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A jam submission

Single PlatformerView game page

A Platformer with a single platform made by a 15 year old.
Submitted by DOVAI (@dovker) — 3 hours, 34 minutes before the deadline
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Single Platformer's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#404.6554.655
Overall#1574.1614.161
Originality#3234.1034.103
Design#4263.7243.724

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Developer

I wanted to thank my brother for sharing this game with a bunch of his friends! As far as I've noticed, it brought a lot of new people to my game because I got a lot of downloads and votes after the post! Thank you very much!!!

(+1)

I really enjoyed this game. Same concept as One Platform, but completely different approach. Good Job!

(+1)

TY for adding mac support! Ngl, playing with mgic mouse isn't as easy as it may sound

(+1)

Pretty fun game! For some reason I went into compatibility issues on win 8.1, but everything worked out! Loved the game and I think you should expand it further and maybe make it easier.

(+1)

I decided to play this myself after EC stream since the tutorial level was only shown. It's a pretty solid game to be honest! Boss Level is the beast! I didn't like the repetitiveness 

(+1)

This game was really fun to play! I thing you should polish your game and release it somewhere! Of course Change the level design, add saving after each boss and  more content!

(+1)

I could only pass the level 3 and I kept dieing. I mean I liked the boss level in the stream I saw, but unfortunately I couldnt reach it. But the controls felt nice. 

(+1)

Interesting little game! As most of the people said, the level design could use up more of the main game mechanic, But I enjoyed it!

(+1)

Hey, That’s a great game! Also very fun! You should work more on the level design though. But hey, As a 15 year old, you did a great job!

Submitted(+1)

This is a cool concept!

I think levels felt a bit samey though, maybe there could be spiky blocks to form some shapes in the levels. I also wish I could have controlled my jump height, even tapping jump sent me flying pretty high, which forced me to wait for enemies to pass most of the time instead of playing fast.

(+1)

it’s very nice.

Submitted(+1)

This game is pretty nice, it's challanging, but not frustrating, smoot movement, good controls. But only levels are pretty messy, you needed to make levels little bit smaller and gradually teach a player your mechanics. Anyway it's a really good work, well done.

Developer

The trailer:

Submitted(+1)

Nice game... Really interesting concept

Submitted(+1)

A really good concept, a tricky, challenging game but still well made and interesting to play, I like it, well done! :)

Submitted(+1)

Pretty good, especially if you're doing stuff like this when you're 15! Check our game: https://cerosware.itch.io/one-stick-shooter

(+1)

when the guy did the thing to the other guy, that was so boomer bro

Submitted(+1)

Nice game, the idea is really nice and implementation is unique. However, most of the time I kept doing the same thing, point doing, jumping then relocating the platform to the intended height. My playing style made the game feel a little bit repetitive till I reach the boss and had to rethink my strategy. Other than that, the art looks good and having the controls shown at the start of the game is very appreciated. Nice job.

Submitted(+1)

I've gotta say, I loved the bossfight and I loved endless mode!  But something felt lacking in the normal levels, and I think I've pinpointed the reason why: they don't encourage the use of the platform as a weapon.  It's very, very difficult to hit something while you are still moving to the right, so you have to stop to kill - but the goal is towards the right, so it's much more efficient just to dodge enemies rather than defeat them.  This problem was amplified in the level before the boss, where new enemies would almost instantly replace the ones that you offed.  Landing a hit and managing to catch your fall is the best part of the game!  That's why I found the other parts of the game much more enjoyable - progress isn't distance-based, so you can stop to prepare shots when necessary.

Viewing comments 25 to 6 of 25 · Next page · Last page