Nice play on words. I like the twist on concentration with the cool down timer, but they're way too long. It's just brutal to learn the layout and still be waiting for one of the first plates to clear. I think with a bit less time on the cool down, this can get really dialed in. It'd also help with the time rewind was a bit more predictable jumping back always before a match or something. Like learning to use that to an advantage was a neat thing to figure out, but it's still really hard and unforgiving.
It'd be great to have the option to get to the menu with escape or something when in the game.
The character art and weight progression was nicely done though, but with all the jumping back it made it a little confusing if we were re-living the same day and she was getting larger, or some amount of time was progressing? Expanding the narrative a bit or explaining the "what if different" part when doing the repeat would help a bit here, I think.
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