Appreciate the affirmation. :) Earnestly. Thank you.
captainstupids
Creator of
Recent community posts
Sorry, I forgot to mark the devlog as public: https://captainstupids.itch.io/accident-in-the-alchemy-lab/devlog/449231/v0110-r...
Phew.
Okay, looking around, it seems like Gridinsoft incorrectly reports a couple of game engines as trojans. They flag Unreal Engine and the bundling action in Godot. I tried a clean-room build with just a template on a different system and they seem to be flagging that, too. None of the other detectors are picking up anything, so I'm fairly confident everything is okay.
Those are some good suggestions. I'm playing with spawn rates a little bit, but I'm thinking of having them do more or last longer rather than increasing the number, mostly to make finding them more joyful.
Maybe it makes sense for the dead-ends to be the only things that have potions so that it's exciting to find them. Or punch more holes in the dead-ends.
Don't know of a good way to do the countdown timer that isn't super distracting. Maybe some more audio queues and louder stretching noises.