Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Fate of a Dying StarView game page

GameDev.tv GameJam 2022
Submitted by mbalrog6, Temporium — 3 days, 1 hour before the deadline
Add to collection

Play game

Fate of a Dying Star's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#2133.3733.373
Music#2263.3393.339
Story#2782.6612.661
Aesthetics#3473.3223.322
Fun#4312.8142.814
Theme#4912.5932.593
Sound#4972.1192.119

Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
2

Did you use any existing assets? If so, list them below.
Listed in a text file in the GameJamTV download on the itch.io page.

Link to your source?
Links are in the Credits.txt file.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 48 to 41 of 48 · Next page · Last page
Submitted(+1)

The game was pretty dang cool. You two did a great job. I see in the comments some people had trouble understanding, but I felt it was fairly simple to understand. The card designs were well detailed. The mechanics in place were well made. Thanks for submitting!

Developer

Thank you for the really positive feedback. I am glad you were able to figure it out and play it. I really appreciate you taking the time to let me know and play the game. 

Submitted(+1)

Sorry for your loss. I think there's definitely potential here and you should develop it further. You got a bunch of solid mechanics and systems into the game, which is always the hardest gamedev slog (in my opinion at least).

I'm not experienced with card games, but I got the hang of it. My bad luck meant no planets showed for about 10 draws, so I thought I was doing something wrong but eventually some showed (naughty RNG). Some thoughts for improvements: maybe highlight where you can drop cards. And maybe you could hack the randomness a bit by making sure a planet appears in the first x cards... Always a tricky thing to balance randomness + helping out the player.

Good job :)

Developer(+1)

Thank you for the concerns and the feedback. I agree, I had hoped to have a better balance and hand draw mechanic in there to make sure the RNG did not punish a person to bad. I unfortunately did not have enough time to get to that. I think that card placement highlights would be a very good addition.  I am happy to hear you were able to get the hang of it and were able to play a few rounds. 

Submitted (1 edit) (+1)

I think this game should come with an instructional video. Card games are challenging enough as is attempting one for a game-jam is ambitious. Well done on completing it.

Developer

Ya I had to submit the game 3 days early due to a unexpected issue that came up. It does need a tutorial video, I tried to get some instruction into the game in the tutorial wall of text and the itch.io page has some good info there. I understand though that is a lot to have people do. Thank you for the feedback, I value all of it.

Submitted (2 edits) (+1)

In full-screen mode there is some border areay that doesn't fut on my screen...
On my first play I actually managed to Ascend to level 2, but despite having a civ level of 4 several times, at no time did I get any ascension again...

Eventually I understood one thing about the ruls (not spoiling it here) and (wich a good amount of luck, too) go it:

Ascension

I won

So it is actually winnable as it is. But it still needs a lot of work. Grinding on the discard pile is currently more an endurance job than something really fun...

(And what is "MB6 tools" that is referenced in the project's packages list? Loading the project fails because of this...)

    "com.mb6.tools": "file:E:/Documents/Unity Packages/Tools Package",

Zooming in with RMB was useful but somewhat buggy when the card or pile one wanted to zoom in was near th border...

Developer(+1)

I am sorry the MB6Tools is a helper package I made to auto create file structure for beginning project. It is based off of a youtube video made by Jason Storey:

. You can remove it, as all it did was setup some folder and strip some packages I do not use from the project. I use Rider and not Visual Studio so I remove those packages. I will upload that package in a bit. 

I am super happy to see you got it and were able to Ascend! Yes the zoom was a quick hack, and requires the mouse pointer to stay over the target so the issue you experience was that as it zoomed in the Mouse Cursor left the card collider. If you move the mouse so it stays over the card it would not jitter. I put that zoom in very last minute. It could be much better. Thanks for the awesome feedback.  

Submitted

Ah right, that one. I had seen the video already before.

So if one makes use of custom packages like this, it can mess up your projects for other machines... which is good to know and something I hadn't realized until now (not that I had really made use of this way of doing things so far...).

It might be worthwhile to check out if Unity can add it with a relative path if the custom package resides in the project's root (so one abofe `Assets` or even one further up if one puts one more folder level from the git repo's root).

Developer(+1)

I just added the package to the files on this itch.io page as "MB6Tools Package.zip" you can either add that to the project or remove it from the packages list. 

Submitted(+1)

I need to play this more than once, I struggled to understand what to do on first play.
This is one of the games I really want to look at the source of, because I want to make something like this also.

Very happy to see this game in the jam, will try again.

Developer(+1)

Awesome, some of the code is well done the early parts. Some of the code was wedged in just to make it work. The rules system I want to make a Strategy, Command pattern I was not able to get implemented yet. I hope it helps. I would love to play a card game you make. I enjoyed your pinball game. Thanks for taking the time to play my game.  

Submitted(+2)

I think I would like to play a finished version of this. I think a lot of the mechanics are not explained, but from what I can figure out, this could be a very fun game.

Submitted(+1)

Didnt understand the game, it be great if you submitted a tutorial or a video of the gameplay i really wanted to play, the game looks promising. Feel free to check out my game

Developer

I agree it need some more polish. Thank you for taking the time to play my game. 

Submitted(+1)

ehm, I can't read what's written on the cards :D but nice concept, loved the game! Even though I had to play randomly sometimes :P

Developer(+1)

Thank you for taking the time to play my game. I need to play around with the size of the cards a bit. I put in a zoom feature to help people be able to read the cards the Right Mouse Button while over a card will zoom in on the card. Thanks again, I value all the feedback I can get. 

Viewing comments 48 to 41 of 48 · Next page · Last page