with flashlight lighting renders critical parts of the third room (with the "entrance 3075" door) invisible

edit: A. seems that most of the problems come from misplaced black out squares. B. setting quality to "high fidelity" worsens lighting (which feels extremely backwards).

The nonsensical missteering induced by the item drag physics earn this game an F

sword keeps glitching out, rendering the game pure garbage.

I've tried every possible reading of the shapes clue on the first room's exit, none of them work. (Win 11)

Opened chest holding artifact, unable to grab it.

Good concept, but the controls are barely functional (frequently resulting in crease deselection when commanding a fold)

Please tie controls to viewing direction instead of (arbitrary) compass

controls are extremely counter-intuitive.

One of those floor hints doesn't render that well during my sessions.

Turns out I might have been mistaken: one of the item spots doesn't render unless you're standing on the chair there (and it doesn't really show the place as a chair spot)

Game isn't quite clear about when it's over.

during some sessions the items are arranged in such a way as to make (some of) them unreachable.

(1 edit)

satellite stage doesn't work at all.

(Edit: docking in satellite stage finally works in the new version)

interesting concept, garbage physics.

V0.0.1.2:

level 4 reverts back to main menu on load (rendering levels 4, 5 and 6 unplayable)

After closing the pause menu [esc] does nothing.

Grenade aiming is too hit and miss (would help if it showed something like a green checkmark if the trajector will bring it within the radius of a skeleton instead of just displaying the (highly deceptive) trajectory prediction it uses now)

Needs an actual level 3

Camera is, for all intents and purposes, unaimable

On the level "there's a right time for everyting" the level complete timer halts on 1.

(1 edit)

It might help if the projector could be viewed from a different angle (one of the projected items was a bit too ambiguous from the chosen angle)

A. Would help if the camera could be rotated

B. Third area dark areas render as pitch black.

C. Options button does nothing.

Only happened once, but got pushed through rightside wall of "cow level"