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Lame-Boy 0.3 Floppy Bug's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #162 | 2.452 | 2.875 |
Gameboy-ness | #164 | 2.985 | 3.500 |
Audio | #176 | 1.919 | 2.250 |
Overall | #180 | 2.399 | 2.813 |
Graphics | #196 | 2.239 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Yesses A flappyclone i don't suck at! hahaha seriously fun little game. Though I don't remember in flappy bird if you fly to high you die...but understandable that this happens.
You could go a bit further with another mode that would make it even harder where you have to dodge the clouds.
For being a "Flappy Bird Clone", this honestly is a solid little attempt. Controls work, and it plays nicely. I personally like how in your version, it's not an immediate game over if you hit the pipes. At the end of the day, you were able to put this together; you put forth the effort to make a thing, and you did it!
If you make any updates or improvements, I'd definitely come back and see what you end up doing, as I feel like you have the basic core mechanic down pat!
Well done!
Thankyou for the kind words and advice! I was thinking perhaps I do update it and play around with different ideas/expand upon the mechanics some more. It was a great learning experience and I had a lot of fun making it!
I really liked this little game. It may have not been the most attention seeking game out there, but it did what it did really well. I know this may come across like a broken record, but I really liked the fact you didn't get insta-killed when touching spikes. It let me know that this was more than just flappy bird. This shows you have potential and I will like to see what you make in the future!
Thanks! Its odd that the second chance kind of feature was really borne out of laziness lol but I enjoyed it a lot and eventually even preferred being further back on the screen to have more time. Definitely adds a little more depth than original FB. I guess thats the lesson I should take away, even minor changes can have significant effects! Thankyou so much for playing, I'll be sure to check out your game!
I really like the recovery chance you gave the player in this. It looks like you learned a lot while making this, all the basic mechanics of a game are here. I know you told me not to play this, but I wanted to return the favour!
Keep making games and practising! :)
Thankyou so much! I've had a lot of fun playing upDog and find your game design skills and philosophy to be very inspiring! Thanks for the kind words and for playing! I'm sure to keep improving
Interesting mechanic to still get a chance of recovering after colliding, feels nice.
A bit small, glad you are working on a scaled version.
I'm just glad you gave us a bit of time to get back up after hitting the obstacles! :D
Surprisingly it feels easier a little further back on the screen ;) an unintended consequence I decided to keep as the main mechanic instead of instakilling you with the pipes, I decided to wait until your off screen, allowing a few mistakes and experimentation. Thanks for playing my silly little game!
This game is flappier than flappy bird, goal achieved :D