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Cube Destroyer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #25 | 4.071 | 4.071 |
| Mechanics | #29 | 3.857 | 3.857 |
| Overall | #35 | 4.000 | 4.000 |
| Sound | #72 | 3.643 | 3.643 |
| Aesthetics | #128 | 3.929 | 3.929 |
| Music | #258 | 3.286 | 3.286 |
| Story | #383 | 2.143 | 2.143 |
| Theme | #427 | 2.929 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
https://devilsworkshop.itch.io/essential-low-poly-isometric-3d-block-and-hex-pack
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Comments
Small, but Really fun and polished. The spinning adds a good challenge and the difficulty ramps up fast. Simple concept but works well. Maybe alternating the rotation direction? Nice job
Only got a 310 this time. Love the concept. Well done!
Nnice and simple. great entry
Simple but fun and addictive. Nice work!
those pesky cubes! super interesting submission. the game is so simple, yet the orthographic presentation with great textures, the added challenge from the spinning and the great music and sounds and then most of all the competetion with other commenters make this so much more compelling than a "click-the-right-box" game should ever be. I hope you don't take this as me dunking on your game idea (which I do, but only to make a point) but rather as me being amazed by the excellent execution of that idea. great job, for real.
oh, and I topped out at 440 - my hatred for cubes might not be strong enough yet...
Very fun! I love how the cubes become increasingly harder to click.
Nice! That was a good challenge. I managed a high score of 1300.
1300!! That is insane, the highest score till now. I have not been able to cross a 1000 :(
Thank you for playing!
I like it! I like how it ramps up pretty fast and gets much harder very quickly.
Nice one! Although, now I'm dizzy... :)
One of my favorites so far. Very well polished and runs without hiccups. I also like the rate at which the difficulty scales: the spinning gets intense, but that's the point where the game is very hard anyway.
As a fellow Blender user who's deleted many a default cube, I had to try it out! Very clean, nice execution, simple concept that's still fun and feels polished. My only critique is I felt a little dizzy playing and wonder if switching the direction of the rotation every other level might help with that? Hard to say.
But very nicely done!