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Chubberdy

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A member registered Jan 10, 2022 · View creator page →

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You can't build the teleporter hub at all? Is it one of the options to build in the menu and you just can't place it?

You can't turn down the main volume and still hear things, but you can turn down the music to 0 and then you'll just have the sound effects left. Those can be further controlled in the advanced settings.

Probably not, mobile is a little harder to develop for and it's certainly not going to get on any app store so it would probably have to be browser based as well. Just too many barriers to surmount when I could use that time polishing the game.

I personally feel like the maximum speed and damage upgrades are at a good level, but you might want to check out using some more of the defensive buildings and teleporters as a substitute for even more suit upgrades. Pilot still doesn't have a name at the moment, I've gotten too used to just calling her pilot at this point. As for the stomach noises I have good news! There's an advanced menu in the volume settings that will let you control the volume of those separately, among other things.

Buddy I'm not even done working on this one yet.

New characters are already in the works, new weight stages not so much. They already get pretty damn large, I don't know if they'd even fit on the screen if they got bigger!

Squidge designed all the characters, I'm fairly certain they'd be fine with fanart! If you want to get in contact with them they're at https://bsky.app/profile/squidsquidge.bsky.social

Since I can't recreate the issue on my computer it's difficult for me to come up with a fix, it could be anything from a graphics issue like the resolution or vsync issues other people have had to something else entirely. I would suggest looking for similar issues on the godot forum, but it's also entirely possible I messed something up that makes it incompatible with some computers.

Not sure what fun the game would be without points. At that point a gallery of the sprites you've seen would probably be better.

Yup, I've got plenty of plans for this, I just gotta get through the spaghetti code I implemented for the jam first.

Nope, I would have to rebuild most of the game to work in browser.

I'm honored, but nowhere to donate for now! I don't want to risk getting shadowbanned by itch for taking payments.

Nope, too many parts of the game depend on having enemies.

Too many bot comments with phishing links, I got tired of deleting them so I locked the comments for a while. Hopefully it's been long enough that all the bot accounts have either moved on or been dealt with by itch now.

Yes, you have to destroy the immobile enemies scattered around the cave, then build and power a teleporter hub to exit. The teleporter hub can also point you in the general direction of any remaining enemies if you're having trouble finding them.

Could be scrapped, could be a WIP, could just be me having fun. Just assume anything pulled from a decompiler isn't ready to be shared yet.

Maybe one day, but there aren't any immediate plans for any.

When you say the original sprites aren't on your computer, do you mean the ones in the download? The Spacethumper_2 folder doesn't contain any base sprites since those are built into the game by default, and should only contain the settings data and any save files you've made. Double check that the images themselves are in the Spacethumper_2 folder in your local app data alongside the settings and save data and not in a separate folder, that could be causing the issue.

Was a little reward for beating the game before I put in the end screens, since the older versions that told it aren't available anymore I'll tell you that the code is "BIGGER", you'll have to figure out where to enter it though.

Go right ahead! It'll be neat to see them in Will O' the Thiccs, I enjoyed that game very much.

Yeah a store was planned originally but there didn't end up being enough time to actually do that during the jam. I have plans for overhauling how the passengers interact as well to make things a little more clear and also make adding new passenger types easier.

I do have ideas for an update, a gallery being among them. Vore not so much, that's not really my thing.

Nope, there's far too much I'd have to change to make it work. Plus I don't think it would play very well on such a small screen given the precision you need at times.

Oh damn, is that a sprite swap or a completely new passenger?

Pretty much the only thing to finish up before version 1.0 is the end screens, but those are going to take a while considering how many of them I need to draw out. That won't be the last update though, there's a couple of features I want to add even after the game is "done".

Hey maybe tone it down a bit, I can tell people what I want myself.

No. Don't use my games for AI.

It's probably about time to open those up again and see if the bots have given up, let's give it a try.

Honestly if you don't know what the code is, you don't know what it does, and you don't know where to put it, I would just forget about it for now and enjoy the game without it. It's not something important and doesn't add that much.

There's a Spacethumper folder in your local app data folder, you can google how to get to that one. Difficulty is labeled in the save file.

To this day she still doesn't technically have one! I spent so long calling her "pilot" as a placeholder name that anything else sounds weird to me now. No proper name certainly makes writing dialogue tougher though.

You could with save editing, I don't think it will break anything but no promises.

The only thing left that I would want for 1.0 is the end screens, so whenever I finish those up. There's a few things I want to add after that but those would make the full start to finish experience complete.

The say I have it coded the wind turbines are more effective the farther away they are from terrain. In this case the wall acts as terrain, so you'll need to build away from that as well.

You can use the teleportation hub to point you in the right direction.

You get the code by getting to the current end of the game. the big crystal is just for aesthetics at the moment, you can't destroy it.

There's quite a few vertical layers in the caverns, are you sure you've reached the top one? Repositioning the hub can also help tell which areas you've already cleared out.

Build a teleporter hub and destroy all the interference slime, then use the hub.

Could be an issue with the settings not getting saved for zone reason. I'll do some testing, but for now try changing the settings both in the main menu and from the pause menu (exiting the settings menu before you close the game with both) and see if that works.

Since sprite swapping isn't fully implemented I haven't included the spritesheets yet. Once it's actually possible to do a full sprite swap is when I'll include the files.