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Slime Survivor, The Last Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #276 | 3.565 | 3.565 |
Music | #387 | 3.000 | 3.000 |
Aesthetics | #457 | 3.174 | 3.174 |
Mechanics | #511 | 2.696 | 2.696 |
Overall | #535 | 2.783 | 2.783 |
Fun | #553 | 2.652 | 2.652 |
Story | #627 | 1.913 | 1.913 |
Sound | #690 | 1.783 | 1.783 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Music Assets by Iustin Galea ,Art Assets by analogstudios
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Comments
Nice work!
Very FUN and UNIQUE idea on this game! AWESOME WORK!!! GREAT ART!!! NICE MECHANICS!!! This was a fun challenging game. Loved it.
Fun game! Did you do the pixel art yourself?
It's neat, I would have liked additional firepower to deal with the sheer amount of slimes.
The feeling of movement and rolling around was nice, but compared to the speed of the slimes I was a speeding bullet in comparison. I didn't get touched by a slime until I wanted to.
If I were to update your game, I'd start thinking about how to add some combat diversity in terms of player attacks, and slime movement variation (maybe some lept or teleported to cut off the players route of escape)
All in all nice job!
It's a nice game.
Some variation in the ground texture to see that you move when its an empty area and some kind of progression in difficulty and player attacks would be cool. Great job
I honestly also thought that slimes getting stuck on you was a feature, not a bug and I think it's fine.
But anyway, I had fun and I think the main thing to improve from here is to add level ups - more shuriken, bigger shuriken, piercing shuriken etc.
Wait I thought this too! I thought it was really cool and it made me panic when they got too close!
Nice start! I noticed that the music is no longer heard when we move away from the center of the game.
Nice game!
I appreciate you put in an exit. So many people forgot.
Good job. it was fun overall. Like other comments, I also got slimes stuck to me, but I thought it was intentional, cause they're slimes.
I enjoyed playing this one! Great Job!
Nice start of a game. The art was very nice, roll felt good.
Needed more weapons or the ability to fire with a secondary weapon but i get the single developer grind.
Nice start of a game. The art was very nice, roll felt good.
Needed more weapons or the ability to fire with a secondary weapon but i get the single developer grind.
You can fix that bug in godot where character bodies collide and stick to your head by changing the motion mode to floating on the character bodies. Good game!
Nice start! Would be interested to see what you do with it next, particularly with the auto-targeting feature. The only bug I found was when rolling into a group of slimes, they seem to get stuck/attached to the player character.