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worldline 000's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1 | 4.769 | 4.769 |
Overall Enjoyment | #2 | 3.923 | 3.923 |
Gameplay | #2 | 4.000 | 4.000 |
Overall | #3 | 3.782 | 3.782 |
Use of Theme | #3 | 4.077 | 4.077 |
Visuals | #9 | 3.308 | 3.308 |
Audio | #14 | 2.615 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
oh my this is great. i could genuinely see this on steam or somewhere as a charming little indie game
Thanks, glad you like it! It definitely needs some work before I could put it on Steam but I think it's possible!
I really enjoyed this game, I love the rewind mechanic. I suck at this though, I only reached level 3 or 4.
Thanks for playing! I mentioned this in another comment but I didn't tune the difficulty very well, my bad for that!
Great game! That moment when you have a lot of stickman and its totally messy is wonderful.
Thanks for playing! I love those moments also, it was one of the core experiences I wanted people to have while playing and I'm glad you liked it!
I'm a huge fan of great puzzle games, and this one truly delivers! Even though I wasn’t the best at it—101 attempts on that first tough puzzle alone—I was hooked. How did you come up with this puzzle mechanic?
Thanks for playing! A lot of the difficulty is unfortunately not intended as the replay system is imperfect, so I'm sorry about that. For the puzzle mechanics, they just kind of came together after thinking about the theme of the jam. I figured a puzzle platformer with rewinding would fit the theme, and the rest of the mechanics were inspired by other games in the genre.
Great concept! I like it very much! 10 sec is a bit short for me tho. I wish there are power-ups that can extend the time (or sth similar)
Thanks for playing and for the feedback! I definitely didn't really consider the difficulty of the game for people that aren't as familiar with the mechanics as I am. As for time extension, I did think about adding it but went with a time-stop mechanic instead.