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A jam submission

Shatter BlocksView game page

Place block strategically and shatter them with the ball.
Submitted by Michael "Denatus" Ellnebrand — 1 hour, 19 minutes before the deadline
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Shatter Blocks's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#153.4743.474
Visuals#173.5263.526
Originality#203.6323.632
Overall#213.4743.474
Audio#551.3161.316

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What was the most challenging part of making your entry?
Trying to learn more advanced C#. Wanted to created a grid with events. Had to give up on it to progress.

What was the most fun part?
Finally geting started with git and powering through and finish in time.

Anything else to add? (important controls, assets used, special mentions, etc)
There is no sound due to lack of time.

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Comments

Submitted(+1)

interesting concept I was defeated really fast since I didn't relies I needed to move the block creator around that is what i get for not reading how to play the game.

HostSubmitted (1 edit) (+1)

This was a cool mix of breakout and tetris. It was definitely a challenge managing the paddle and the position where tiles would spawn but in a fun stressful way :) Great work!

Submitted(+1)

Liked the twist on the breakout game. Added a extra element which I found to make it more engaging. Good Game.

Submitted(+1)

I really like this unique spin on the Breakout kind of game. It makes me brainstorm fun ways that it could be expanded upon even further! :D

Submitted(+1)

Super cool idea! Adding the spawning element really spiced it up! 

Submitted(+1)

Very good Idea! But with some sounds and more polish it would be much cooler. The Gameplay is very good

Submitted(+1)

Nailed the breakout elements. The block spawning made it extra tricky.

Submitted(+1)

Good for the people who likes challenges.

Submitted(+1)

Nice breakout game, but I don't find this version of breakout game much enjoying but good game by the way.

I've made multiple perfect 0 y-axis velocity during the gameplay. Typical breakout game wouldn't really make the player wait so much or wait infinitely till the ball comes back down. I though I was just unlucky but it seems too easy to make the ball not moving up or down forever and there should at least has some vertical velocity every hit.

Submitted(+1)

Brick Breaker with a slight twist - very cool!

Submitted(+1)

pretty interesting concept, found an infinite score exploit tho. Video of exploit attached: https://drive.google.com/file/d/1rZrvThOgz4xO4T0q6ANeQ7Ov1eizqXQy/view?usp=shari...

Submitted(+1)

love the style