Oh damn, is that a sprite swap or a completely new passenger?
Chubberdy
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Yeah, the old system doesn't work now that you're considered to be touching every building the sprite covers instead of just the one in the middle. Plus the old system was a bit clunky with how larger buildings would only expand to the right anyway. An important exception are platforms, which can have the blueprint for upgrades placed and built on top of them.
Now that it's all wrapped up, I just wanted to give a shout out and a big thank you to the folks who made this jam possible. I look forward to this time of year for the jam and with WG having so much going on I was a bit saddened when I thought there wouldn't be one, but Peach and Ice pulled together a fantastic event on short notice. The announcement video was a nice touch as well, props to the folks who worked on that! And of course a big thank you to everyone who entered something into the jam, both the newcomers and the familiar faces. There were quite a few games I really enjoyed and it's always fun to see how creative people can get despite such a tight deadline.
Redoing orders does not matter unless you score higher on them. The characters overall rank depends only on how well you do on their specific orders throughout all the days, the ranks for each day are averaging out the scores every character got on that specific day.
At this point the interaction between the gallery, the levels, and the weights on any particular save file depends on what scores you got on which levels in what order during which version and how many times you visited the gallery in between, which is an unfortunate consequence of me fixing these things over time while people are playing.
That being said, starting from a fresh save is the only thing I can bug test on since I don't have everyone's save files, but as long as you score majority S rank on a character's orders throughout all the days you should be able to see all their weight stages in the gallery.




