As everyone has said, great game.
The last level was difficult, but I finally did it.
GG!
Criteria | Rank | Score* | Raw Score |
Mechanics | #4 | 4.421 | 4.421 |
Fun | #5 | 4.347 | 4.347 |
Sound | #6 | 4.147 | 4.147 |
Aesthetics | #16 | 4.453 | 4.453 |
Music | #21 | 4.042 | 4.042 |
Story | #32 | 3.979 | 3.979 |
Theme | #137 | 3.937 | 3.937 |
Ranked from 95 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Tileset: https://yashe.itch.io/base-isometric-tileset Main character: https://axulart.itch.io/small-8-direction-characters Title art: https://ansimuz.itch.io/gothicvania-church-pack Font: https://caffinate.itch.io/abaddon GUI: https://mounirtohami.itch.io/pixel-art-gui-elements Icons: https://cheekyinkling.itch.io/shikashis-fantasy-icons-pack Interface Sfx: https://obsydianx.itch.io/interface-sfx-pack-1 Interface Sfx 2: https://ellr.itch.io/universal-ui-soundpack Music: https://svl.itch.io/rpg-music-pack-svl Music 2: https://alkakrab.itch.io/free-25-fantasy-rpg-game-tracks-no-copyright-vol-2
As everyone has said, great game.
The last level was difficult, but I finally did it.
GG!
This was insane!! The last level took so many tries, but it felt so worth it! The challenge scaled perfectly, and the abilities were unique & useful (I would use all of them except for the mine). Otherwise, everything in terms of sound & visuals & writing felt so cohesive. Thanks for making this :)
This game was really really good! Usually in a lot of games even commercial ones. I tend to find a lot of the abilities are not useful and end up not using one. I think this game was really well designed because I legit used every ability. The last two levels were really difficult but not too hard where I felt like I had to stop. I had to do each multiple times in order to pass but it was really good. Really solid submission :)
Turn based strategy is my personal favourite genre and this was a great pick up and play!
The only possibile critisism is that maybe the enemy turn was a bit slow, but thats a nit pick!
Awesome game, really liked the turn based approach. If you consider you worked on this alone is even more impressive. :)
Great job!
The game has a great vibe and I really like the pixel art style used in this game, it's really engaging and relaxing sounds. maybe you try to work on the visuals and player instructions other than it's a nice game I enjoyed. would try out my game and rate it according.
Great aesthetics, fun gameplay seems really polished. Great submission
Really well done game, great puzzles and aestherics! Congratulations!
The only thing that I could come up with as a little criticism, is that the fireball is a little too cookiecutter. Except for the last level I barely had to think of using any other spell. Also, the mine seems a little uncontrollable, but I could not say that it would be better if it would explode instantly when the enemy stepped on it.
Regardless, great game, really good job!
Haha past the first 5 or so levels, I barely use Fireball at all. During the challenge modes, you can't really use it to solve a lot of the floors in time. Funny you mention it, I had the mine explode on contact initially but because of the unpredictable turn order of the AI, it was pretty RNG heavy.
Thank you for the kind words and for playing my game :)
A very good game. It actually made me end the challenge! Nicely done.
A pretty cool concept! It’s a nice and simple strategy game, and the art style and the music/sfx really make a good aesthetic. The story is quite interesting as well. Good job!
Probably the best submission I've seen. Looks 1000 times better as a solo dev vs my crappy game that was made by 3 people.
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