I wanted to thank my brother for sharing this game with a bunch of his friends! As far as I've noticed, it brought a lot of new people to my game because I got a lot of downloads and votes after the post! Thank you very much!!!
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Single Platformer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #40 | 4.655 | 4.655 |
Overall | #157 | 4.161 | 4.161 |
Originality | #323 | 4.103 | 4.103 |
Design | #426 | 3.724 | 3.724 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is a cool concept!
I think levels felt a bit samey though, maybe there could be spiky blocks to form some shapes in the levels. I also wish I could have controlled my jump height, even tapping jump sent me flying pretty high, which forced me to wait for enemies to pass most of the time instead of playing fast.
This game is pretty nice, it's challanging, but not frustrating, smoot movement, good controls. But only levels are pretty messy, you needed to make levels little bit smaller and gradually teach a player your mechanics. Anyway it's a really good work, well done.
A really good concept, a tricky, challenging game but still well made and interesting to play, I like it, well done! :)
Pretty good, especially if you're doing stuff like this when you're 15! Check our game: https://cerosware.itch.io/one-stick-shooter
Nice game, the idea is really nice and implementation is unique. However, most of the time I kept doing the same thing, point doing, jumping then relocating the platform to the intended height. My playing style made the game feel a little bit repetitive till I reach the boss and had to rethink my strategy. Other than that, the art looks good and having the controls shown at the start of the game is very appreciated. Nice job.
I've gotta say, I loved the bossfight and I loved endless mode! But something felt lacking in the normal levels, and I think I've pinpointed the reason why: they don't encourage the use of the platform as a weapon. It's very, very difficult to hit something while you are still moving to the right, so you have to stop to kill - but the goal is towards the right, so it's much more efficient just to dodge enemies rather than defeat them. This problem was amplified in the level before the boss, where new enemies would almost instantly replace the ones that you offed. Landing a hit and managing to catch your fall is the best part of the game! That's why I found the other parts of the game much more enjoyable - progress isn't distance-based, so you can stop to prepare shots when necessary.
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