Thank you soo much! You captured it perfectly.
Lambda Games
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I know right! So much time saved and allows me to be more ambitious and focus on the art side of things instead of the grind work.
Everything you said makes sense, there's so much "stuff" you need to do to make an object in blender, "game engine ready" and the more it's automated the better.
Blender has ~700 official addons and so many addons made by people on github to solve their own problem. It's awesome really!
I was learning how to make tetris and needed a tileset for it.
So made a 16x16 pixel art tileset in aseprite.
Available for free here: https://lambdagamesofficial.itch.io/tetris-pixel-art-tileset
When I first saw the game and intro scene, the sound was what captured me (Can I have a bot that sounds like this?).
At first I struggled with understanding what to do, and it wasn't clear, till I pressed the WASD keys and the character moved, and I was on the motherboard. OMG!
Also love the idea of portals to different parts.
Amazing concept, art and could be a really good game. One small feedback, the intro scene could be less text and let me in faster into the amazing world you have created!
The rats are super cute with their tail wagging! I was able to get the cheese all the way through the belt to the rats below in their cars, super fun concept :)
I wasn't able to put out the fire though, tried to move the rat with the fire extinguisher to the control panel but didn't work. Maybe I'm doing something wrong.
After deleting default cube in Blender over and over again, I started hating cubes. So I made cube destroyer, a game to take revenge.
Game is made using Godot and as you destroy more cubes the game gets harder!
Play here: https://lambdagamesofficial.itch.io/cube-destroyer
Would love any feedback on how I can improve the game :)
Everything is included in the Blender file. Would love any feedback and additions/changes I can make.
It's available here: https://lambdagamesofficial.itch.io/low-poly-lumber-camp
Thank you for reading!
Please follow these steps:
1. Click on the Fbx file.
2. In the Inspector window, Go to Materials Tab -> Click on Extract Textures -> In the popup, create and select it a folder inside assets folder called Textures
3. Click on Extract Materials Tab -> In the popup, create and select a folder inside assets folder called Materials
4. You should see you the field visible now, and textures and materials will be visible inside those folders in the Project window.
Hope this helped, I will also attach a unity package that you can import directly.

Thanks for the feedback and for playing the game! Can you try on low settings and see if it works?
Also the ammo is hidden and the idea was to force player to try stealth cause frankly it’s so much more thrilling to play sneakily!
You can get 8 ammo in room 1, try behind the large square steel objects (super secret location :P), and 2 ammo pack on room 3. Also killing enemies gives 3 ammo.
Hello!
I bought the softwar and used the particle creator, it's really cool and made some cool effects with it. Awesome Stuff! Once done I used the export to GMS 2 option and got the GML code.
I am unable to figure out how to use these particles inside GMS 2. The included gmz file is a complete project but I want to use GeonFX in my previously made projects, and in documentation it says to add gmez extension but that file is not available?
It's likely that I am missing something very basic.
Can you please help me with this?





























