Thanks for the feedback. Yeah i was getting used to the keybinds and so it stuck, but refining it would be a good idea :)
BigMaexle
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cool idea. The Idea to move the Level itself is nice. But as other said, it is very hard. I gave up in Level 2 because i couldnt move the platform to the right without killing the square. While a minimalistic approach is okay, i think the game could have used some "juice". Scrreenshakes on death etc.
nice spooky atmosphere. I especially loved the room where the same picture was all over the place. that was a real "wtf" moment.
I think it is a little bit difficul to avoid the worm-thingies all the times and when i realized i had to start from the very beginning after i died in Level 3 i quit. I think it is always a good idea to establish a kind of level select screen to avoid repeating the same levels.
haha, that was.... something?
I love the weird thematic and the cool soundtrack. Something out of a dream. It took me a while to understand that you had to press Left and Right Mousebutton to shoot (?) the face, but then i got it. And that the head was shooting at you was more of a nuisance than an obstacle and the last room became a little bit tedious therefore.
But great visuals and other than that, keep up the good work :)
cute little stealth game. loved the usage of the lighting system.
At the very beginning i tried out the controls like in all games and extinguished the flame and realized i "softlocked" myself. Maybe give the player some amounts of matches in the beginning or disable the feature until you need itto prevent that.
otherwise keep up the good work :)
It was a very nice experience. The visual effects such as the rain and the glow are harmonious and pleasant and create a good atmosphere. What I noticed: In the very first level, I didn't know how to get to the note in the far east until I accidentally found out that it's a bridge you can walk under. I think you'd have to mark it somehow with a path underneath or something, otherwise it's a bit frustrating. And as others have said, it lacks some sort of challenge to overcome.
Otherwise very good job, it was fun :)
Great game! The idea and the concept are really unique. I think the levels are a little too hard especially at the beginning. Since you have to get used to the concept, I think a few "tutorial" levels could introduce the idea of time reversal and you can familiarize yourself with it. I think you have to time it correctly in the jump as early as the 2nd level, which is quite tricky. Otherwise keep up the good work :)
pretty cool Graphics and Audio. the cartoonish flair really made it cute while running around. As other mentioned, stacking items would made a lot of stuff easier or make the scales larger. Also i wasnt sure if i maybe overshot the target weight. Maybe add a little arrow that signals to you, that you need more (or less) would help the player while still keeping the idea. But in general cool idea and i enjoyed it :)
https://itch.io/jam/game-off-2023/rate/2395906
I guess i will throw my little puzzle-platformer in the ring and am looking foward to play the ones already posted :)
oh come on, am i so simple to get addicted to the next idle game and spend an hour clicking upgrades? *looks at the clock, seeing half an hour passed* - yeah i am.
no seriously, incredibly polished game, great simple art, it is definitly juicy, everything clicks, makes sound, feels rewarding, my simple monkey brain loves it. this is a serious contender for first place and i think this could be developed into an actual serious mobile game.
cool game. love the idea of implementing the "price" as time. later on it is actually quite hard to not only find the correct solution of time management but also to execute the level. maybe to make the player a more "classical" player with platformer control would be easier to get into it, but thats only my opinion.
keep up the good work :)
awesome game. throwing pcs and monitors and stuff to a bunch of crazy suits is something i didnt know i needed, but i do.
is it really possible to not get in debt? staying positive on the money seems impossible. i think getting rid of the weapons and just throw office supplies would be even more fun.
extra points for a wilhelm scream
it looks like a very solid foundation of a game. the animations are working, the artwork fits, the music is cool.
but ive tried 10 minutes but didnt even get past the first level. you need to kill some of the enemies with their own bullets i guess? This is seriously some hard stuff with all the movement. i think it would be a lot more accessable if you start way more slower and easier and maybe try to show the concept by only trying to get one enemy hit by their own bullet, that way you can get familiar with the concept and then start to increase the difficulty. and the instant death with one hit is also pretty unforgiving
And adding some sfx for getting hurt, hit, etc i think would also help a lot in the "juice" department :)
other than that, keep up the good work :)
the music was pretty cool and i like the minimalistic style.
the right-click menu with all the upgrades is a bit unintuitive. i think the gameplay can be spiced up by simply increasing the speed of the player and the opponent.
and it is it not so obvious how to gain energy for a dash. especially when you reach 0 energy you cannot dash anymore, thats a bit mean. maybe store the energy and then release it
other than that, nice work :)
it is actually a (unvoluntary) design choice. when it gets crowded on the screen you couldnt avoid getting hit by some creeps and then you just die without really avoiding it or realizing. if you play to passive you are not able to get a large crowd of enemys with one swing (which was the most fun i think). So i just made the player invincible. You can solve the problem of course by adding another melee attack or a lot of other stuff, but well, theres no time for that :D