Tried it again… would help if the books rotate with the player, allowing them to be placed in the cupboards without needing the finagling that triggers the glitching.
Save loading doesn't work. (every time it locks up on the bar filling up)
Edit: Just restarted, something isn't properly being cleared that in my case is preventing the third stage from (re)loading and messing up where the second stage starts.
A. There's a collision gap that allows you walk between the outer wall and the tents left of the entrance. When you reach the end of the 'wall-path', you'll be pushed out of bounds completely.
B. Would be nice if the under-construction areas are marked as such instead of merely being fenced off.
Needs audio feedback for hit braziers. (Currently one has to leave the purple platform to check the full bounce sequence, making it much harder to get the angles needed for hitting multiple braziers than should be neccessary.)
Maze lacks a heading marker, rendering a critical puzzle unsolveable by proper means. (closest thing the maze has is an unaligned rendering of a compass)
Needs mouse lock. (clicking currently does nothing, due to what I suspect is a mismatch between what the crosshair is pointed at and what the mouse cursor is pointed at.)
While the blocks can all be placed… except for the switch block, none of them seem to work. (Might be a good idea to include a basic overview of how blocks are supposed to interact so that, at least, a rudementary understanding of what is going wrong can be obtained.)