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BigMaexle

100
Posts
9
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A member registered Jan 27, 2021 · View creator page →

Creator of

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hm, any details on what exactly does not work?

wonderful art, nice animation. 

But I somehow also wasnt able to make the first jump, always bounced into "Twitter", am i missing something?

Great game! That moment when you have a lot of stickman and its totally messy is wonderful.

thanks for the positive review. :)

You are totally right though, it needs a checkpoint system.

Great entry, this looks very polished and thoughtful. A great PICO 8 entry. made it to day 30,  got a bit careless after day 25

Thank you! Yeah, me too. :D I have a draft for a "Lord of the Rings" and "Miami Vice"  Movie/Level in my Folder, but finetuning them took to much time, sadly. 

Haha! You had the same idea as me? lol, i felt so clever, so congrats i guess. nice, that you actually made all the letters walkable. Sadly never got very far, you always had to take a "leap of faith" and i always missed it. but keep up the good work :)

Nice, pretty fast paced, liked the visuals actually. Sadly the game crashes in lvl 4 as well. too bad, would liked to play some futher

Thanks for the feedback. Yeah i was getting used to the keybinds and so it stuck, but refining it would be a good idea :)

Thank you for your honest feedback. Indeed the "wonkyness" is intended to impose a challenge. I tried to refine and tuned it down, sadly there are not many resources for wonky tentacle controls :D. But the spikes could have been more forgiving, that may be true.

thanks for the feedback. Yeah, probably should have made it possible to change the keybindings. 

very cool game, very fitting graphics and audio. I think one can see that you made a nice basis for a game, but of course it now needs some levels. And I often got some game breaking bugs, for example saying in a grind state and hover through the whole course. 

very cute game. The Gameloop became a little bit repetitive after a while. but it was very "zen" like

cool idea. The Idea to move the Level itself is nice. But as other said, it is very hard. I gave up in Level 2 because i couldnt move the platform to the right without killing the square. While a minimalistic approach is okay, i think the game could have used some "juice". Scrreenshakes on death etc.

Wow, this is incredibly work for a jam entry. very polished, satisfying game loop, wonderful graphics. This could be further worked on for a complete game

nice spooky atmosphere. I especially loved the room where the same picture was all over the place. that was a real "wtf" moment. 

I think it is a little bit difficul to avoid the worm-thingies all the times and when i realized i had to start from the very beginning after i died in Level 3 i quit. I think it is always a good idea to establish a kind of level select screen to avoid repeating the same levels.

A candle with a gun... and thought ive seen it all :D

I was missing a bit of a win condition or similar thing that told me what to do and the enemies didnt seem to do much.

keep up the work and i am sure the next game will be more "gamey". :)

great entry. considering this is your first game. Loved the seemless transition between the two character models between the room and the dark world

haha, that was.... something?

I love the weird thematic and the cool soundtrack. Something out of a dream. It took me a while to understand that you had to press Left and Right Mousebutton to shoot (?) the face, but then i got it. And that the head was shooting at you was more of a nuisance than an obstacle and the last room became a little bit tedious therefore. 


But great visuals and other than that, keep up the good work :)

cute little stealth game. loved the usage of the lighting system.


At the very beginning i tried out the controls like in all games and extinguished the flame and realized i "softlocked" myself. Maybe give the player some amounts of matches in the beginning or disable the feature until you need itto prevent that.


otherwise keep up the good work :)

Thank you :)

You are right, it should have been clearer that you can use the different mouse buttons. good to know

thanks :) I will relay the compliment for the soundtrack

I have tried to make some "challenging" levels at the end, but in the end, it either was too hard for playtesters or too simple. Level design is hard it seems :D

thank you, i will relay the compliment for the soundtrack :)

thanks :)

thank you for your feedback :)

Yeah, our games are kind of similar, but for now I am keeping away form 3D, maybe one day I will make the step in the 3rd dimension :

thanks :)

thank you for the feedback :)

Yes, I've tried to keep the graphics a bit minimalistic, but it could have been a little more pleasing in the end.

thanks :)

Thank you for the feedback :)

Yeah, I could have made it clearer, that you could stand on the "glass"-tiles, good to know for the next time

I am also looking for some honest feedback for my Godot Project and am looking forward to view yours :) 

https://itch.io/jam/game-off-2023/rate/2395906

It was a very nice experience. The visual effects such as the rain and the glow are harmonious and pleasant and create a good atmosphere. What I noticed: In the very first level, I didn't know how to get to the note in the far east until I accidentally found out that it's a bridge you can walk under. I think you'd have to mark it somehow with a path underneath or something, otherwise it's a bit frustrating. And as others have said, it lacks some sort of challenge to overcome.

Otherwise very good job, it was fun :)

Great game! The idea and the concept are really unique. I think the levels are a little too hard especially at the beginning. Since you have to get used to the concept, I think a few "tutorial" levels could introduce the idea of time reversal and you can familiarize yourself with it. I think you have to time it correctly in the jump as early as the 2nd level, which is quite tricky. Otherwise keep up the good work :)

pretty cool Graphics and Audio. the cartoonish flair really made it cute while running around. As other mentioned, stacking items would made a lot of stuff easier or make the scales larger. Also i wasnt sure if i maybe overshot the target weight. Maybe add a little arrow that signals to you, that you need more (or less) would help the player while still keeping the idea. But in general cool idea and i enjoyed it :)

neat little platformer. It took me also a little to understand how i can use my scaling power. Maybe if you "mark" the first block in green or red in the level one can understand that you "saved" that block. Once i got it it was very fun and tricky. 

https://itch.io/jam/game-off-2023/rate/2395906


I guess i will throw my little puzzle-platformer in the ring and am looking foward to play the ones already posted :)

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oh come on, am i so simple to get addicted to the next idle game and spend an hour clicking upgrades? *looks at the clock, seeing half an hour passed* - yeah i am.

no seriously, incredibly polished game, great simple art, it is definitly juicy, everything clicks, makes sound, feels rewarding, my simple monkey brain loves it. this is a serious contender for first place and i think this could be developed into an actual serious mobile game.

https://godotshaders.com/shader/vhs-and-crt-monitor-effect/

yes, i actually was about to implement a max size of the combo and then thought "you know what, lets keep it, looks fun". who really needs to distinguish between "x80" or "x82" :D