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A jam submission

Dice it Boba!View game page

Mix the right Boba order for your customers!
Submitted by sl-station, bdanreilly — 1 hour, 34 minutes before the deadline
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Dice it Boba!'s itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#14.8184.818
Audio#34.1364.136
Overall#44.1824.182
Originality#64.0914.091
Gameplay#93.6823.682

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What was the most challenging part of making your entry?
Dealing with stress (+ the Unity Gradient System).

What was the most fun part?
Making boba as the sub theme for the game (and ducks, lots of ducks)

Anything else to add? (important controls, assets used, special mentions, etc)
You only need to use the mouse to play the game! Thanks James for hosting the Game Jam, it was super fun!

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Comments

Submitted(+1)

OMG! this game is hilarious!  loved everything about it!

Developer

Thank you so much! Glad you liked it :)

Developer

Thank you for the kind words, we're so glad that you enjoyed it :D

Submitted(+1)

I LOVE THE DUCKSSSSSSS!!!!!!!!!!!!!!!

Developer

I'm glad you like them!! Quack :)

Developer

Quackers are the best!!! 

Glad to hear you enjoyed them :D

HostSubmitted

This was great! i love the dice roll mechanic, it added an extra step of panic to trying to grab the right ingredients, and it's one of the more interesting twists I've seen on this kind of assembling food/drinks games in general! The music was very quiet in the game compared to the sound effects. Also I didn't know that ducks could be so grumpy and impatient... :D I love how the art looks in the game too. Great work!

Developer(+1)

Thank  you James! The dice rolling mechanics was the first thing we thought about implementing so we're glad you like it :)

The music is quiet at the start because it gets louder in the end and we didn't want to blow everyone's ears off, plus we didn't have time to implement the settings to lower the volume so that seems like the best choice at the time. The ducks just want their drinks haha, we wanted to give them more personality so we thought it would be fun for them to be more and more angry haha :D

I had so much fun drawing the ducks and the backgrounds so I'm glad you liked them! Thanks again for playing and hosting the jam!

Developer(+1)

Thanks James, it really means a lot to hear your feedback and that you enjoyed our game :D

I wish we could have had time to audio balance "Hall of the Mountain King", but unfortunately that's something that we had to skip to meet the deadline. We figured it was better to start quite and build up rather than start equal and make the players deaf by the end.

I love cooking/assembling games and dice/card games, so I'm excited that you think it worked out really well. (And isn't Shawn's art so beautiful? /O.O\ )

Never test a ducks patience, you will always live to regret it!!!

Submitted

I liked a lot the visuals and the game was very nicely done! I enjoyed a lot playing it. The only thing that was a bit annoying was that I was re rolling a lot to get the last ingredient that I needed and ended up losing points.

But other than that, I loved a lot the visuals, and definitely enjoyed the game. This is the best score I got so far. Almost got perfect! D:


Developer(+1)

Thank you so much for playing and for all of the kind words! It really means a lot :D

Sometimes the dice gods can be very cruel and prevent you from getting the right ingredient. I will say, it also does make those moments when you get really lucky and "combo" your drinks feel so good!

Also, 1600 is a really solid score, congrats. So close to a perfect, too!

Submitted(+1)

You are welcome! :)

It does feel good when you manage to get those combos, I managed to get like 4 combos which was very lucky. And thanks! I tried to beat my score again but didn't manage to do it. XD

Developer(+1)

Thank you so much! 1600 is a very high score! Right now the dice rolls are completely randomized so a lot of the game is centered around luck and chance haha. We are thinking of potential ways to tune the randomizer so it can be more fair to roll the ingredients but it was something we didn't have time to implement during the jam. Maybe in the future we can polish up the game more! 

Thanks for playing the game and the feedback! Glad you enjoyed the game :)

Submitted(+1)

Yea its true that its completely randomized, I tried to beat my score again but didn't manage to do it.

Its true about the game jam, the time constraints doesn't lets you add or fix some things and that is the challenge of it.

I don't know how one could tune the luck chance since I have no way of knowing how.... Hmmm maybe have a big number? Like instead of choosing from 1 to 6 you choose from 1 to 12. That way by checking the next 2 customers drinks you assign the values that you want more chance to add.

Example: Customer #1  wants 1 + 4

and Customer #2 wants 2.

You could assign to the list what numbers you want to output 1, 2 and 4.

Like for (1) gets assigned 1, 7, 8.

(2) 2, 9, 10.

(4) 4, 11, 12.

Before assigning its value, you check if the number is already taken and check the next one to take.

This way each 1, 2 and 4 have a 25% chance of being selected.

And the other ones: 3, 5 and 6 have a 8% of being selected.

You could experiment on that, like it could be used for a future game if you are going to use random selection.

Maybe instead of choosing a random location for each number, it could be like this:

Like for each future number you assign it in an ascending order, also having other checks so the last numbers still have a number assigned.

It doesn't has to be 12, it could be more.

Next customer values: 5+4, 2+1

(1) = 1,2,3;

(2) = 4, 5, 6;

(4) = 7,8;

(5) = 9,10;

(3) = 11;

(6) = 12;

Something on those lines, there has to be some videos on YouTube explaining about it.

I hope that helped a bit.

Developer(+1)

Wow these are so detailed, thanks for the suggestions! These are definitely helpful and feels like they are good to try out :)

Submitted

Good game but gets a bit repetitive. 

Developer

Thank you for playing.

Developer(+1)

Thanks for the feedback! That's why we made it short :)

Submitted(+2)

Very confusing to start with, but got a bit better as a few fails and successes were made.  Very nice entry.  I'm not a fan of the serving games as I get all nervous and freaked out as I fail to make the customers happy (which is probably why I am not in the food industry IRL).  LOve the game tho...my wife would play this all the damn time!

Developer

Thank you so much! We wanted to make a built in tutorial but ran out of time, so I'm glad it wasn't frustrating with any of the fails :)

Thanks for playing!

Developer

Thanks for playing our game, and for giving it the time to figure out how it works, especially if this is not your type of game.  Your kind words really mean a lot :)

(Coming from someone who works in the restaurant industry, that stress is very real).

Submitted(+2)

Super cute game. I was a bit confused at the start but soon got the hang of it. Lovely art work and love how the music adds so much to this game. 

Developer

Thank you so much! I'm glad you enjoyed the game :)

Developer

Thanks for playing, I'm super happy to hear that you enjoyed it :D

Submitted(+2)

I managed to hit 800, but my heart almost jumped out of my chest. Super intense finale. Very nice implementation and fun to play!

Developer

Thanks for playing our game, I'm glad that you enjoyed it!

Isn't the finale so intense? Even after playing it so many times my heart still pounds every time I reach the ending

Developer

800 is great! I'm glad you enjoyed it even with the intensity XD

Submitted(+2)

Amazing art and sound work! Brilliant.

Developer

Thank you so much!

It was so much fun to work on this project. We had an especially good time with the duck sounds. *Quack!* *Quack!*

Developer

Thank you!! I had fun drawing everything so I'm glad you liked the art :)

Brendan did all the Quacking sound work haha

Submitted(+2)

One of my absolute favorite games from this Jam! Very cool idea and a lovely artstyle!

Developer

Thank you so much! It was a fun time so I'm glad you liked it :)

Developer

Thank you so much! I feels so heartwarming to hear that you enjoyed it so much :D

Submitted(+2)

One of the few 5 starts I gave in this jam! Super polished game given the time limit, has a familiar gameplay loop with a fun randomized twist that actually adds stress in a super good way. On top of hitting the game feel super well, the art looks great and the simple animations actually compliment it well!

Developer

Thank you so much for the kind words! We really had a lot of fun with this one  :)

We were afraid that we didn't balance it well enough and it'll just be super stressful, so I'm glad you hear that you enjoyed the experience!

Developer

Thank you so much! I had an absolute blast creating all of the cartoony animations. Unity's animator is easily one of my favorite tools of the engine.

It really means the world to hear that you had a great time with our game :D

Submitted(+2)

Fun and cute, Animations are also nice. Well done!

Developer

Thank you! Brendan made all the animations, he's a champ!

Glad you liked the game!

Developer

Thank you so much, we're so happy that you enjoyed it!

Playing around with Unity's animator is so much fun :D

Submitted(+2)

The art 😎😎😎

Developer

Aw thanks! I had a lot of fun drawing everything :)

Developer

I know right? Shawn's art always blows me away, it's just so cute!

Thank you for playing our game :)

A good fun time once I got the hang of it. 2000 is my best, I wish there were a volume slider because it can get really loud with Mountain King and  angry ducks shouting at me, but a super fun game regardless.

(+2)

A good fun time once I got the hang of it. 2000 is my best, I wish there were a volume slider because it can get really loud with Mountain King and  angry ducks shouting at me, but a super fun game regardless.

Developer

Wow, 2000 is a great score! Unfortunately we didn't have time to tune the volume, so I hope the game didn't blow your ears out. But I'm glad you enjoyed the game! Thanks for the feedback :)

Developer

Wow, congrats on the 2000 point score! I agree, if we continue to polish up the project I would definitely like to add a volume slider.

Thanks for the feedback!

Submitted (1 edit) (+2)

1300 pts on 3rd try :p The hall of the mountain king fits nicely but definitely makes the ducks feel angrier.

Developer

1300 pts is a really solid score, congrats! The ducks are filled with a mighty fury, at least, as long as they don't get their boba.

Thank you for the feedback :)

Developer

Nice! 1300 pts is awesome!

I hope the ducks weren't too mad at you haha, thanks for the feedback!

(1 edit) (+2)

Incredible! This is the cutest game ever haha we love the ducks! The music increases the stress LOL!

5/5 for sure.

Also SCORE of my first try?

MINUS 1300. gg

looking forward to your future projects.

Developer(+1)

Thank you so much! I'm glad you loved the game, hope it wasn't too stressful haha xD

(Don't worry I got minus 1500 once too lol)

Hello again,

May i ask what hardware software you are using for your drawings?

Greets

Developer

Hi! For this project specifically I was using Procreate on my iPad :)

Other software I've used before are Photoshop or Clip Studio Paint.

(+1)

Sorry for my late response i didnt get a notification.

Thank you for telling me it helps alot!

Developer(+1)

Thank you so much! We really appreciate your kind words <3

We definitely had a really fun time with this project. Ducks and boba forever!!!

I can't wait to try out your project soon!