Could you (at minimum) please add some training dummies?
Recent community posts
Whenever I try to take only a single step, the game responds by making the character go two spaces. (If this is caused by a speed difference between our computers, then you need to brush up on your key-debouncing)
the gap between the vault PIN clue and the Japanese numbering clue is too large to decode without additional information (that seems to be absent), and the PIN clue is too blocky to manually match the glyphs with googled Japanese numeral glyphs.
A. could use a boss-hp indicator
B. just a bit too frequent that boss-minions do not register that they are hit, resulting in them hitting the player-character when they should already be killed.
visual/loading glitch rendered the first object invisible in the web version.
Second: for some of the books in the second room the textures are misaligned
third: mouse should be released when returning to menu.
as for checkpoint hp restore: now that I have thought some more on it, it doesn't actually need to be a full restore, a restore to 25% should suffice (for those cases where one triggers the checkpoint while at one hitpoint left.)
I've tried it on my home PC again and it seems that you may be using a few synchronization calls too many per frame.
You may shave of some cycles if you wrap the sync-call routine into a function that checks if it has been called before in the current frame and only updates the sync variables during the first call.
in the tunnel with the third gravity sword, just after the pit with the spiked walls.
also found another soft-lock: if you fall down to the right from the ledge where the first dash sword is found, then you won't be able to take it to the first barrier. (possible solution: place right-side floor higher so that a loaded down double-jump can clear it)