I love the little robot sprite. It could sell the game, alone. I like the idea of unlocking abilities as you progress. I did find that at the beginning I can press 2 to grapple and immediately press 5 to get double jump, which allows me to skip a lot of the course. Really great work for a jam!
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Side-Grade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #7 | 3.800 | 3.800 |
Visuals | #8 | 4.133 | 4.133 |
Audio | #8 | 3.867 | 3.867 |
Originality | #9 | 3.933 | 3.933 |
Overall | #16 | 3.733 | 3.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was the most challenging part of making your entry?
The limited time combined with scope creep made it get out of hand.
What was the most fun part?
"Working on mechanics we haven't before", "Finally submitting it. I pulled an all-nighter!"
Anything else to add? (important controls, assets used, special mentions, etc)
Thanks to everyone on our team that each contributed music, the level design, the character, and of course, the programming!
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