Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SkyCharger

1,589
Posts
44
Topics
18
Followers
A member registered Jul 14, 2016

Recent community posts

A. Turning is extremely choppy.

B. Slide Jumps cannot be timed (which makes it impossible to reach the platform after the second slide on the tutorial level)

(1 edit)

V0.2 controls like garbage.

Only thing lacking is a world for the last string.

the gaps between the speed pads are so narrow that level 2 is, for all intents and purposes, unsolvable.

very much, separate tabs is what keeps itch.io navigable for me.

books keep glitching out of the room, rendering the game unplayable.

turns out that they added a (badly rendered) scrollbar to the tab-bar which due to my last tab being a downloaded games tab appeared to be an associated percentage-of-hard-drive-used bar.

While this makes it easier to read the tab names, IMHO it would be better UI-wise to not need to scroll just to close a single tab from the tab-bar

please upload more than just the (useless without the rest) executable.

In the latest version of the App (26.6.0) it's impossible to close tabs with bar width exceeding titles (which is practically every tab) from the tab bar due the x not appearing.

the not-enough-coins bug can be overcome by going to options and then pressing the floor-up button (I was expecting this to send me back to the level where the bug occured and do the cranking and coin instertions over)

The selection tool is utter garbage, rendering the other tools useless and the game as a whole completely unplayable.

(1 edit)

How do you put a mask on? Right click puts it close to the face, but how do you actually wear it? edit: turns out the game is a bit too sensitive to detect non-drag clicks.

Also needs safeguards against wearing two masks at once.

interesting concept, but level five is currently impossible due to the game refusing to grab falling boxes, instead forcing them to hit the water and restarting the level.

deaths by nonexisting collisions render the boss impossible.

(1 edit)

I've also had the no attack bug. It has nothing to do with focus-switching. It just happens.

Please add a resume from checkpoint option, I have been forced to do a full restart just to get out of an 'undead' state a few times too many.

Final biome has no collision.

Refuses to switch back to full-screen mode, which, combined with the unscaling window, renders what might be critical clues invisible.

alt tabbing out of this game for any reason (even if it is to respond to an alert), wreaks havoc on the screen. (force closing the game solves the issue, but it shouldn't be doing this in the first place.)

second windows version lacks executable.

It's a good start.

Would help if the force bridges show any indication of time till failure/deactivation, they're practically untimeable as they are now.

Can't exit out of save view.

boxes keep glitching through floors (rendering the moving platform puzzle impossible)

(1 edit)

Crashed on door of second room.

(edit: problem seems to be intermittent, maybe an angle dependent recursion error)

Could you please add English to the game proper? most of the clues are currently indecipherable.

(1 edit)

missing descriptor file, rendering the game literally unplayable.

Game would be much more playable if the controls used a viewing angle relative system instead of the highly disorientating fixed axis system it's currently using.

level 3 has no clear separation between the symbol codes (in real Morse this is achieved through three (or longer) beats of silence between symbols).

missing executable. (literally unplayable)

locks up during loading:

Exception in thread Thread-1 (loading):
Traceback (most recent call last):
  File "threading.py", line 1009, in _bootstrap_inner
  File "threading.py", line 946, in run
  File "main.py", line 24, in loading
  File "get_resources.py", line 157, in get_level
  File "encodings\cp1252.py", line 23, in decode
UnicodeDecodeError: 'charmap' codec can't decode byte 0x81 in position 7905: character maps to <undefined>

Would help if the mouse sensitivty setting doesn't initialize to zilch but something that actually guarantees movement.

crashes on changing graphics settings.

The simplest option I know of is to split the game world into sections, that way only the textures for the active section and the immediately surrounding sections have to be loaded in.

Yes.

Camera keeps double flipping, rendering level 2 practically unplayable.

Advise: add button to reset camera to main fish's location.

Needs an asset/culling manager. (constant reports of the texture pool being exceeded on Windows 11, NVIDIA RTX 4080)

attack animations keep locking up, causing constant unjustifiable deaths.