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(+3)

Neat concept, but those timers are unforgiving. Yes, I am aware there is literally a 'get more time' button. But when a match locks you from making another choice for a couple seconds, and you have to wait for the plate timers, AND you are trying to memorize where everything is, it feels like failure is not only an option, but the expectation. 
As far as concept goes, its a solid 5/5. And as a game jam game goes, it functions. I just feel I'll enjoy the post jam version more, when its timers have been tweaked slightly. 

Overall, 3/5

(+1)

The last level did turn out a tad more brutal than expected, but I'm glad you enjoyed it! Hoping to touch a few things up post-jam, so we'll look at the timers and see if we can tweak them to be more engaging