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BigMaexle

64
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6
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A member registered Jan 27, 2021 · View creator page →

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oh come on, am i so simple to get addicted to the next idle game and spend an hour clicking upgrades? *looks at the clock, seeing half an hour passed* - yeah i am.

no seriously, incredibly polished game, great simple art, it is definitly juicy, everything clicks, makes sound, feels rewarding, my simple monkey brain loves it. this is a serious contender for first place and i think this could be developed into an actual serious mobile game.

https://godotshaders.com/shader/vhs-and-crt-monitor-effect/

yes, i actually was about to implement a max size of the combo and then thought "you know what, lets keep it, looks fun". who really needs to distinguish between "x80" or "x82" :D

cool game. love the idea of implementing the "price" as time. later on it is actually quite hard to not only find the correct solution of time management but also to execute the level. maybe to make the player a more "classical" player with platformer control would be easier to get into it, but thats only my opinion.

keep up the good work :)

awesome game. throwing pcs and monitors and stuff to a bunch of crazy suits is something i didnt know i needed, but i do.


is it really possible to not get in debt? staying positive on the money seems impossible. i think getting rid of the weapons and just throw office supplies would be even more fun. 

extra points for a wilhelm scream

it looks like a very solid foundation of a game. the animations are working, the artwork fits, the music is cool.

but ive tried 10 minutes but  didnt even get past the first level. you need to kill some of the enemies with their own bullets i guess? This is seriously some hard stuff with all the movement. i think it would be a lot more accessable if you start way more slower and easier and maybe try to show the concept by only trying to get one enemy hit by their own bullet, that way you can get familiar with the concept and then start to increase the difficulty. and the instant death with one hit is also pretty unforgiving

And adding some sfx for getting hurt, hit, etc i think would also help a lot in the "juice" department :)


other than that, keep up the good work :)

 the music was pretty cool and i like the minimalistic style.


the right-click menu with all the upgrades is a bit unintuitive. i think the gameplay can be spiced up by simply increasing the speed of the player and the opponent.

and it is it not so obvious how to gain energy for a dash. especially when you reach 0 energy you cannot dash anymore, thats a bit mean. maybe store the energy and then release it


other than that, nice work :)

doesn't work for me :(

application freezes when i start it

it is actually a (unvoluntary) design choice. when it gets crowded on the screen you couldnt avoid getting hit by some creeps and then you just die without really avoiding it or realizing. if you play to passive you are not able to get a large crowd of enemys with one swing (which was the most fun i think). So i just made the player invincible. You can solve the problem of course by adding another melee attack or a lot of other stuff, but well, theres no time for that :D

i scrapped all the dying in the end. so i guess its a feature :D

fantastic entry! so polished, the leveldesign is amazing. the sounds are great. Only real thing is the difficulty. It is a little bit "mean-hard". maybe reset the timer when you get to a checkpoint. you can still speedrun it after that if you want. but making the first few levels doable. and as others pointed out, this game screams for a background music track like "bunny hill" or something.

congratz on your first gamejam. It is really good concerning the athmosphere and the lightning. 

Well, as other pointed out, it is really hard and unforgiving. If you dont remember where every enemy is you have no chance to make it. making them slower or hinting where there are could help.

And while the graphics are nice and the mood is good, i was still wondering why i really had performance issues on my Laptop, maybe think a bit about slower systems, and i guess it doesnt need to be 200 MB as well, there could be a lot of easy optimization potential. i noticed that large files are a big turnoff for little, 1 Minute game

keep going nevertheless :)

nice athmosphere. good use of light and darkness. the jumpscare at the end got me.

thanks! :)

thanks! all credits for that go to the wonders of trigonomitry. its amazing how a little sin or cos-function can make things look instantly better

thanks for the feedback :)

thanks :)

thanks :)

yeah, thats a good idea. wouldnt be too complicated to play a little sound at the change. Thanks for the feedback :)

thanks :)

thanks :)

yeah, i actually noticed that while playtesting. but in the scramble of time i dont wanted to switch out the whole font. And capital letters made the aligning a litte bit of. it was one of the "well-nothing-i-can-do-right-know" problems :D

Thanks for playing :)

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16k? damn, congrats. thats better than me.

Thanks for the feedback :)


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yeah, you are right. Checking for the numpad as well wouldnt be too complicated. I coded it on my laptop which doesnt have a numpad. you dont think about the things you dont see I guess :D

Thanks for the feedback :)

thanks :)

actually cool minimalistic visuals. nice music. after a few drones i was wandering what the "challenge" here is. Is is getting more difficult with time?

the loop theme is cool implemented.  I like how the text changes after a death  I actually got lost running away from the guards and some walls didnt had collision, so i just wandered into the nothingness. i probably missed smth. 

lovely neat game. the mechanics are solid and the level design has a good difficulty curve!

yeah, you are right! I tried it with another PC and it seems the blocks are invisible. They are created at runtime and then drawn when needed. obviously this is a kind of wacky technique. good to know. next time I will use pre-made sprites as usual. thanks for telling me and im sorry it is not working for you :( 

yeah, you are right! I tried it with another PC and it seems the blocks are invisible. They are created at runtime and then drawn when needed. obviously this is a kind of wacky technique. good to know. next time I will use pre-made sprites as usual. thanks for telling me and im sorry it is not working for you :(

a hidden gem! nice refreshing game. there is a LOT of Content here. the creativity to come up with all the situations is very cool! rated (returning the favor much appreciated) 

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very nice visuals, AMAZING Soundtrack. But honestly, i am really dumb. i got the moveable platform but after that I was totally lost. 

nice game. it is -really- hard. trying to get enough light before you die is really hard. the background music is really cool. keep up the good work!

very asthetic game! congratz! in the beginning you felt a little lost, but once you get a mushroom the switch really was a suprising element. I really would like to see more development of this idea of two worlds. keep up the good work!

meldon creeped me out for real. nice job. the assets were very well designed. I really couldnt find all the speakers, there were really a lot. but the idea is very intriguing. Well done!

superb pixelart graphic and the little scares worked.

great game! amazing idea, fitted the theme. and really really challenging. love it