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Hi, I'm glad you liked the game. To clarify your complaints. 

1. The wood is placed in the pile of wood, just above it appears a box with the graph of the wood, likewise for the stones, there is a box on a pile of stone that indicates how much stone, and so on for the rope that is on top of the platform, you cannot put wood where they ask you for stone, once you collect the elements that they ask for, an icon appears that tells you to get on the triceratops, and you can handle it, thus being able to transport yourself and continue with the mission of the game (rescue to the lady)

2. if there are some errors that I missed to correct but they do not affect the gameplay.

and finally I invite you to try driving the triceratops, it's the best part, with it you can complete the game ;)

Oh, I think there may be a misunderstanding, no problem,  I think I should've explained myself better.

About the 1st issue, yes, it makes a lot of sense that wood goes with wood and not with stone, but that's not what I meant.

Basically, the side the player is facing seems to tell if the wood is place or not. When the player is facing left when I pressed P, the player put the wood on place, and the counter changed from 0 - 4 to 1 - 4, when I did the same but with the player facing right, he attacked and the counter remained the same.

I cannot trigger the bug anymore but I swear that when I did, the wood pile was with the orange border. If there was a mistake by my part that I did not understand, I apologize, but I wanted to make clear that I was not confusing the piles. And by the way, I actually finished your game ;)

About the 2nd issue, yeah that's probably what happened,  I was just pointing it out in hopes that you take it into account for further projects for aesthetic. Sure, gameplay is the most important part, but visual bugs can also make the experience a little worse. It's like receiving your pizza with the cheese side facing the box's floor. Sure, it does not affect the flavour, and most likely won't make the pizza unhealthy to eat, but it will make a small mess.

Anyway, thanks for answering and I hope this made things more clear, as I said before, I cannot trigger the 1st issue anymore, so maybe it was my fault.

Hope to see more of you in the future, I really like your game's aesthetic.

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I appreciate very much that you have taken the time to test the whole game seriously, and the pizza analogy is very good, and of course I consider having future updates to improve all those problems, thank you very much for your good wishes, and hey your game is very cool hey, someday if you dare we could make a collaboration ;)

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Thanks. I usually like testing games for real and give the best opinion I can, I think that's the best way to assure other people do the same, so we can both improve our games / knowledge.

About your offer, I wasn't expecting that tbh.

I'd look forward to a collab but rn I'm in another one, and I may take some time to finish it.

However, here's my Discord if you want to talk about anything. As I said before, I may be kinda busy with some projects, but I think none of us loses anything:

MissingWilliam#8710

Edit: English is my 2nd language so sorry if some parts were hard to understand.