Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hello again. Thank you again for testing my game. I'd like to share my thoughts on yours. I'll make every effort to give you the most objective review possible, without any intention of attacking or praising you.

(Message written before the review.)

Here we go.

Run state:
Playing time: 30 minutes
Ending: Game finished

What I like
-Very interesting gameplay. You've transformed reversi with a little rule that gives it a certain depth. This time-based game aspect is really very strong.
-I really like the art.
-Menu transition with screen tracking is nice.
-The resolution is very practical. No need to go back to Windows to write the review.
-The theme is used in a way I didn't expect at all and it's excellently executed.
-Very well-crafted sound effect.
-I don't think this was done on purpose, but the game asked me to play with time in another way that I found ingenious. (See below)
-A beginning and an end with a sympathetic story (a nod to "Life is Strange"?)
-Embellished with a functional title screen and gallery. It doesn't feel like it, but it's a reward that is always welcome in our community's games.
-Perfect playtime. Not too long, not too short. The 30 minutes are mainly due to my inability to give up.

What I like least
-No music despite the option.
-The pixelated background doesn't work in the game's favor. A blurry effect would have been perfect.
-Very difficult game because the time doesn't increase between each difficulty level.

Bug = None

Improvement point idea.
-Perhaps review the difficulty.
-With a longer story, some additional skills could be interesting. In addition to rewinding time, there could also be:
*Stop time = stops the timer
*See in time = Show a random dish
*Scroll through time = Resolve a duo.
- The game can be stopped when you exit the screen. This provides a possible resolution that seems seemingly ingenious in its role-playing aspect while also breaking a gameplay wall.
-Some foods are confusing. For example: The yellow pie slice and the one with the red dot are hell. In my opinion, it would be more appropriate to really use extremely different foods. Having a short-term memory close to a goldfish, I had a lot of trouble with this. ^o^;;;;

Final Vision:

I'm not proud of it, but I half-cheated to finish the game. In windowed mode, you can click outside the screen and stop the game. I used this to write each solution and complete the final stage. In a way, it's also a game of playing with time. I don't think this was planned, but it gave me the impression of having to break the four walls to resolve the situation. This particularly stimulated me. A bit like the character who breaks the rules of time. In a way, I found my own way to solve your game. Add to that the fact that your game has very interesting gameplay and appreciable art, and you can say I had a good time. The main problem was balancing, the rest being rather minor. Although a little music wouldn't have gone amiss.

This is a very solid project you're proposing. I would like to congratulate you on your work while thanking you for honoring us with your participation.

I can only hope that you are judged on the merits of your efforts, while wishing you good work and continued success.

P.S.: If I used an unfortunate turn of phrase, I apologize. English is not my native language.

(+1)

I highly appreciate that you were fully honest in the review. All the points you made about the things that need to be improved are accurate, and I'm glad there were no bugs!

It's good to know that despite these problems the game was still entertaining, even if you had to find alternative ways to win, lol. We will definitely be using this feedback in an update, thank you again for the in-depth review

P.S.: Incase you were worried, all the English in the post is perfect. No misspellings or strange phrases at all :)