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A jam submission

ConveyorView game page

Submitted by ViktorWii (@viktorwii), MrRohngwald, blednaya (@blednaya_left), AnnikiForsi, Nemesium — 2 hours, 34 minutes before the deadline
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Conveyor's itch.io page

Results

CriteriaRankScore*Raw Score
Design#6343.4793.667
Originality#13982.9513.111
Overall#15822.6702.815
Adherence to the Theme#23661.5811.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Deleted 342 days ago
Developer(+1)

Thank you for your reponse! :)

Submitted

Hi ViktorWii, glad meet you again after previously joined June/July Game Jam :) 

Love the simplicity as well as the innovative puzzle. Do you mind sharing how to create the jelly? Its movement is really addictive and satisfying to see.

P.S: Thanks to your advice we're able to improve our brainstorming process and deliver one new game for this jam as well, although unfortunately we don't manage to iterate much on the balancing due to sudden blackout for 7 productive hours :( 

If you have time, check ours as well, would love to hear your feedback :)

https://itch.io/jam/gmtk-2019/rate/462181

Developer(+3)

Hi again! Nice to see familiar faces :)

Thank you very much! Our jelly is animated, so, all credits to our animator. It also slides a bit because of a settings in Character Movement.

P.S. Sad to hear about the blackout, but it can happen with all of us. Sure, your game is good even after this misfortune :)

Submitted

I really love the jiggle XD
Do you have any keyword to search or tutorial that i could follow to make that kind of effect?

Developer(+1)

Oh, thank you, really happy to read it!

Don’t have any tuto, sorry, cause it was imrovisation :)

Submitted

Cool idea with multiple platformer levels within one, but controls are very hard, I think it's the only crucial thing this game lacks.

Developer

Thank U !

Submitted

A fun game, but it's not very obvious how this is supposed to tie into the theme of "only one"

Developer (1 edit) (+2)

Thank you for your response! 

The idea was that we have different levels "combined" in one (level or screen, it's kind of simular in our game). It's like poor jelly is trapped in a vicious circle, while trying to escape from the factory, but finds itself in the end in the exact same room with only exit changing.