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Unlimited Beasts!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #10 | 4.000 | 4.000 |
Audio | #19 | 3.471 | 3.471 |
Overall | #20 | 3.529 | 3.529 |
Gameplay | #23 | 3.118 | 3.118 |
Originality | #29 | 3.294 | 3.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was the most challenging part of making your entry?
Working on the weapon/equipment system (ie. not getting it done in time)
What was the most fun part?
Getting distracted by playtesting the game
Anything else to add? (important controls, assets used, special mentions, etc)
I hope everyone had fun in the jam!
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Comments
Very well done!! Will play again!
so many different types of enemies to deal with. did levelling up do anything for the player or just another way to keep track of score besides survival time?
Levelling up increases the difficulty slightly, though this wasn't very obvious :D
ah that would explain a few things then.
The gameplay was nice. I had fun going around and massacring the hoards with the fireball.
One thing is that the sword only damaged when it spawned. It would have been better if the sword damaged for a bit of more time like a few more frames.
I managed to reach level 8 on 3:14 after 5 tries.
The visuals are fantastic and bouncy.
Thanks for hosting the Jam! It was fun and a great experience!
This was a ton of fun! The never-ending waves of enemies quickly overran us and we had to retreat multiple times. The only real complaint I had was the fact that the sword swing only damages on the first frame it is out, which leads to it feeling a lot less useful. Thanks for hosting a great jam, and congrats to everyone who submitted!
Really good game :D I loved the changing audio, It seemed to come in just in time for new waves and felt pretty dynamic, addictive to play lol. Only thing that could have helped was maybe an audio que for when you got damaged since i couldnt tell without looking at my health. Awesome job!
I made it to Level 4. I wish there was a way to get more life, but I understand that would make the game easier. Interesting concept. The funny part is, it is so easy and nice to recognize your style, James. 3D Games have always this cartoonish style, and the menus are, well, James' menus :)
Yeah I do have a bit of a standard way of doing menus for jams at this point :D
Obviously I could have much more fun if I had a choice in my level upgrades. :) But SCOPE, I guess.
Cartoon shader is adding a lot. Audio is on point too.
Nicely done man. <3
Yeah the upgrades got away from me by the end :D
An interesting concept and it was fun! I wished my health restores when leveling up haha
Thanks for hosting the jam! It was so much fun :)
This was a really fun and cool game! Though I wasn't able to figure out what the purpose of magic was. Does it do anything?
Also, thanks for hosting the jam, James. Just like last year, it was such a blast!
The fireball costs magic when it spawns but this would have been more obvious if I had gotten to the other systems I wanted to :D
Fun little game but what was the point of leveling up? Is there some benefit to it? The risk with collecting the xp gems was great but with no real(?) reward.
Cool graphics and audio choice
Very fun game!
For some reason the Level slider is huge and hides the Hp, Stamina and Magic sliders
This is a fun and nice looking game, I like the visual and how everything renders are beautiful.
Cell Shaded art style looks really good. Feels a lot like Vampire Survivors which is quite the fun gameplay loop.