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(+1)

thanks for the feedback

i try to play my games and i know that the last boss is not passable, and about smooth movements, do you have an example or can you describe it? maybe in future projects i will try to improve the controls (if the engine allows me to).

Sometimes when trying to move vertically then horizontally, the character will snap to a spot and just not move at all. It's ok if there is no diagonal movement, but the snapping was causing a few problems. If it's not doable in the engine then that's fine, the game worked with it. But if it is doable, I think fixing it would make the game feel better.

you can move diagonally, but the problem is that the movements and stops are tied to events (for example, if W is pressed, it will move in one direction, if you release it, it will stop, if you press W and then D, it will start moving in the other direction, since a new event is performed, if you release W or D, it will stop, simply because the same action is set there, stop) the only thing I can do in this case is to add more buttons for diagonal movement, but I think that the controls in this case will be overloaded