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A jam submission

Hero's RedemptionView game page

Get inside the minds of a "weakening hero" and escape the hospital.
Submitted by pipcy (@pipcygames) — 12 hours, 31 minutes before the deadline
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Hero's Redemption's itch.io page

Results

CriteriaRankScore*Raw Score
Story#553.7043.704
Theme#744.1854.185
Aesthetics#1443.7783.778
Sound#2073.1483.148
Music#2133.3703.370
Fun#4432.8152.815
Mechanics#4622.7412.741

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Gothicvania Town (2D)

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Comments

Viewing comments 20 to 1 of 21 · Previous page · First page
Submitted

Interesting concept!! The mouse control i think it is a little bit off, nice!

Submitted

Nice level designs, I like the pixel art used in this game they really stand out good job D. would try out my game and rate it according.

Submitted (1 edit)

I love the art and I think the music was a lot of fun, though I agree with the other commenters that control screen was a bit much to not only learn but also remember. If you decided to expand on this game, it might be a good idea to consider spacing out when certain mechanics are introduced to make the tutorial more bite sized.


Other than that, I thought it was a great choice to have the fun music in the other world abruptly cut out when returning to reality. Great job!

Developer

Thank you so much for playing and I appreciate your review:)

Submitted

I liked the dual realities and having to manage both of them. I was interested in where the hospital scene would go.  The controls  were a little hard to get accustomed to - specifically the mouse parts felt like it would have been key buttons instead. Though overall very intriguing!

Developer

Oh! That is a good idea indeed. Thank you for playing!

Submitted

Interesting concept, cool graphics, and nice atmosphere. The tutorial was a bit confusing and it took me a while to understand the mechanics, and the controls could be smoother, especially the shooing. Nice choise of music. Overall this is a very good and polished game.

Submitted

nice pixel art ;)

Submitted

Cool concept!

Submitted

Stellar work on your game, comrade! I've given my rating. Can you take a moment to play and rate my game?

Submitted

You implemented really a lot of mechanics in this game, well done! Loved also the change of music between sanity and madness. :D One note on initial screens: they are packed with a lot of info and different mechanics, maybe it could help user experience to have small hints thought gameplay on one mechanic at the time. 

Other than that, well done, I enjoyed playing it. :)

Submitted

Hey, the music for a "fantasy" realm is absolutely awesome, and the contrast of going to hospital is great. Good job!

Submitted

The concept is incredible! It's so cool to switch between words.  The only thing is that the game is a little buggy, for example I can shoot without any cooldown, and also while traveling around the hospital and clicking on objects, I hear the sounds of a shot from another world. In any case, great game, concept and implementation!

Submitted

This is so cool! I love the juggling between the two worlds, and the stark differences between them. The music is great. There's a lot to keep track of and it's awesome. I never actually got out though, I'm a ragequitter to be sure. Great game.

Developer

Hahahaha it is not your fault!!! Thank you so much for trying !!

Submitted(+1)

Quite a fun mechanic with the juggling between the imagination and psych ward! Maybe would have hoped a little bit bigger are on the imagination and different enemies, right now it was quite easy to just run through the game and find the stuff.

All in all imaginative mechanic with moving both at the same time, so you had to be careful not to walk at the guards (although getting in that one room let you be forever in imagination). Hoped that you could have progressed there as well than just kill enemies.

Developer(+1)

Thank you for your detailed play-through and suggestions!!

Submitted

This was a lot to take in at first haha, a lot of health bars and screens to keep track of. I eventually got into it though, mostly cause the aesthetic between the two locations was such a cool contrast. The badass music of the hallucination paired with the creepy as hell ambience of the hospital kept me playing. I did run into a bug where I opened the drawer and had the note up on the screen, but I wasn't able to figure out how to close it (and then I foolishly hit 'Esc' which made the gameplay window small again and ultimately led to me getting eaten by ghosts... oh well, so it goes).

I went back and read the game page cause I wasn't entirely sure what I'm supposed to do, but now that I'm armed with spoilers, I'll give it another go and try to find the exit. All in all a really cool interpretation of the Life in 2D theme though, and the mood and atmosphere really got me into it.

Developer

Thank you!! I am sorry about the bug and I really appreciate your effort for trying to figure this game out:) 

Submitted

Lol too funny toggling between an adventure and psych ward!

Developer

:)

Submitted

I'm so sorry, but I can't review and rate yours :') My screen is too small (I'm afraid if I rate yours, it'll be irrelevant). But, at least, I really like your pixel art

Developer

It could've mostly be my fault because I have had some issues with frames... but if you click the blue button to expand the window it should work.

Submitted (1 edit)

🙃

Developer

Sorry about this...🥲

Submitted

Interesting idea. The two "worlds" feel like two totally different games.

Submitted

Really cool game idea. But what are all of the endings

Developer

There is two endings: one is when the hero got killed by the ghosts, which is the "Brain dead" ending, there is also the escaped ending where you find yourself outside of the hospital but got hit by a car (the "winning" ending haha)

Submitted (1 edit)

I dont know why but I got outside the map (in the hospital)xD. however, pretty cool concept for the game. I dont know if its intended or not but I can spam drink beer, my opinion, I think its better if you give the player some consequences like if you drink too much beer for X Second, your player will be drunk, and enemy will spawn more often for example. 

Developer

Thank you for playing! Hahaha getting drunk is a fun idea!!!

Could you elaborate where you got outside of the map?

Submitted(+1)

I forgot where is the exact location, but it's kind of a corner somewhere not too far from the spawn loc.

Developer

Thank you!!

Submitted

Story of my life!

I was a little unclear on how the two worlds "connected" and I wasn't able to progress in any real way as the adventurer. Still, great art, both the characters and background, and I like the concept of being an old man dreaming of another life. The tonal switch in music ambiance really sold the transition.

If I were to put on my designer hat, I would suggest that any found "medications" transition the character to the other world, where the player can progress and see what's different and what is paralleled, then eventually switch back, and so on. Seems like a tidy, interesting game loop.

Enjoyed your entry! Good luck in your future endeavors (and go easy on the brewskis)

Developer

Thank you so much for playing!!

founding medication on the way is definitely a great idea since right now the player is just wandering in the hospital looking for exit. To answer your question, the "way to win" is keep fighting off ghost in the hallucination and looking for the exit in the hospital.

 It is definitely a bit confusing since you can chug meds or beer at any time but if given more time I would have done something that makes it more clear. Thank you for your advice!! And if you like the plot, I think you would really enjoy the other ending as well:)

Viewing comments 20 to 1 of 21 · Previous page · First page