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(+1)

Sorry for your loss. I think there's definitely potential here and you should develop it further. You got a bunch of solid mechanics and systems into the game, which is always the hardest gamedev slog (in my opinion at least).

I'm not experienced with card games, but I got the hang of it. My bad luck meant no planets showed for about 10 draws, so I thought I was doing something wrong but eventually some showed (naughty RNG). Some thoughts for improvements: maybe highlight where you can drop cards. And maybe you could hack the randomness a bit by making sure a planet appears in the first x cards... Always a tricky thing to balance randomness + helping out the player.

Good job :)

(+1)

Thank you for the concerns and the feedback. I agree, I had hoped to have a better balance and hand draw mechanic in there to make sure the RNG did not punish a person to bad. I unfortunately did not have enough time to get to that. I think that card placement highlights would be a very good addition.  I am happy to hear you were able to get the hang of it and were able to play a few rounds.