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Sergey Lerg

148
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A member registered Jul 25, 2017 · View creator page →

Creator of

Recent community posts

The days were simpler back then, heh.

Currently Godot 4 doesn't export to HTML with C# code (my case). The game initially was made with Godot 3.5 and exported then with no much problem. Using the GLES2 backend. For the devlog series I upgraded the project to Godot 4.

I heard shader compilation could be an issue?

Hm, found that issue - https://github.com/godotengine/godot/issues/70691 It's being worked on.

Aw, very cute!

Aw, thank you so much!

Thank you! I was thinking about applying it to metroidvania but the whole idea of backtracking doesn't work out when you have most of you level separated with the separator gun. I could reset the room but then again it doesn't play nicely with the idea of having to kill all the viruses. In some other game, maybe.

Aw, thank you for such kind words!

Thank you!

I seem to be stuck on the second screen with the little one constantly jumping at the right side of the screen?

Hah, very nice. Too bad I suck at rail shooters, can't even beat the first screen.

Very cool concept for a tower defense game, great job!

Grand theft divorce! Cool entry, I wish it was a bit faster though.

Nice and simple, keep it up!

Nice and relaxing, but at the same time heartbreaking,  the music is too sad. I feel like something bad is gonna happen.

Looks cool but oh too many saws, jumping from one straight on another and the buzz sound is too harsh. I wish it had longer more chill railing jumps rather than avoiding saws. And saws are hard to spot visually.

Cool animations and audio! Keep it up!

A cute platformer! Killing the enemies on the border of the level is a bit hard though.

Thank you!

Thank you!

Thank you!

Thank you!

Thank you for the feedback! I actually have a bug in the double jump code, at the moment it's two times lower than it should be. Will definitely work on camera scale and sprite scales when releasing it as a full game.

Right. We needed an extra day to polish things up, unfortunately the falling animation didn't make it...

Yeah, the separator gun is a bit hard to get used to at first. You have to press X three times for the blocks to become platforms. Pressing X for the first time starts drawing, second time stops drawing, now you have to stand away from the blocks, and finally pressing X the third time will make the blocks solid.

Thank you! I sure hope to release it as a full game.

Thank you!

Thank you!

Thank you!

A solid platformer, well done.

Nice game and cool level art! Well done.

Smart! Cool entry. I wish it was less constrained so I could make havoc.

Great puzzle game! Well done. I wish you could control entirely with the keyboard without a mouse.

A smart puzzle platformer, good job!

Nice implementation. I wish I din't have to control with the mouse, better be a keyboard key.

Good prototype, keep it up!

Nice entry, keep it up!

Haha, fun! Good doggy. Nice art.

Fun! Great entry. I think a small epilepsy warning would've been nice, didn't like the bright flashing.

Great prototype! I love the half life vibes. I wish you had strafe.

Thank you! Yes, Metroid games are one of my favorites.

Thank you! Yes, Metroids are some of my favorite games. Have you watched the video gameplay? You can also press UP+R to skip a level and UP+L to restore life.