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A jam submission

The E3 DefenseView game page

Submitted by ferron — 1 hour, 36 minutes before the deadline

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The E3 Defense's page


CriteriaRankScore*Raw Score
Giant Bombitude#113.4623.462
Sights & Sounds#143.0773.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Nick Ferro

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Neat game! I included it in my compilation video series of all of the Giant ROM 3 games, if you’d like to take a look. :)


This played really well for the most part. I just had a lot of difficulty hitting the drones. The air punch hitbox was weird and I never figured it out. Eventually a constant stream of bullets from all the drones is what killed me. Good work, it was fun!


Something about that just felt surprisingly good to control. I thought the drones were awkward though, since the jump attack didn't seem to damage directly upward, and that's where they always were. Took me a while to realise I could, in fact, kill them.

Really nice job on the controls though, and the animation is really smooth. Those portraits of the crew were....interesting to say the least, haha. Well done!

Really enjoyed this beat'em up. I liked how there was a light, heavy and block move. I had to use some finesse and not just spam one move all the time. The animation is crisp which makes the whole experience even better!

Only complaint are the drones. Their hitboxes are too small and I didn't know I could even hurt them. I took me awhile until I realized I couldn't progress through the game without killing them.


Love the take on brawlers, with heavy hit being more for stunlock / finishing while light is for actual DPS. I'd love to see a fuller SoR type with that kind of approach. Also was really surprised at how fluid the animation was for how low-res / few graphics there are otherwise.

Simple and short, but felt really good! Nice work.


This plays really well!

My only complain is that the drones are kinda hard to hit, and the jump could be a little bit faster. Great ending also!


Wow, that was really cool and well made!

Great animation on the dudes, and the fighting felt OK in general between blocking, softening them up and finally heavy attacking them. I also loved your use of photos and weird impressionist crew portraits.

Only thing is the lack of enemy healthbars, particularly on the drones. I wasn't sure I was hitting them at first until I realized they take multiple hits to kill.

Also Drew doesn't swear!

Great job duder.

I love the animation! Looks really neat and fluid. Hitting those flying things was kind of a pain though, I feel like I phased through them at times where I thought I should have hit.