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Customer Satisfaction's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fetish Factor | #15 | 3.000 | 3.000 |
Theme | #18 | 2.600 | 2.600 |
Overall | #21 | 2.450 | 2.450 |
Creativity | #21 | 2.600 | 2.600 |
Fun | #22 | 1.600 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Camera drove me crazy which is a shame because the art is pretty good, but I'm sure this will be fixed. Game cuts to the chase and just has you feed people cheeseburgers which is why we're all here.
- The game seems super interesting and it is a unique perspective, however it is completely held back by the clunky controls. The lack of mouselock made it nearly unplayable for me so it is hard for me to give much feedback, which is a shame because you clearly put a lot of effort into the game. I want to give it another go if you ever fix that issue but I was getting carpal tunnel trying to look around
- An interesting idea but very difficult to play with the camera difficulties. The game turns into wrangling the camera to where you need it and trying not to accidently drag food out of view instead of fattening people up. The idea has potential but a stronger use of the theme and a lot more polish is needed here for it to be a complete experience.
- Traveling to different venues to sell food is pretty fun but the many bugs hold the experience back unfortunately.
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Comments
I understand the principle. It's really not bad. However, its lack of tutorial is annoying. And its camera flaw destroyed my head. I couldn't finish. Sorry.
Fun idea that's actually implemented well. As others have said (many times) the camera caused some issues. The game should either have a standard first-person controller with a locked mouse, or it should lock the camera straight ahead and leave the mouse free. Either would work. Only other large note is that I wish the assembly area wasn't so far to the right, having everything shifted more center would have been a bit nicer.
Despite the issues, I enjoyed the art and would love to see this more fleshed out.
The camera was buggy and the supply purchasing didnt work properly, but love the concept. Enjoyed how you could observe them get fatter as you fed them.
The camera was weird and made playing it diffcult,the concept was cool and the art was cute!
bad game couldnt see the furries get fat enough and blow up, this game stinks
I'm excited to see more after bugs are worked out and polish is added. I got a glitch I think where a salad guy was just permanently stuck inside another guy and wouldn't eat. I also agree with the issues about the camera. But I think it has potential!
I really wanted to try this one but the aspect ratio and camera didn't work for me...
The aspect ratio is the unity default - what would have been better? And yeah the camera sucks haha I thought I was being so clever at the start of the project but I ran out of time to switch it out to an fps-style crosshair
Actually really fun to play! Could use some background music and sound effects for the food cooking and buying items, but past that this game is super good and a solid 8/10 from me.
Thank you!! I absolutely agree - I just ran out of time to add more than the 1 (one) sound effect! But I did actually add music (I have no idea why it's not playing in the WebGL build and I did not have time to debug it haha)
For sure you should work on this more after the jam, id love to see more!