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SkyCharger

1,665
Posts
45
Topics
18
Followers
A member registered Jul 14, 2016

Recent community posts

A. Something is corrupting the save files (and preventing them from being properly reset).

B. Some of the new rooms have puzzles so broken that once entered you cannot leave. (on the other hand, their entrances seem to be missing assets, so they may simple be missing "Do not enter/under construction" barriers.)

climbing physics are pure garbage

After climbing the dumpster stairs you can jump out of bounds

three issues:

A. Items can glitch into irretrievable positions.

B. Exiting to menu and starting a new game doesn't properly reset the game.

C. Game crashes on full exit.

Defective upload, RobotGameJam.exe depends on a whole slew of missing files).

second level is extremely glitchy

Nothing opens on fourth glyph

keeps pushing me into the ceiling with no means of getting down, rendering the game completely unplayable.

Improperly mapped controls make this game much harder than it should be.

up/down borked on trying to fish for last item.

(1 edit)

level 4 is impossible (something has borked the throwing of boxes)

Tried it again, this time the final item did activate.

Interesting game, but the family tree puzzle seems to have generated an impossible configuration (and you can clip yourself into a softlock by sprinting over a rock near that puzzle).

Yes, It is interesting.

Feels more like two stages of a single (incomplete) level

please sanitize your collision meshes, I keep falling out of bounds

could do with a reset key

(1 edit)

second stage is completely unnavigatable (I've tried every render setting, but I'm only getting white on white when I'm not in a corner)

second level is impossible (first moving platform slides away without allowing the player to move with it)

controls need work (game is almost constantly pushing in directions other than the one ordered)

new version glitches out on respawn, rendering game unplayabl

no means of orientation, completely unplayable.

Needs a direction-lock for when crossing camera-boundaries (current system makes navigation garbage)

needs a method for fixing misclicks

Garbage camera system, orientation impossible.

stage three controls are garbage

The final level has a nasty bug, the pressure pad for making a white-only wall vanish tends to turn it into a both-colors wall preventing black from reaching the exit door.

Had to restart multiple times due to puzzle solutions not registering

Two issues:

The game tends to glitch into an always climbing with 'E' mode

and I Had to use alt-tab, just to have a chance at clicking the two options at the ending.

NOT windows compatible.

Video game controls file doesn't exist according to google drive

Tried it again… would help if the books rotate with the player, allowing them to be placed in the cupboards without needing the finagling that triggers the glitching.

Was hoping for something with a bit more content

boxes keep glitching out of bounds

can't exit from settings menu

(1 edit)

Save loading doesn't work. (every time it locks up on the bar filling up)

Edit: Just restarted, something isn't properly being cleared that in my case is preventing the third stage from (re)loading and messing up where the second stage starts.

Only the game's executable has been uploaded, with none of the files needed to make it work.

A. There's a collision gap that allows you walk between the outer wall and the tents left of the entrance. When you reach the end of the 'wall-path', you'll be pushed out of bounds completely.

B. Would be nice if the under-construction areas are marked as such instead of merely being fenced off.

(1 edit)

Rotary Safe too finicky to test codes on, unable to find fourth mask.

Edit: (safe UI creats the illusion that one needs to input the whole code as a rotate left/right sequence before checking it)

(1 edit)

backing out of options returns to options.

and can only do exactly one thing in each of the levels before it stop responding..