Great Game. one issue: the tutorial had no way out, that I could see. So, you just ran out of targets and music then had to refresh page to restart, if you are past the message. Did not find a reason for the change in ammo but I didn't last long.
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SHIPARATION's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #3 | 4.317 | 4.317 |
Audio | #3 | 4.250 | 4.250 |
Fun & Game Design | #5 | 4.067 | 4.067 |
Overall | #6 | 3.920 | 3.920 |
Theme | #57 | 3.600 | 3.600 |
Originality & Innovation | #75 | 3.367 | 3.367 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really solid work. Game controlls well and needing to click the mouse to change instead of having it follow the cursor is an interesting idea. And how wild everything got when you split the ships made me laugh. Personally it'd have been nice to have different options for separating the ships it's hard to right click on this touchpad, but with a regular mouse I'm sure it'd have worked better.
I'm just astonished something this good is in the jam, this was wonderful, even tho I never used the separation mechanic as it was too risky or even bad at some point, in general I could say that the keys used to control the ship aren't the best, it would be optimal to shoot with your mouse and dash with spacebar instead, at least for me :)
Greate piece of work, the menu, colors, graphics, LOGO and animations, music, great, so I'm gonna give feedback accordingly :)
1. oh if you use mouse already, make shooting with mouse not space! :)
2. mouseright-click has issues on web (I had the same problem with using Tab) (that could use spacebar )
3. Splitting seems too risky and uncontrollable to be practical, most users probably will use it very very rarely if at all. Some automatization or control over halves would be great.
4. Mouse cursor is invisible in this mess, it would be nice to make it stand out clearly. this is quite hard to achieve in these types of games, but would skyrocket the gameplay
5. Health cannot be numbers in action game, it has to be visual with clear color and shape so player can instinctively at once understand without thinking how much life is left, there is no time to stop an count your health points.
6. I have some weird lagging in LibreWolf Browser. Probably due to some effect being little too heavy.
Other than that its amazing game in general and three times more polished than what I managed to make :) Congratulations :)
Overall, probably one of the best, if not the best game in this jam.
Graphics, sound, and gameplay all currently mesh pretty much perfectly. In combination with the gameplay makes it feel pretty addicting.
Only complaints I have:
Hit sparks from your projectiles are a little large and overbearing.
Aiming could probably have been based purely on the mouse cursors location instead of constant clicking.
The blu-ish enemy projectiles can kind of blend in with the madness, makings reading some patterns harder.
I feel the game is a little too zoomed in on the player.
But if this game got more content overall, and some more mechanical depth. This is something I could easily see people paying for.
A ton of polish in here! Great music and very fun gameplay! Great work!
I have only one complaint: we have to click to aim when the ship is united. Using the same approach to the separated aim and using the left click to dash or change weapon could improve the playability, letting all moving keys for one hand and attack/special for the other
Perfect! Is really well done game! Every aspect is a 10/10 for me!
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