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I love how you start out strong and then have to balance losing stats by grabbing gear.. that works well and is something really different. The lighting was a cool touch and made things tense when moving towards the markers, never quite sure if you were safe. I could see this being expanded with more polish - obviously hard to fit in a game jam. Good jam entry

Thanks, yeh I'm thinking of making a full game of it, starting at Level 50.
I've seen no objections about the game design, so I'm really happy about that.

cheers

(+1)

great! sounds good. Lovely when we can come away from a Jam with something we are keen to develop further!