Even if I can't really make good art yet, I do try to value the fundamentals, like consistency, use of appropriate colors and theory.
Sloppy Slopp Studio
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As others have said, art is pretty good. And not only the art, but the general work put into the presentation. Not many attempt visual novel style games in jams either, so bonus for that.
My gripes are the inability to speed up or threw text and the fact that everything has so much delay.
Other than that, very good.
Really liked this game and it controls fairly nice.
Graphics and sound are consistent and well integrated.
Only issue I take is that because you use the arrow keys to move, and you don't use the mouse during gameplay, using a key to reset would be nicer.
Also there are technically no text telling you controls, but the game is simple enough.
Overall, probably one of the best, if not the best game in this jam.
Graphics, sound, and gameplay all currently mesh pretty much perfectly. In combination with the gameplay makes it feel pretty addicting.
Only complaints I have:
Hit sparks from your projectiles are a little large and overbearing.
Aiming could probably have been based purely on the mouse cursors location instead of constant clicking.
The blu-ish enemy projectiles can kind of blend in with the madness, makings reading some patterns harder.
I feel the game is a little too zoomed in on the player.
But if this game got more content overall, and some more mechanical depth. This is something I could easily see people paying for.
Funny enough, I actually did make and post another very quick vampire survivor like game.
About the game speed, I usually have a habit of making it on the faster side, as I don't have enough skill or time to make more complex mechanics, graphics, or sound. So I make the gameplay fast and try to make it somewhat engaging to distract from that.
I personally really don't think there is too much happening, the objective is rather simple, if it got too slow it would be void of challenge.
But thanks for the feedback.
Really like the use of 3D. Sound design is good if not a little unbalanced.
Enemies are also really hard to punch to death, because its hard to tell if you are hitting them, and it seems fists do almost no damage. The turn speed is a little slow. Because you can't aim with the mouse I would have personally tied the action to a key, or at least provided the option.
Also the enemies don't do anything, don't know if that was intentional or not.
Overall, nice game.
Definitely one of the better games of the jam I have run into if only for the novelty of it all. However, there are definitely some issues I take. So many assets you grabbed looked completely out of place, either were scaled improperly or completely different styles. I also don't see any credit being given for some of these assets used. Its always important to give credit to the creators of free asset packs as a common courtesy.
Overall though very interesting and a A for the effort put in.
There are in-game instructions that go over what you need to do. All enemies have a red outline. The little grey you need to keep distance from, and also protect from the other enemies, you can get close to give it a blue shield that protects it from damage and heals it faster. The robots have more HP than all other enemy types, but move slower.
Unless you mean that the game is actively glitching? I am not sure, seemed fine playing from my browser and locally.
The game is also pretty difficult. Thanks for leaving a comment though.
Like so many others have said, the art is quite unique and there isn't really anything else like it in the jam that I have come across, I think the few things that could elevate it into a much better jam game were to introduce at least one music track, and maybe make the movement speed a little better.