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SkyCharger

1,766
Posts
45
Topics
19
Followers
A member registered Jul 14, 2016

Recent community posts

A. The game does not respect the settings when restarting. (keeps reverting to full screen, instead staying in 1600x900 windowed mode)

B. The second puzzle is extremely glitchy, forcing constant restarts.

Level 3 gives no clues as to how one is supposed to continue

defective upload, literally unplayable

the current version is way too finnicky about where and how you look at things to properly interact

level 2 is impossible

Item grabbing felt a bit too finnicky, might help to have a targetting dot.

Critical puzzle isn't resetting properly, making it impossibly to try again without restarting the enitre game.

Two of the initial riddles didn't make much sense, which I suspect is due to them being mistranslated from Italian

(1 edit)

During one run the gallery lever failed to spawn.

During most runs the director's chair doesn't line up with anything

you've got the zips mixed up

Needs respawn option for softlocks

yellow boxes keep glitching out of bounds

final level is impossible

Rope pisto-tool is garbage, rendering the cloud sections utterly unplayable

that part has no safeguards against launching the pylons in a trajectory that doesn't complete the circuit and could really use a reset button.

misaligned stars puzzle is much harder than it needs to be due to ninetynine out of a hundred correct clicks failing to register

Number lock keeps glitching out.

Garbage input handling, unplayable.

None of the things I've found react to anything, so what's the key/button for collecting?

minor issue: some items have gaps in their meshes.

(1 edit)

Item supposed to be found in piano is missing. (and it's possible to jump onto some objects and being completely immobilized because of it)

Managed to clear the final barrier without using the final module.

interesting concept, but the maximum distance allowed between player and target surface (and the speed at which the door swings) makes the first gamma lab puzzle impossible.

controls are garbage

A. Switching back to 3D temporarily faces away from the direction the player will be going, causing frequent reentries into 2D.

B. Door of final level doesn't update on opening

magnet doesn't work at all.

Unable to clear or scroll inventory

Managed to clear the forrests, but the last part of the game is still inaccesible due to what seems to be improperly removed geometry blocking the final gate(s)

defective upload lacking all critical files, literally unplayable.

input seems to break on returning to menu and playing again (need to do full restart at the moment), but otherwise a good game.

Stutters way too much.

First riddle was easy to answer, but the game refuses the answer to the second riddle (and "reveal answer" is stuck on the first riddle so maybe the game is not properly switching between riddles)

Managed to get 29 of 30 before softlocking into inescapable box (Respawn button does nothing)

level shown in last two screenshots can be solved by jumping onto side terrain, but seems there is no subsequent level.

It would help if the camera rotated with the girl

Has a nice child's make-believe vibe to it.

Collectible items keep sinking below the floor, rendering the game practically unplayable.

Level 2 radio doesn't work

At the moment I'd rate it a 7.5 (decent concept, but the execution still has some rough edges… which is to be expected for a game in active development)