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A jam submission

PrimalView game page

Equip your triceratops and save the young woman
Submitted by Mr. Pandori (@mrpandori) — 5 hours, 53 minutes before the deadline
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Primal's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#64.0004.000
Overall#173.4053.405
Originality & Innovation#193.5003.500
Audio#283.0953.095
Theme#513.3333.333
Fun and Game Design#563.0953.095

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 38 to 19 of 38 · Next page · Last page

Beautiful pixel design and really good sounds. Enjoyed playing.

Submitted

Great submission with very orginal art,
Congrats 😀

Submitted

Fantastic game art and nice gameplay!

Submitted

I loved the design of the game what a wonderful art one of the best for sure

Submitted

Good game 😊👍

Submitted

I LOVE this art, very good game, great job!

Submitted

Good polish game

Submitted

Nice game, really beautiful!

Submitted

Good job! Impresive work for being made in 10 days!

Submitted

Graphics, Sound and animations are awesome. Well done :)

Submitted

Nice!!! (pls rate my game)

Submitted

I liked the game!

Congratulations!

Submitted

Like so many others have said, the art is quite unique and there isn't really anything else like it in the jam that I have come across, I think the few things that could elevate it into a much better jam game were to introduce at least one music track, and maybe make the movement speed a little better. 

Submitted

I loved the graphics, the sounds and the atmosphere. Well done. 

Developer

thanks my friend

Submitted (1 edit)

I love the artstyle of the game. Even if it's pixel-art, I find it very expressive (don't mind me wrong, I use it all the time and find it pretty cool, what I mean is that picking the right palette as well as the style can be quite complicated).

My only complaints are:

1. When trying to place wood into the pile of dirt (if that is what I think it is) from the right side (character looking to the right), it sometimes attack instead, and does not place the wood, even if the pile of dirt has the orange border.

2. If you release a directional key (let's say left / A) and then keep pressing the opposite one (right / D), the character will moonwalk. I think you put a condition so if you release D, the animation will change, and same as A, but then you just put the move as something that happens when any of them are pressed. I recommend you put the animation change in the same "when X key pressed" condition.

Besides that, it's a pretty enjoyable game, I kinda wished I got to do more with the rhino or that you could be able to customize it more, but it is a good game anyway.

Great work!

Edit: I also wanted to mention I love the audio.

Developer

Hi, I'm glad you liked the game. To clarify your complaints. 

1. The wood is placed in the pile of wood, just above it appears a box with the graph of the wood, likewise for the stones, there is a box on a pile of stone that indicates how much stone, and so on for the rope that is on top of the platform, you cannot put wood where they ask you for stone, once you collect the elements that they ask for, an icon appears that tells you to get on the triceratops, and you can handle it, thus being able to transport yourself and continue with the mission of the game (rescue to the lady)

2. if there are some errors that I missed to correct but they do not affect the gameplay.

and finally I invite you to try driving the triceratops, it's the best part, with it you can complete the game ;)

Submitted

Oh, I think there may be a misunderstanding, no problem,  I think I should've explained myself better.

About the 1st issue, yes, it makes a lot of sense that wood goes with wood and not with stone, but that's not what I meant.

Basically, the side the player is facing seems to tell if the wood is place or not. When the player is facing left when I pressed P, the player put the wood on place, and the counter changed from 0 - 4 to 1 - 4, when I did the same but with the player facing right, he attacked and the counter remained the same.

I cannot trigger the bug anymore but I swear that when I did, the wood pile was with the orange border. If there was a mistake by my part that I did not understand, I apologize, but I wanted to make clear that I was not confusing the piles. And by the way, I actually finished your game ;)

About the 2nd issue, yeah that's probably what happened,  I was just pointing it out in hopes that you take it into account for further projects for aesthetic. Sure, gameplay is the most important part, but visual bugs can also make the experience a little worse. It's like receiving your pizza with the cheese side facing the box's floor. Sure, it does not affect the flavour, and most likely won't make the pizza unhealthy to eat, but it will make a small mess.

Anyway, thanks for answering and I hope this made things more clear, as I said before, I cannot trigger the 1st issue anymore, so maybe it was my fault.

Hope to see more of you in the future, I really like your game's aesthetic.

Developer(+1)

I appreciate very much that you have taken the time to test the whole game seriously, and the pizza analogy is very good, and of course I consider having future updates to improve all those problems, thank you very much for your good wishes, and hey your game is very cool hey, someday if you dare we could make a collaboration ;)

Submitted (1 edit) (+1)

Thanks. I usually like testing games for real and give the best opinion I can, I think that's the best way to assure other people do the same, so we can both improve our games / knowledge.

About your offer, I wasn't expecting that tbh.

I'd look forward to a collab but rn I'm in another one, and I may take some time to finish it.

However, here's my Discord if you want to talk about anything. As I said before, I may be kinda busy with some projects, but I think none of us loses anything:

MissingWilliam#8710

Edit: English is my 2nd language so sorry if some parts were hard to understand.

Submitted

I enjoyed the short gameplay. The animated triceratops was cool. I was hoping to get alternative control options (cursor keys instead of wasd).

Developer(+1)

I'm glad you liked it, the control option is simple due to the fact that I wanted to port it to an android phone, but even so, once you collect the materials that they ask you for, you can handle the triceratops as you please, allowing you to transport on it and So complete the mission. soon maybe I will put more updates and designs, thanks for playing it

Submitted

Good game!! Rated!!

Developer(+1)

thanks my friend

Submitted

Love the dino! I wasn't able to ride it because there weren't any clear instructions on how/when to, and for the items even when I pressed "p",  for a few times the count would go up, but after it didn't really do that.

Overall, I really like the concept and the potential for your game!

Developer(+1)

there are three types of element to collect to build the base on the triceratops, wood, stone and rope, once you collect these materials, according to the amount that each one asks for, an indicator appears that informs you that you get on and you can now handle the triceratops, you press P on the white dino icon, and it is already enabled for you to handle it and you can complete the mission, the construction is only 70% of the game, so I invite you to do it try again and find out the ending ;)

Submitted

Very good art. The gameplay is a bit lacking and 1 button for both attack and items doesn't feel good.

Developer

I’m glad you liked it, the gameplay adapted it that way so it was easy to manage on mobile device, since I am looking for a clean and easy to understand interface, thanks for playing

Viewing comments 38 to 19 of 38 · Next page · Last page