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A jam submission

[2025/Jam] Diminutive Saves the WorldView game page

For the 2025 GameDev.tv Jam
Submitted by MarcusFromOz — 7 days, 16 hours before the deadline
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[2025/Jam] Diminutive Saves the World's itch.io page

Results

CriteriaRankScore*Raw Score
Story#1552.8852.885
Mechanics#2213.2313.231
Sound#2962.9622.962
Music#3533.0383.038
Fun#3603.0383.038
Overall#3693.1153.115
Theme#4172.9622.962
Aesthetics#5702.6542.654

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Listed in the Credits screen (in the final build)

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted(+1)

That was fun :)

The game was somewhat scary XD I think it was the music that made it so.

Solid entry. There is still a lot that could be done. But you learned from this game, and now on to the next one :) Excited to see you in the upcoming game jams!

Developer

Oh this was very much a test of a game design, thanks mate.

Submitted

This was a fun game! I love how you made it very atmospheric!! The monsters appearing out of nowhere were a nice mechanic! felt tense all the way! 

Fun game, Marcus! ✨✨

Developer(+1)

Thanks :)

Developer(+1)

One thing I didn't tell you, is that as someone who recently moved out of their home of 30 years to "downsize", the start of your game nearly had me in tears, I will be fully playing it post-jam.

Submitted(+1)

Aww.. Moving out has a lot of emotional charge in the process, for sure... I definitely know it too...

Hope you are doing fine nowadays in your new space!  And keep making cool games! 

Submitted

Did not know I was signing up for a scary game! The first statue got me! This was a neat concept! I will say, starting at a higher level and "deleveling" did not really make sense... it felt more like I was leveling up and did not notice losing stats when I died. I still had fun and it was a cool concept! Here are some notes that I wrote down as I played meant to help you:

1) I noticed you could rotate your character in the main menu - you could disable it if that is not intended

2) pulling up the story and then the inspiration, the story did not close itself, so they overlapped - good idea to close down those menus when opening new ones

3) I could get a chest more than once if I ran out and back into the hitbox again. I was able to pickup a chest 3 times once. When the chest disappears, the audio is cut off, too

4) It was hard seeing / finding mushrooms - which is probably intentional, but not sure if there is a way to help with finding them? Just something to think about /consider. (Maybe the light should be extended a little bit? Or wider arc?

5) Not sure what the green glowing particles were at the edge of the world. Not sure if they were supposed to heal as was my intuition as a gamer, but they did not, so just adding this in as it did confuse me

6) Definitely need something at the edge of the world 

Great job on this game!

Developer (1 edit)

A lot of really interesting comments here, thanks for making the effort to publish them, they are VERY useful.

- Build 1.1 should have fixed points 3 and 4, I assume you were on Build 1.0
- Point 1 - its a jam, and I figured people would have fun with it
- Point 2 - thats a very good idea and I will fix that in the future (and for future games)
- Point 5/6 - the green was just to show where the edge is, I didn't think about green is heal (and I should have). Hmm interesting.
If this goes commercial I will come up with a better solution (and the theme won't be restricting the levels).
Thanks again !!

Submitted

I love how you start out strong and then have to balance losing stats by grabbing gear.. that works well and is something really different. The lighting was a cool touch and made things tense when moving towards the markers, never quite sure if you were safe. I could see this being expanded with more polish - obviously hard to fit in a game jam. Good jam entry

Developer

Thanks, yeh I'm thinking of making a full game of it, starting at Level 50.
I've seen no objections about the game design, so I'm really happy about that.

cheers

Submitted(+1)

great! sounds good. Lovely when we can come away from a Jam with something we are keen to develop further!

Submitted(+1)

Interesting concept

Viewing comments 25 to 21 of 25 · Next page · Last page