I understand the principle. It's really not bad. However, its lack of tutorial is annoying. And its camera flaw destroyed my head. I couldn't finish. Sorry.
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Customer Satisfaction's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fetish Factor | #15 | 3.000 | 3.000 |
Theme | #18 | 2.600 | 2.600 |
Overall | #21 | 2.450 | 2.450 |
Creativity | #21 | 2.600 | 2.600 |
Fun | #22 | 1.600 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- An interesting idea but very difficult to play with the camera difficulties. The game turns into wrangling the camera to where you need it and trying not to accidently drag food out of view instead of fattening people up. The idea has potential but a stronger use of the theme and a lot more polish is needed here for it to be a complete experience.
- Traveling to different venues to sell food is pretty fun but the many bugs hold the experience back unfortunately.
- Camera drove me crazy which is a shame because the art is pretty good, but I'm sure this will be fixed. Game cuts to the chase and just has you feed people cheeseburgers which is why we're all here.
- The game seems super interesting and it is a unique perspective, however it is completely held back by the clunky controls. The lack of mouselock made it nearly unplayable for me so it is hard for me to give much feedback, which is a shame because you clearly put a lot of effort into the game. I want to give it another go if you ever fix that issue but I was getting carpal tunnel trying to look around
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