My favorite detail is the service vest on the dog. Very subtle, yet quite significant.
Great work!
Criteria | Rank | Score* | Raw Score |
Soundtrack/SFX | #59 | 3.813 | 3.813 |
Graphics | #75 | 4.000 | 4.000 |
Gameboy Soul | #75 | 4.000 | 4.000 |
Overall | #97 | 3.675 | 3.675 |
Interpretation of the Secondary Theme | #127 | 3.813 | 3.813 |
Gameplay | #224 | 2.750 | 2.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
You play as a shooting star, granting wishes. Made using GB Studio.
My favorite detail is the service vest on the dog. Very subtle, yet quite significant.
Great work!
If there was a category for rating story, this would get 5/5. Beautiful pocket size stories with a single heavy decision, perfect for a jam. Lovely authentic presentation too, congrats!!!
I really enjoy your art style. Heavy topic for a GB game, but a nice story/message!
Really nice music. Lovely graphics. The night sky is beautiful, and the light of the streetlamp against the dark night is lovely. Very well-written, also; I particularly like how the wishes are granted (I won't spoil this for anyone).
I played it through 4 times and got several stories. Still, I was kind of wishing (ha) that I could experience multiple wishes granted without having to restart the game over again.
Thank you so much for your feedback! I totally understand wanting to grant multiple wishes. Originally that was the plan, but then I thought that if you could grant unlimited wishes, then really there was no reason not to grant wishes outside of just wanting to see what would happen. By limiting to only being able to grant one wish, you have to make a decision about who you're going to give that gift, and it gives that decision some weight.
The trade off is that to see all the content, you do end up having to play through the game multiple times, which isn't the best experience for the player (you end up going over the same content multiple times). I tried to offset that a bit by randomizing the order of the wishers so each playthrough would vary a bit, but it still ends up being repetitive. With the short overall duration of the game, and it being a jam game, I decided to accept that small downside because I thought giving the wishing decision more weight was worth the negative tradeoff.
Thanks so much for playing and providing feedback!
This was a really sweet little game. I played a few times to see some of the different little characters that were included. All the character art was very nice.
I would have like to see more gameplay mechanics around the shooting star. But overall good job! I like this. Bonus points for doggo.
Thanks for the feedback! I agree that the gameplay is overly simple. I was struggling to come up with an idea for the game, and only landed on this idea on the Friday before the deadline. And then most of my time was consumed with generating the stories, characters, etc. I think the overly simple gameplay isn't too bad considering it's a jam game, but if I was going to build this out into something more, I agree with you that I would need to add more gameplay mechanics.
Thanks for playing!!!
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