I'm glad you found the fun part in this game, the last level with the helicopter is impossible to pass, before sending I thought I fixed it, but it turned out to be a dog's dream, I'll try to do something about smoothness, although I can't promise it because of the engine, thanks for playing and having some fun)
DenpeccuR
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ладно, я уже наверное немного ошизел (могу не так принять контекст), про арты, в этом левом присутствует персонаж, по поводу управления, я могу сделать, чтобы можно было перемещаться во все 8 сторон, но для этого мне нужны Q, E, Z и C, так как нету проверок в движке "если зажата клавиши" и из-за этого управление может быть перегруженным игры (тем более не привычно, что тебе ещё надо на ещё четыре кнопки нажимать), тем более я всё же играю в свои игры и строится на опыте, где нужно просто понять, что нужно делать и понимать правила, насчёт игр, я ИГРЫ хочу делать, в чем поощряется в виде артов (то есть кликеры или просто текстовые "игры", в которых они не надо думать, что эти понятия воспринимаются мной не как игры, а как программы, которые назвали игры, вроде бы получили удовольствие, но от чего? иди давай заново проходи", а в которых не вижу смысла
так или иначе, я тебя услышал
you can move diagonally, but the problem is that the movements and stops are tied to events (for example, if W is pressed, it will move in one direction, if you release it, it will stop, if you press W and then D, it will start moving in the other direction, since a new event is performed, if you release W or D, it will stop, simply because the same action is set there, stop) the only thing I can do in this case is to add more buttons for diagonal movement, but I think that the controls in this case will be overloaded
доброго времени, насчёт того, что это игра хуже предыдущих, я согласен (настолько уже меня ненавидишь?), но тем не менее, у неё скачиваний больше чем у предыдущих (она за 6 дней набрала больше чем предыдущие за тоже время), и я предполагаю что это из за артов (хотя последний невозможно получить, так как я забыл сохранить изменения после исправления вертолёта)
насчёт контроля, я честно, пока учусь делать игры и не знаю что плохого в контроле (во всех трёх играх контроль говно?), опиши, что подразумевается под деревянным управлением?
насчёт моментальной смерти, с сохранениями и контрольными точками игра проходилось бы за 5 минут (многие скажут что это лучше, но нет, не знаю какой смысл игры на 5 минут)
да и если быть честным, я думал что текстуры, тоже так себе (я уменьшил их разренение с 32x32 на 16x16 потому что они ну совсем по ублюдске выглядят)
игра - хуйня и я надеюсь что и за неё на меня не подумают, что я дибил и забудут, но тем не менее, справедливости ради скажу, что игры я стараюсь делать сначала для себя (чтобы мне было интересно играть в них) а потом уже для других, делать игры надо, чтобы понимать как их делать, и по этому я всё же продолжу этим заниматься
if you are stuck on the helicopter boss level (I thought I fixed it, but it was the wrong file), you can go here to see the last image
https://forum.weightgaming.com/t/travel-game3-by-denpeccur/55720
but in general I just like making games (you know, to think at least a little)
there's probably no point in saying that this game is simply amazing, I'm literally enchanted by it to such an extent that I started looking for all sorts of endings
and I found one bug, when you once killed a bedbug and reached the end of the third dream empty, the scene loops (up to the point where the character physically cannot retreat, although he should, because of which the game simply stops in anticipation) and otherwise the game is simply excellent, thank you for creating it
ok, i'm a little late with this, but know that there is a second person (at least) who wanted to go through all the endings, thanks again for the game)
I did as you asked and everything worked, but I have a strong request, please, if you continue to make games on RPGmaker, look at how to adjust the volume (I almost died of a heart attack when I went into the menu), I do not believe that in the editor you can not adjust the volume of the game (I mean when you just go into it)
and at the beginning of the game I did not understand where I ended up, there were four characters and a cat, the cat for some reason transfers me to the house of three characters asking if I am ready (for what?) and the fourth starts the battle, I walked around a little more, ended up in an empty city, moved somewhere and still not understanding anything turned off ... I do not see the logic in this game
the game resolution is too big, the buttons in the main menu don't fit completely, although in the game itself everything seems fine... but the most important thing is that I didn't figure out the controls, I rolled around the keyboard and could only find the button, the WASD controls don't work (nothing happens)
I found one bug
in the third game (arkanoid) the ball just flew out of the screen, maybe because of the high speed and a couple of platforms that were nearby, it happened once
and it takes quite a long time to load...
and I understand that no matter how much we earn in one trip, we will get one bottle and our coins will be equal to 5
it is worth noting that the drawing is good, and the character looks cute, which is also good
there is one possible bug
when the fifth day comes, one of the places disappeared from the list of available
the art is cute and the game is easy to play (I can't rate the text, because constantly taking a screenshot and sending it to translate with such long dialogues would simply choke me), in a word, excellent
at the beginning of the game (when we are in the coffee) the message about the loss immediately pops up, there is a button that is impossible to press because there is a restart
and I did not mention this, but I passed last time, because the third button allows you to reset both scales, which made the passage possible (the meaning of the second button is lost because of this)
but the fonts and scales became normal size
I noticed that even after the stream results are displayed, you can continue clicking (I don't know if this affects the final score)
and the victory music is not looped, it is most likely short and plays once
but it was not bad (you can't imagine how surprised I was when I saw the Russian text (even though it is just a game convention))
I found some errors when playing
the "shift" button is pressed in the wrong place. When it's time for the third button, it's basically impossible to press "shift"
when you lose, the size of the letters "you lost" is too big, so they don't even fit on the screen
the buttons and text have problems with their sizes, so they don't fit on the screen
I fixed the error because of which you couldn't play (I'm not an experienced developer, I didn't know that if you don't have the Russian locale enabled (the file name was in Russian) then it will stop displaying for you), thanks to the person who explained this to me now and not when I created something bigger than this.

