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BigMaexle

109
Posts
16
Followers
A member registered Jan 27, 2021 · View creator page →

Creator of

Recent community posts

Thanks! 

Yeah, the Elephant Level is more an accidential Celeste B-Side. #NeverSkipPlaytesting

Hi! Sorry it doesnt work. You mind telling me which browser you were using?

incredibly artstyle. the graphics and music are very cute. There is a lot of potential for a real game, so far it is only the intro if i unterstand it correctly? keep working on it, i would love for it to be fleshed out to a nice cozy game. 

pretty chill and nice sokoban. it got little bit to get used to it but then i liked it. And i guess the two levels and chosen by random? that makes it a bit unbalanced (sometimes super easy, sometimes i got stuck). and the undo button does not reverse the push, which i thought is the point of an undo button :D

But cool entry, keep up the good work :)

Really good atmosphere. With this slightly wobbly look control, it has managed to convey such a creepy feeling. And the lighting was just right.

Somehow I never really managed to find out where the creature was supposed to be. At some point I was just dead, lol. I didn't get the locating via the sound right.

pretty cool idea. The transition and the turning of the paint roller was clear and sharp. I missed a little bit "gamey stuff" (death animations, juice, sound effects etc), Something like that works wonders, But for a week, well done and I was sad it was already over. keep going :)

thanks and glad you liked it. Yeah, the timing was tricky to get right. i was switching between gamebreakingly easy and not possible. it really needed more playtesting, lol

Wow, this game has no business in being so damn good looking and polished. Amazing pixelart, great dialogue and the right amount of Q for a good Star Trek episode (which is always more than 0).

just love it!

hm, any details on what exactly does not work?

wonderful art, nice animation. 

But I somehow also wasnt able to make the first jump, always bounced into "Twitter", am i missing something?

Great game! That moment when you have a lot of stickman and its totally messy is wonderful.

Great entry, this looks very polished and thoughtful. A great PICO 8 entry. made it to day 30,  got a bit careless after day 25

Haha! You had the same idea as me? lol, i felt so clever, so congrats i guess. nice, that you actually made all the letters walkable. Sadly never got very far, you always had to take a "leap of faith" and i always missed it. but keep up the good work :)

Nice, pretty fast paced, liked the visuals actually. Sadly the game crashes in lvl 4 as well. too bad, would liked to play some futher

Thanks for the feedback. Yeah i was getting used to the keybinds and so it stuck, but refining it would be a good idea :)

Thank you for your honest feedback. Indeed the "wonkyness" is intended to impose a challenge. I tried to refine and tuned it down, sadly there are not many resources for wonky tentacle controls :D. But the spikes could have been more forgiving, that may be true.

thanks for the feedback. Yeah, probably should have made it possible to change the keybindings. 

very cool game, very fitting graphics and audio. I think one can see that you made a nice basis for a game, but of course it now needs some levels. And I often got some game breaking bugs, for example saying in a grind state and hover through the whole course. 

very cute game. The Gameloop became a little bit repetitive after a while. but it was very "zen" like

cool idea. The Idea to move the Level itself is nice. But as other said, it is very hard. I gave up in Level 2 because i couldnt move the platform to the right without killing the square. While a minimalistic approach is okay, i think the game could have used some "juice". Scrreenshakes on death etc.

Wow, this is incredibly work for a jam entry. very polished, satisfying game loop, wonderful graphics. This could be further worked on for a complete game

nice spooky atmosphere. I especially loved the room where the same picture was all over the place. that was a real "wtf" moment. 

I think it is a little bit difficul to avoid the worm-thingies all the times and when i realized i had to start from the very beginning after i died in Level 3 i quit. I think it is always a good idea to establish a kind of level select screen to avoid repeating the same levels.

A candle with a gun... and thought ive seen it all :D

I was missing a bit of a win condition or similar thing that told me what to do and the enemies didnt seem to do much.

keep up the work and i am sure the next game will be more "gamey". :)

great entry. considering this is your first game. Loved the seemless transition between the two character models between the room and the dark world

haha, that was.... something?

I love the weird thematic and the cool soundtrack. Something out of a dream. It took me a while to understand that you had to press Left and Right Mousebutton to shoot (?) the face, but then i got it. And that the head was shooting at you was more of a nuisance than an obstacle and the last room became a little bit tedious therefore. 


But great visuals and other than that, keep up the good work :)

cute little stealth game. loved the usage of the lighting system.


At the very beginning i tried out the controls like in all games and extinguished the flame and realized i "softlocked" myself. Maybe give the player some amounts of matches in the beginning or disable the feature until you need itto prevent that.


otherwise keep up the good work :)

Thank you :)

You are right, it should have been clearer that you can use the different mouse buttons. good to know

thanks :) I will relay the compliment for the soundtrack

I have tried to make some "challenging" levels at the end, but in the end, it either was too hard for playtesters or too simple. Level design is hard it seems :D

thank you, i will relay the compliment for the soundtrack :)

thanks :)

thank you for your feedback :)

Yeah, our games are kind of similar, but for now I am keeping away form 3D, maybe one day I will make the step in the 3rd dimension :

thanks :)

thank you for the feedback :)

Yes, I've tried to keep the graphics a bit minimalistic, but it could have been a little more pleasing in the end.

thanks :)

Thank you for the feedback :)

Yeah, I could have made it clearer, that you could stand on the "glass"-tiles, good to know for the next time

I am also looking for some honest feedback for my Godot Project and am looking forward to view yours :) 

https://itch.io/jam/game-off-2023/rate/2395906