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SkyCharger

119
Posts
6
Topics
A member registered 1 year ago

Recent community posts

Created a new topic Manual save required.

While the game autosaves it doesn't always save on close/reload.

So could you please add the option for the player to manually trigger a save?

Created a new topic Key window non-functional

while one of the upgrade-windows is open the window for buying patches and the like doesn't respond to any clicks.

Doesn't help that the upgrade windows can only be closed by buying something and clicking on the workman icon.

auto-clicker needs a third digit.

Just tried it again, and now was the first time the 'use mouse to interact'  hint was shown on start.

I think it would help if all hints show up during actual gameplay at least once.

no matter what I try the 7492 puzzle doesn't seem to do anything on mac.

While I'm not exactly fond of it, I appreciate the honesty in your answer.

is it supposed to 'soft-lock' while seated in the diner?

please fix the NaN

could you add some 'buy X' buttons? (having to spend too much time on buying on the higher prestige levels)

just tried the portal again, with the-java console open

While it worked this time, the java-console gave a few seemingly non-fatal errors involving sw.js

after going through the portal only a black screen was the result.

found portal, would like an end-screen.

A. Camera keeps turning in random directions (makes navigation impossible).

B. Left-clicking at the end of a conversation doesn't close the dialog, it restarts it.

As it was the only part that didn't seem to be affected by the bugs, I can say that the second level was challenging but fair.

Major problem: There is nothing to stop you from forging tools when you don't have any resources, sending you back to square one.

A. Removing the power cell when this glitch has occurred causes it to ' unwind'. (if it has rotated, for example, 780 degrees then it will take 780 degrees of reverse rotation to get back to its starting point.

B. I'm talking about the retracting floors. (The moving pillars haven't shown this problem, but that could be due to the colliders having time to catch up)

C. I had tried to jump on the rotating platform, but I know from some personal experiments that box-colliders can fail if your velocity exceeds their size. The simplest solution i've found is to give the player-character its own velocity-sized box-collider. (EG: when falling at 40 points per frame, this collider goes from the top of the player to 40 points below him/her to detect objects he/she would otherwise 'warp' through.)

Posted in Retina comments

A. Have to retoggle english after every stage.

B. Camera and Character continuously fight over who decides focus, making navigation more of a hassle than it should be.

C. just an observation, but her blindfold suggests that she's gone through eye-surgery and has to wait for her eyes to heal.

Posted in DERP comments
(Edited 1 time)

It would help if the moveable platforms could be painted as well. (Had one too many cases of the ' air'  next to the platform's black stripe being indistinguishable from its top-side.)

I'd aslo like to be able to paint slopes downwards. (at the moment it only works when painting them upwards, preventing one from noticing a hole in the slope until it is too late if you're climbing down from it.)

but the concept is GOOD.

A. rotating platform in third level is borked, placing the blue ' power-cell' while it is still returning to its unpowered position causes it to forget where to stop when powered.

B. It seems that seems that the collision detection for moving objects does not match up with their visual position, making it insanely difficult, if not impossible, to jump on them. (exacerbated by the lack of contrast between brick walls and brick floors/ceilings) 

C. please add a negative-elevation-kill-field, I just glitched outside of the map into an 'endless abyss' .

Yes

invalid file :(

lags like hell.

too dark to properly judge the jump from the second platform to the ' retracting' one.

Posted in Vogue comments

BUG: purchasing is checked against the next item on the list, not the current item on it..
EG: purchasing third of endurance is checked against the 4th of endurance.

blank screen, console reports a plethora of unsupported textures.

Finally had a change to try the game again: 'Z' doesn't work on Mac.

(Edited 1 time)

a genuine bug: dying during the gun-run corrupts its first layer's pattern until it has become all guns fire at once. forcing a full restart just to try again.

and it seems that the delay between the vertical turrets and the horizontal turrets of the third layer of the gun-run has been shortened, making it impossible to reach the other side before the bullets, forcing one to 'ride' the bullets until death

please add ' R' to restart. ran out of fuel in a steep 'crater'.

steering wheel has only three positions: extreme left, extreme right and center(which is nearly impossible to return to), this makes the game unplayable as any swerve causes an immediate crash. 

unreachable platform(s) on first part of 'towerstone' section.

third platform left, blocks jump to third platform right from second platform left.

My advice: allow switching between camera-mode and aiming-mode.

the 4-directions-of-firing we currently have has a tendency to put us in positions where we need to aim using a majorly obscuring angle,
meaning we can't tell wether we have hit our target or not.

please allow the selected purchase to stay selected. having to reclick the purchase every time could easily cost too much time during the more hectic phases.

Posted in Newton comments

' jams'  after every spot on the ground is filled.
two solutions:
A. let this trigger the win screen.
B. Apples rot away (possible with an odor that is to be avoided)

I've successfully run 64-bit only games before so that shouldn't be the issue.

mac version doesn't boot up (not even getting an unsafe-program warning)

sluggish response to spacebar, impossible to judge what peg it will do.

are the any options to reduce quality? barely getting 5 frames per second.

(Edited 1 time)

steps 'display' is unreadable, please use the most contrasting colors in the palette to make it readable.

feels challenging, but could you:

A. lock the arrows to just the playfield? (page keeps scrolling away from game)

B. add a  restart button?

needs check-points (90% chance of not making the trip on the first moving platform)