Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
A jam submission

Last Minute EscapeView game page

A Room-Escape Game where you can't touch anything!
Submitted by colorbomb — 2 hours, 26 seconds before the deadline
Add to collection

Play game

Last Minute Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Design#1723.7443.744

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

It took me a few minutes to "get it", but once I did I was super impressed by the puzzle design. I love the idea of "pre-solving" the puzzles and then doing everything in one epic run. Unfortunately, when it came to actually *doing* the things, I got stuck really early and couldn't figure out how to progress. I should try it again when I'm not on stream :p Excellent work!

Submitted(+1)

Really liked this! Anything that requires use of a pen and paper gets my vote :) There were a few puzzles I feel like I would have never been able to get in ghost mode (e.g. the paint), but other than that I really enjoyed planning my route and then frantically executing it!

Submitted(+1)

Wow, not expecting this! Really awesome, I felt really inside an escape room, with tons of cool puzzles. At first I was completely lost, but after some tries with the normal mode I got it. There are some things you can't predict while in ghost mode, but that was cool too. I actually figured out the screwdiver just once I got it, I had no problem with it. I was getting a bit frustrated with the buttons on the jail door, but then I saw the arrow. Also, with how I was supposed to use the paint. It didn't occur to me that a wall could have two perspectives (beneath and underneath the table). I was also thinking how the paintings would give clues, but maybe not. Very nice game, congrats :) 

(+1)

This game was really well done. It plays very smoothly and is responsive. It does a good job of setting up puzzles that seem apparent but are more complex in practice. The concept is very unique and feels good. The ghost section does a good job of feeling like cheating, but also presenting puzzles in its own way. I found myself having to solve a few pieces on the fly once I figured out how the interactions work. The rooms do w good job of setting up progression through a relatively short game. It felt good getting into just the 3rd room let alone completing all the puzzles.

(+1)

Hard to figure out what you're meant to be doing with some of the pieces or what's interactible in ghost mode.

(+1)

Great game! Love the idea of having to figure out all the puzzles before beginning, then having a strict time limit to escape! Only complaint was that trying to figure out what the screwdriver did  was tedious.

(+1)

Novel, well designed, but some of the renders were clear enough for me to see what they were. I didn't know what I was supposed to do because I didn't know what I was looking at.

Submitted(+1)

I feel like a speed-runner playing this game. It's a neat idea, with a great level-design. How to use the screwdriver was a bit hard to find (even when on the correct screen). But other than that, the puzzles are great!

(+1)

I love this concept so much. I love the fact that you need a pencil and paper to make a plan of action, I love the fact that you just see where everything is and have to figure out what to try and do with it instead of wandering around clicking everything on everything for a result. I am not very good at escape the room games, although I enjoy them, so I failed to finish this one but that's a comment on my skills, not the game. Really happy to see that someone went for something really different and interesting. 

Submitted(+1)

That's really cool escape room!
Puzzles are mainly solved during the "gostly planning" phase, so when you get to interact with stuff, you need to do everything fast.
I don't think there is something like that out there.

Submitted(+1)

Great escape room! The puzzles are well-thought-out and the 3D renders are fantastic. There's a bit of pixel-hunting involved, but overall it was a lot of fun to figure out.

(+2)

this is such a cool idea, and the execution is stellar. it's much more tense than your average escape game, even in the planning phase! I'd love to see a sequel with more rooms.

(though I have to confess, I didn't get out my first try)

(+1)

Really liked it ^^