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A member registered May 02, 2014 · View creator page →

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Nicely shot and edited. FMV can easily slide into cringe territory but I'm happy to report I didn't cringe once and it was funny. Great work.

That was awesome. Really clever loop and writing and overall game setup. Nice music too.

Wow, excellent recreation. That was pretty fun and also tough. Great job.

I dig the trippy visual style. Fun but the movement and aiming being tied to the same movement was tricky. The bullet collisions were also a bit unclear. Good job.

That was great. Good level of polish. I expected I could type in the romanized version to activate the japanese ships but that didn't end up being the case and kind of hurt my brain typing them in with no feedback.

This played really well for the most part. I just had a lot of difficulty hitting the drones. The air punch hitbox was weird and I never figured it out. Eventually a constant stream of bullets from all the drones is what killed me. Good work, it was fun!

Huh. I didn't really get it. Cool artwork on the cardboard cutouts. I got right to the end and then got sent to the start from getting hit. That seemed unnecessary. I wasn't sure if that was supposed to happen as I didn't realize the skullcopters could do that until the final room.

Great job! Well realized in all regards. Once I figured out I could just walk past the enemies that's all I did for the rest of the game. I even forgot what the attack button was so when I got to the room with tons of them I couldn't remember how.

Nicely done. Good art and music. Clever integration of hacking into a wave based shooter. I had a lot of trouble discerning what was walkable terrain and what wasn't. The level could have used more colors or contrast to differentiate where you could and couldn't walk.

Cool game. I didn't expect to see any UE4 entries. Did you make it with blueprints or dive into the C++?

I didn't finish it, so it's just those objects and the mechanics... Not really a game and very far from what I had envisioned. Making games is hard! Going to keep working on it though. Thanks for playing and commenting!

I updated it so that now any controller will work and even keyboard if that's your thing.

@MiniChimera Yeah I had that listed on the main submission page but it doesn't show up here.

Only 360/xbone controller supported for now.


Thanks for letting me know, probably should have tested it. It should work now.

Thanks for playing and commenting. The idea was to experiment with that type of control scheme for the jam. I think it worked out okay. If I were to continue on it I'd work on the enemy patterns and balancing to make it flow better. I'd probably start a different game if I was going to make a standard shmup.