The enemy can stuck but nice submission
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Veloci's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #92 | 2.333 | 2.333 |
JUICE | #115 | 2.333 | 2.333 |
FUN | #131 | 2.200 | 2.200 |
PRESENTATION | #147 | 2.267 | 2.267 |
OVERALL | #147 | 2.067 | 2.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
I made everything during the jam
Comments
the music was pretty cool and i like the minimalistic style.
the right-click menu with all the upgrades is a bit unintuitive. i think the gameplay can be spiced up by simply increasing the speed of the player and the opponent.
and it is it not so obvious how to gain energy for a dash. especially when you reach 0 energy you cannot dash anymore, thats a bit mean. maybe store the energy and then release it
other than that, nice work :)
At the beginning, I didn't understand how to gain energie to dash but after it was fun to play. Gloom effect is good but maybe screen shake is a little bit hard.
For some reason, first try the keys were 90-degrees off (W making me move right etc). Reloading fixed that. I found myself dashing through enemies to the chill background music.
At first I didn't think the 'get Cards' button to work so played a long time with a lot of excess EXP. Tried to reload to see if it got fixed, then I realized you right click the button to access the cards (most people will naturally left click...maybe a southpaw with buttons set opposite?). I liked the +stat -stat tradeoffs (price to pay) mechanic.
The screen shake was a little heavy at times. Nice glow on objects.
Good start to a game.
Normally I've been doing "what I liked" first in my feedback, but for this I'm reversing it just because I thought what I like about the game is more impressive after seeing what I think could be improved on.
What could be improved on
- The UI for the upgrades and energy system was confusing and made it kinda hard to understand what was happening
- It was too hard to die for me. I think enemies should do more damage
- Overall felt kinda unfinished
What I liked:
- Despite feeling kinda unfinished, the game is genuinely really fun!
- I really really like the dash and slowing down time mechanics.
- It feels cripsy, maybe even juicy
- Making dashes cost more energy to go further made for an interesting decision when attacking enemies
- Overally just great concept and gameplay, just needs work in balancing and UI
The simplistic style is really pleasant to look at!
The gameplay itself however lacked a few QoL features that would've made this even more enjoyable
- Not pausing the game while looking at card selections, and all of them never being vertical, only horizontal, upgrades made them not feel that interesting
- Also, you get stopped for a few seconds after dashing, which makes movement feel unreliable and uncontrollable
Those are the two big things I would've wanted to see improved. But the gameplay itself is an excellent concept. I love movement-based games like this and yea, this still scratches that itch despite lack of polish!
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