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Dr. X'

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A member registered Feb 01, 2025 · View creator page →

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Having played through, the main story (as of 1.0) is mostly focused on weight gain, though certain characters have propensities to certain weight distributions.

There are some science/dream sequences though that focus on hyper growth to more specific areas like ass/breasts/stomach.

Same, every time I check a new comment notification lately, it's just spam. I've heard of people falling for these scams too. It'd be really nice for itch.io to be more proactive here to do something.

I'll say that a shorter length game like this is a refreshing change to see. Great work!

Looks like ep7 wasn't exported to web correctly (others ran fine)?

Error

The following features required to run Godot projects on the Web are missing:

Cross Origin Isolation - Check web server configuration (send correct headers)

SharedArrayBuffer - Check web server configuration (send correct headers)

Potentially, not sure yet. Shared some info about what we had originally scoped for our initial JAM plan on Weight Gaming thread. (Also has the current narrative tree for the above bits, so spoilers.)

Reception has been positive for what's here 😊, but no official plans right now to continue. Will evaluate in a few weeks after the JAM and if we get any other feedback.

Thanks! Yeah, we were just overly ambitious with the scope and time. Happy with what we put together, it came in hot! But could see things continuing later maybe. Will give it some thought, reception has been good, thank you for the comments! So, that does help. I should post the initial mapped out story tree I had put together on that game's Weight Gaming thread.

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Nice play on words. I like the twist on concentration with the cool down timer, but they're way too long. It's just brutal to learn the layout and still be waiting for one of the first plates to clear. I think with a bit less time on the cool down, this can get really dialed in. It'd also help with the time rewind was a bit more predictable jumping back always before a match or something. Like learning to use that to an advantage was a neat thing to figure out, but it's still really hard and unforgiving.

It'd be great to have the option to get to the menu with escape or something when in the game.

The character art and weight progression was nicely done though, but with all the jumping back it made it a little confusing if we were re-living the same day and she was getting larger, or some amount of time was progressing? Expanding the narrative a bit or explaining the "what if different" part when doing the repeat would help a bit here, I think.

Neat idea, like the various events. Could use a few more, also the pill price was a bit odd, and later would let me buy them for a 1$ when I was at a 1$ from the last event, need's a min/max price still if it's based on your money available.

I liked the description changing as you got bigger, but I think this only happened once. I could see the need to get a car upgrade at the end of each lap, i.e. something to save for. A HUD showing your info would be useful too.

Nice put together concept. Interesting twist on the management game, I like the automation aspect of it.

It'd be nice to have some earlier weight stages to see progress a bit more earlier on. The controls are a bit floaty as well. It'd be great to have the space stations post-fixed with their size or something for selecting in the list. Maybe a way to upgrade the engines for travel speed or fuel/dump rate of existing ships after purchase as a future add-on?

Fun and cute game. I managed to play through and get the boss message when the last box was delivered, but then it just kind of froze. Nothing advanced the message. I had lost a worker though.

I'd also recommend having Jude's sprite change as soon as you start pressing a key, I didn't think anything was happening at first as it took me a bit to see her weight meter on the left. (And agree about the option to swap the W/S, I'd also have the arrow and numpad keys also mapped to the same corresponding WASD key set.)

I do see the idea about the different play styles, but it was a lot of brain power to coordinate all the controls. I'd just get rid of Space and have it be pressing 'D' again loads the worker into the elevator. i.e. If any workers with boxes, D puts their box in the elevator, if all empty-handed workers, D again loads one in the elevator. Then this is consistent when they're on an upper floor too, just press D to load them.

The balance of the weight is a bit trickier too to align the elevator to the floor, it'd be nice if there was a bit of stickiness at each of the floor stops.

It'd also be nice to play with a mouse, just hover on Jude to fill her up and click to drain her or something. Then just click on the workers to have them drop their box or get on/off the elevator. Would make it interesting having to move back and forth between Jude and the workers to control things.

Great character art! Was a bot confused by the Hype Rush section and how long it was supposed to last as I'd get the end screen before the bar was done going back left, and the timer stopped. Would have expected the drops to be a bit more frantic during that time too I guess? I feel there was a lot of nuance to the abilities, but ultimately I feel like they didn't really matter to the game play? Interested to see where this can go post-jam though.

Took me a bit to realize I could have passengers on the left/right train cars, ha! Is there a penalty for leaving people at the station? I was also trying to figure out why I'd leave someone on the train past their stop?

The audio/music is amazing, such a catchy tune. As others have said, the subtle increase in the size of the passengers as you play is a nice touch. It'd be nice if the info appeared on hover, having to click on everyone to try and keep track of things is a bit tedious. Maybe each like/dislike could be a little icon in the future? Then that could also pop-up when scoring to reinforce the like/dislike factor.

Really fun entry! I made it to station 22 as well, is there a definitive end to reach or does it just keep going as long as you reach the quota?

Thanks for your great comment! Yup, we were definitely a bit ambitious with the scope of our narrative and plans for the jam 😂. Good idea on the end of current content screen, didn't think about it in the last bits as we were trying to wrap up where we were.

Good things are worth waiting for! Excited to see the new update. There's a lot of dialogue, so I can't imagine how long recording must be taking. Will only the new section be voice acted, or the whole game?

Great game, felt like a good level of difficulty once you got going. Appreciate the save system. Love all the current kinks and just can't wait to see more. ;)