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captainstupids

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A member registered Apr 17, 2021 · View creator page →

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Appreciate the affirmation.  :)  Earnestly.  Thank you.

Oh yeah, not disagreeing with the reviews.  They're right.  I'm just a little bummed to have something so incomplete after two-three years and 200+ hours.  Most of it went into the characters and into systems that got scrapped before even making it into the game because they didn't feel good enough.

Thank you for the input.  I think you're correct.  The ratings are correct, too; it's just disappointing to spend 200 hours and have it be so unfinished.

I'm pretty impressed by how much work has gone into this.  There's a lot of depth.  Good job.

They do. Green potions will pause the player's growth. Red potions increase your max stretch. The white-blue potions will shrink you a bit.

I am authentically unsure of how that bug even happens.  Does it happen all the time?  Can you say a little about your computer?  (Graphics card, CPU, version of Windows?)

I've been running it on Windows 10.

Well that's embarrassing.  I had the whole thing selected and hit 't' just before I saved it.  It's fixed now.  Sorry.

That's an interesting one.  Does it give any error message?  What kind of specs does your system have?

Sorry, I forgot to mark the devlog as public: https://captainstupids.itch.io/accident-in-the-alchemy-lab/devlog/449231/v0110-r...

Not yet.  Making the characters takes a really long time.

No.  Not yet.  Haven't really worked on it much at all in a while.  Haven't found the time for it.

There used to be in an earlier version, but it got taken out as time went on.  I'm still planning to add it back after I work on it some more.

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Phew.

Okay, looking around, it seems like Gridinsoft incorrectly reports a couple of game engines as trojans.  They flag Unreal Engine and the bundling action in Godot.  I tried a clean-room build with just a template on a different system and they seem to be flagging that, too.  None of the other detectors are picking up anything, so I'm fairly confident everything is okay.

I'm seeing the same thing.  Checking it out.  Thank you!

Doable.  I need to think about how to light things better.  The all dark rooms were a bit of an accident of random generation.

Those are some good suggestions.  I'm playing with spawn rates a little bit, but I'm thinking of having them do more or last longer rather than increasing the number, mostly to make finding them more joyful.

Maybe it makes sense for the dead-ends to be the only things that have potions so that it's exciting to find them.  Or punch more holes in the dead-ends.  

Don't know of a good way to do the countdown timer that isn't super distracting.  Maybe some more audio queues and louder stretching noises.