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Sloppy Slopp Studio

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A member registered Jan 01, 2022 · View creator page →

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Even if I can't really make good art yet, I do try to value the fundamentals, like consistency, use of appropriate colors and theory. 

Thank you.

Thanks. I do hope one day I may be able to make a game that truly people could play forever, probably as all game creators wish.

liked the general gameplay and loop. 

Only complaint is that seperate and re-attach keys are in odd locations compared to the movement controls. 

No restart or checkpoint system kind of killed it for me.  Also the sound effects can be very loud and are unbalanced with the music. I like that there was basically a track for every stage as well.

A good effort.

You should probably look into adjusting collisions, as the platforming is definitely wonky. Maybe also find a way to adjust music volume, or set it quitter overall.

Everything else is fine.

This is actually pretty fun. 

Very much like the use of 3D, really lends itself to the gameplay. 

I like the use of particles and screenshake in particular. Subtle, but very effective. 

I had difficulties briefly figuring out how to place other things than the first think I select.  It also could used some music.

Other than that I think it was good.

Very cool prototype, and one of the few games I have seen that actually implemented true first person aiming/shooting. 

As others have said, art is pretty good. And not only the art, but the general work put into the presentation. Not many attempt visual novel style games in jams either, so bonus for that.

My gripes are the inability to speed up or threw text and the fact that everything has so much delay. 

Other than that, very good.

It could have used some audio of any kind. 

I also don't really like that I could slide into the spikes and still die.

Other than that, it was still a decent platformer.

Really liked this game and it controls fairly nice. 

Graphics and sound are consistent and well integrated.

Only issue I take is that because you use the arrow keys to move, and you don't use the mouse during gameplay, using a key to reset would be nicer. 

Also there are technically no text telling you controls, but the game is simple enough.

Overall, probably one of the best, if not the best game in this jam. 

Graphics, sound, and gameplay all currently mesh pretty much perfectly. In combination with the gameplay makes it feel pretty addicting.

Only complaints I have: 

Hit sparks from your projectiles are a little large and overbearing. 

Aiming could probably have been based purely on the mouse cursors location instead of constant clicking.

The blu-ish enemy projectiles can kind of blend in with the madness, makings reading some patterns harder. 

I feel the game is a little too zoomed in on the player. 

But if this game got more content overall, and some more mechanical depth. This is something I could easily see people paying for. 

My only complaint is no audio and that the balls move a little slow. 

Other than that its solid.

Pretty solid overall, only thing is that the sound effect for the speech is arguably to loud compared to all the other sound effects.

Black Screen.

Overall nice. 

my only complaints are that there are several times where you end up at a dead end and can't correct it meaning you have to restart, and the restart sound is a little but too loud. 

Funny enough, I actually did make and post another very quick vampire survivor like game. 

About the game speed, I usually have a habit of making it on the faster side, as I don't have enough skill or time to make more complex mechanics, graphics, or sound. So I make the gameplay fast and try to make it somewhat engaging to distract from that. 

I personally really don't think there is too much happening, the objective is rather simple, if it got too slow it would be void of challenge.

But thanks for the feedback.

I believe I help it down for about 2 seconds? It probably didn't help that there doesn't seem to be any visual or audio player feedback when charging.

Game is oddly fun to play but overall very simple and very short currently .  

The big thing is the art style and general work put into both making it seem messy but still very quite appealing. The current animation work is also pretty nice. 

Really like the use of 3D. Sound design is good if not a little unbalanced. 

Enemies are also really hard to punch to death, because its hard to tell if you are hitting them, and it seems fists do almost no damage. The turn speed is a little slow. Because you can't aim with the mouse I would have personally tied the action to a key, or at least provided the option. 

Also the enemies don't do anything, don't know if that was intentional or not.

Overall, nice game.

Definitely one of the better games of the jam I have run into if only for the novelty of it all. However, there are definitely some issues I take. So many assets you grabbed looked completely out of place, either were scaled improperly or completely different styles. I also don't see any credit being given for some of these assets used. Its always important to give credit to the creators of free asset packs as a common courtesy. 

Overall though very interesting and a A for the effort put in.

I like the concept, however the sheep are a little but unresponsive at times and unpredictable in where exactly they move to.

The graphics are definitely an odd choice and the game controls kind of poorly, but other than that, solid.

I couldn't complete the tutorial on PC because X button wouldn't charge shot, unless I was missing something. Also if you say no to living in the tutorial the game essentially soft locks. 

This was a solid game, could of used some sound effects or music though.

I get the feeling that you didn't cap maximum speed, I ended up going so fast on accident that I couldn't regain control. Other than that and the being hard to control, its nice.

I like almost everything about this game, other than the controls. If you were going to tie your shooting mechanic to your ships orientation, you probably shouldn't make the same keys both move and rotate your ship. Other than that I liked it.

I liked the graphics in this, particularly the trees, very simple design yet still quite nice. A bit bummed that there wasn't any audio. 

I do like the attempt at doing this in this game jam, but I feel the scope may have been to large for this. regardless I did feel there is a cool base for a game to be iterated upon. 

I really like the general art direction, including the heavy use of various effects. It really makes everything come together and gives it a very cohesive style. I also generally like the gameplay, but really liked the many game feel elements on top, really makes it feel polished. 

I don't know why or how you did it but the game has an unbearable amount of lag, However I do like the opening segment and the general main menu UI, even if it is a little slow.

I don't know why or how you did it but the game has an unbearable amount of lag, However I do like the opening segment and the general main menu UI, even if it is a little slow.

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There are in-game instructions that go over what you need to do. All enemies have a red outline. The little grey you need to keep distance from, and also protect from the other enemies, you can get close to give it a blue shield that protects it from damage and heals it faster. The robots have more HP than all other enemy types, but move slower.  

Unless you mean that the game is actively glitching? I am not sure, seemed fine playing from my browser and locally.

The game is also pretty difficult.                                                                                                    Thanks for leaving a comment though.

For a first ever GameJam game I feel this is pretty impressive, only thing I think needs tweaking is the movement speed, feels a little to slow, but other than that everything is good.

Like so many others have said, the art is quite unique and there isn't really anything else like it in the jam that I have come across, I think the few things that could elevate it into a much better jam game were to introduce at least one music track, and maybe make the movement speed a little better. 

Pretty fun gameplay and good music/sfx. Only issue I had was the wall jumping section as I felt the spike hitboxes were a little unforgiving.

Pretty fun gameplay and good music/sfx. Only issue I had was the wall jumping section as I felt the spike hitboxes were a little unforgiving.

Pretty fun gameplay and good music/sfx. Only issue I had was the wall jumping section as I felt the spike hitboxes were a little unforgiving.