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A jam submission

Fairbank's Hell LichView game page

Bullet hell with only one bullet
Submitted by Chainsawkitten, FoxQuirk — 2 hours, 4 minutes before the deadline
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Fairbank's Hell Lich's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#2094.2404.240
Overall#2264.0674.067
Design#3633.8003.800
Adherence to the Theme#4474.1604.160

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Awesome concept and really fun to play. I feel like the controls were a little too sensitive (went right into the monster's mouth a few times). Wish the boss had a health indicator of some sort. Great work!

Submitted

I like the game art a lot. The concept is nice and the patterns look cool. The game is short but demonstrates the idea pretty well. Nice work.

Submitted (1 edit)

This is such a cool twist to the bullet-hell genre. My heart stopped a split second after every shot. And the setting was actually intriguing. Great job!
Check our game! https://cerosware.itch.io/one-stick-shooter

Submitted

Nice game, but litle hard for me.

Please try our too: https://itch.io/jam/gmtk-2019/rate/461656

Submitted

The controls were a bit sensitive which made it hard for me to play (with a keyboard), but it was still really fun. Great idea with the foresight. The cat was very cool, and the design is beautiful overall!

(+1)

Cool idea with great art and music. My main gripe is that movement is too fast and sensitive, which made it hard to get into you right position because I would overshoot too much and try to readjust.

Maybe relatively slower movement with some kind of dash?

Submitted(+1)

Great idea with the foresight mechanic!  

Great idea, with questionable execution. Plagued by performance issues, unclear hitboxes, and imprecise inputs. Genuinely looking forward to further efforts.

Developer (1 edit) (+1)

What browser are you using? I tested it on Firefox and Chrome and didn't get any slowdown. But just now I tested it on Edge and it was a laggy mess. The difference was huge. Edit: And now it was fine in Edge apart from long loading. I don't know what's going on there.

The hitbox is the witch (not the hat, not the cape), but yeah, that's never communicated to the player (and you can't tell how thin/wide she is under the cape, she's as wide as her head/hair).

Input is better on joystick since you can control how fast you go. For keyboard we should have introduced a button to hold to go slower/faster so you can rush to the orb but also manouver yourself into a safe spot with precision. But alas...

Thanks for the feedback.