Very good idea and tough game. Got addicted and enjoyed it, each new start is a challenge. Great fun!
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I robot GDX22's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality & Innovation | #2 | 3.921 | 3.921 |
Overall | #12 | 3.447 | 3.447 |
Audio | #14 | 3.342 | 3.342 |
Theme | #27 | 3.579 | 3.579 |
Fun and Game Design | #41 | 3.211 | 3.211 |
Graphics | #62 | 3.184 | 3.184 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is a great take on the theme of the jam! I haven't been able to rebuild my ship yet! :D
Are you talking about the animation for the activation of a module ?
For this one I juste recreate the frames in photoshop, creating a little rectangle inside the module, then made it bigger etc etc until it reach the border of the module (I did the same process of animation by hand for my previous game π)
Thanks for your feedback, I'm definitly thinking on how to integrate nicely a "tutorial".
Feel free to check my progress on twitter π
it was amaZing, clever , cool, is one of the few games in this jam that i completed not because it takes you a while to understand all the concepts and the way to complete the actual goal , it deserves a lot this game, one of my favs on this jam!!!!
An interesting concept. The graphics and audio match perfectly and I like the general concept.
I only think that there should be a short tutorial to understand quicker how to play, as well as I wish you could turn on fullscreen.
In your case, I think that the tutorial should include:
1. How to win the game (Seriously, with so much things to use your energy for, I don't exactly get what I'm supposed to do, maybe it's obvious and I don't get it but still I think "rebuild your engine / spaceship" with so many different actions to make and no explanation of what they do can make things confusing the first times you play.
2. What resources are useful for (I got a counter and I think there are actions that turn energy into resources but why am I collecting them?)
3. Short description of every action possible (maybe just smth like "adds 2 energy" would be enough, and ik there are some explanations but still I think it's kinda like "ok I get it but why is that useful?".
PD: If you don't want to make a long boring tutorial, maybe you could add a diary with the result of your actions from the day before and an explanation of why they make chances to win higher or lower, following the same principles I mentioned here.
Hope this can help you. Have a nice day.
Thanks for the details feedback,
I'll definitly take that into account (and I already did it in the post jam version of the game. If you want to know more, check this : https://twitter.com/LumbirBwut/status/1496880601273491458)
To give you an answer on how to play, your objective is to : Get 60 π² for π€ and 60 βοΈ for π
For that you'll need to use your β‘π² to directly convert into βοΈ OR depending of the value on the π² to activate special power/rules.
To give you an example, here below a capture of the left module :
- The first rule transform your "π² value" + 2 into βοΈ for the π€.
- The second one will give you supplementary π² to play with, each turn; if you succeed to give 7β‘ points (for eg : One π² with value 4 + one π² with value 3)
- The third one auto aliment the current module, which mean it will not need π² anymore to function (to activate this rule/power, you need to give it a specific π² value, here a 4).
Does this kind of explanation enough do you think ?
Took me a while to understand how to play, but when I found out how, it was fun <3
Really nice approach to building, I liked it a lot, brain puzzler and relaxing at the same time and the music added a lot to the atmosphere of the game.
I like this game it was hard I never finished. It would be cool if there were a few more simple levels too (for smooth brains like me) Good use of the main mechanic for the menu and good audio. sometimes picking them up can be hard when i click but don't get them. I also like that it is mobile playable. also loved the emojis. nice item delete animation. I think if the animation for the items changed it would alleviate my only issue.
You need to rebuild your spaceship and yourself, for that you'll need to use your energetic dice to active some of your modules that will little by little rebuild it. To give you hints of what to do, at start you must focus on getting new dice to increase your range of possibilities. Once it's done, you'll have access to the central module which have more powerfull option to rebuild you and your spaceship.
Dude, I don't mean to be a jerk but like.... chill, people are playing and rating your game don't worry. I've seen like 5 of your comments where you don't give a feedback or substance you just beg for ratings. Rating is important but none of us made a game just for ratings we created art we are proud of. Respect other people's art enough to be sincere.
Nice submission. I did not have the skills and luck to rebuild your spaceship and escape from this planet. LOL, Iβll try again later. :-)
I like the sound effects when you place energy blocks in places it's so satisfying! I didn't get what should I do or how do I lose but overall I loved how the game looks!
I like the feel of this. It's a little complicated and I think I'm starting to get a the hang of it.
I like the style and the mechanics. The turn limit seems a bit strict. Especially since success is dice based, can't always succeed even with optimal plays.
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