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A jam submission

Zats Gastronomy Report - Gain JamView game page

Chomp Till You POP!
Submitted by MeanBeanMachine2025 — 1 day, 9 hours before the deadline
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Zats Gastronomy Report - Gain Jam's itch.io page

Content Warning
Burst-teasing and loud stomach noises, so maybe play at a lower volume

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Comments

Submitted(+1)

Not my kind of game, but it works well. Easy-to-understand mechanics, tutorial, short and effective story. Only negative point, there are no stakes because of the gameplay loop. Well done.

Submitted(+1)

I really like Zat! The game is kinda bare bones but it is a game jam submission. Its a nice time!

Submitted(+1)

Agree with others that the game is cute. Good animation on the character and the story was pleasant! Gameplay was simple, but the only big change I'd make is it would be fun to have a cutscene on game over. Very nice :)

Developer(+1)

I absolutely would have done that if blender didn't corrupt and not let me export the model anymore

Submitted(+1)

Oooof... I hope there's some sort of fix. Still, you did good with what you got before it corrupted.

Submitted(+1)

Cute game! Fantastic use of burping

Submitted(+1)

This is a cute little thing c: I hope Zat can glut even more in the future, hehe,,

Submitted (1 edit) (+1)

Props for making a Linux build. Since it looks like you’re using Godot, you might get more players by exporting a web build, too. Just export as HTML5 and save to “index.html” when you’re picking the export. Zip the whole folder with index.html in it and upload that alongside the other zips. You can pick “playable in browser” on your submission page.

Copy/Paste of Rubric:

Not bad. The gameplay is a little simple for my liking and it felt like it was missing some polish. The story was fine. Appreciate that there’s a Linux build.

  1. Fun: I’m not sure if I can do the +1 on this. I found myself mashing unenthusiastically and ultimately don’t know if I really enjoyed the gameplay.
  2. Creativity: The effort to do all the scenes and animations is commendable. The softbody physics on the abdomen are noteworthy. I’m between +1 and 0 on this. Might round to +1 because there’s a lot of effor.
  3. Fetish Factor: Not bad. The competition is stiff. I think ultimately it didn’t really do it for me. +0
  4. Theme: Traveling to a foreign planet as a base premise qualifies to me. Not what I’d call ‘integrated’ with the gameplay, but core to the story at least.
Developer

I have tried doing a web export but for some reason it just won't play

Submitted

I found some errors when playing

the "shift" button is pressed in the wrong place. When it's time for the third button, it's basically impossible to press "shift"

when you lose, the size of the letters "you lost" is too big, so they don't even fit on the screen

the buttons and text have problems with their sizes, so they don't fit on the screen

Developer

Really? What resolution monitor do you have?

Submitted

1366x768

Developer

Alright I did some fixes and uploaded them, tell me if they helped when you get a chance.

Submitted (1 edit)

at the beginning of the game (when we are in the coffee) the message about the loss immediately pops up, there is a button that is impossible to press because there is a restart

and I did not mention this, but I passed last time, because the third button allows you to reset both scales, which made the passage possible (the meaning of the second button is lost because of this)

but the fonts and scales became normal size

Developer(+1)

Okay try it one more time, the game over text should be gone now, accidently had it start on instead of off. I did fix it pretty quickly but you may have re-downloaded it in the brief period that the bad version was uploaded, sorry 😅

Submitted

everything is fine, there are errors, now the game works stably

Developer(+1)

Ah nice, sorry about all that!

Submitted

everything is fine, good luck with future projects)