I had fun running around collecting souls in this! The jump mechanics are implemented well. I love the ghost's art! Good job on your entry :).
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Soul Collector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #44 | 3.750 | 3.750 |
Theme | #124 | 3.792 | 3.792 |
Fun | #163 | 3.597 | 3.597 |
Aesthetics | #185 | 3.764 | 3.764 |
Mechanics | #190 | 3.431 | 3.431 |
Sound | #225 | 3.069 | 3.069 |
Music | #565 | 1.681 | 1.681 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
One tileset I made for a different game but never finished.
Link to your source?
https://github.com/HenRMJ/GenerationGameJam2022
Comments
Good game everything works well, the only trouble i had was i wasted the crystal in the first level, maybe an option to get the crystal again as it is required to jump up, but only if you dont already have the crystal.
Yeah, I was running out of time near the end. So the last day, I just spent making levels. But I definitely feel like a quicker way to collect crystals would be good. I've already been thinking about how to do it and I don't think it will be too hard. But it's definitely a good recommendation thank you!
I loved the visual style and the joke about breaking the fourth wall. Although I thought that it was missing some spooky ambient background music. I saw in one of your comments below that you are going to update the game after the jam. That's great! I will defiantly play again
Yes! I already started working on it! The very first thing I did was do a sound reword so now there is audio and I'm hoping to add in a settings page so you can change the volume and whatnot. The crystals are a big change so I wanted to work on that after the little things. v1.4 should be up in a couple of weeks if I don't get busy!
The platform jumping part of the mechanics was really smooth. Despite my fairly bad skills I got around to most places...
Congratulations on this game submission. It was fun to play. Sadly I was not able to help his brother.
Great and cute little entry!
I totally loved the ghost sprite, it was adorable. The different mechanics and the ways they were activated but also introduced was really well done! The controls were fast and responsive. All in all, a nice entry for the game jam, congratulations on your final product!
As a lover of pixel art I find it simple but really good! Good job!
Great way to introduce the story and mechanics.
Nice design and gameplay!
Personally, I felt a little overloaded with the way to use the crystals, but liked the idea!
Great idea to have secrets in the game! Most os games don't have the time, but you integrated so well it was very nice to find them! And the story was excellent!
really nice! optimize your level so you need the crystals to complete them I only used the blue one for the first levels.
Cute art, cool story, and nice level design. For me, it was a little hard at first, but it became fun once I got the hang of it.
the ghost is very nice and the gameplay is very simple. I love the 8bit style!
Ouh, good stuff!
The art is really well made (and cute lil' ghost), dialogue is nicely made (The fourth wall break was *chef kiss*), the secrets areas are really nice (shh), made me happy to hear a sound when I got all souls (beep boop) in a level, and the dev level is a really nice touch!
Thanks for sharing!
Yeah, I agree, I was thinking of a way to code more functionality into the dialogue so that it would know if you were able to use the crystal directly and if you didn't, it would respawn a new crystal but I didn't get around to implementing that. It's definitely something I would want to look into in the future. Also reworking the crystals or maybe removing them. I really liked the idea of them but I think a lot of people are having trouble using them. So maybe it's not a good idea. Thanks for the feedback!
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