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Did not know I was signing up for a scary game! The first statue got me! This was a neat concept! I will say, starting at a higher level and "deleveling" did not really make sense... it felt more like I was leveling up and did not notice losing stats when I died. I still had fun and it was a cool concept! Here are some notes that I wrote down as I played meant to help you:

1) I noticed you could rotate your character in the main menu - you could disable it if that is not intended

2) pulling up the story and then the inspiration, the story did not close itself, so they overlapped - good idea to close down those menus when opening new ones

3) I could get a chest more than once if I ran out and back into the hitbox again. I was able to pickup a chest 3 times once. When the chest disappears, the audio is cut off, too

4) It was hard seeing / finding mushrooms - which is probably intentional, but not sure if there is a way to help with finding them? Just something to think about /consider. (Maybe the light should be extended a little bit? Or wider arc?

5) Not sure what the green glowing particles were at the edge of the world. Not sure if they were supposed to heal as was my intuition as a gamer, but they did not, so just adding this in as it did confuse me

6) Definitely need something at the edge of the world 

Great job on this game!

(1 edit)

A lot of really interesting comments here, thanks for making the effort to publish them, they are VERY useful.

- Build 1.1 should have fixed points 3 and 4, I assume you were on Build 1.0
- Point 1 - its a jam, and I figured people would have fun with it
- Point 2 - thats a very good idea and I will fix that in the future (and for future games)
- Point 5/6 - the green was just to show where the edge is, I didn't think about green is heal (and I should have). Hmm interesting.
If this goes commercial I will come up with a better solution (and the theme won't be restricting the levels).
Thanks again !!