Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits) (+1)

In full-screen mode there is some border areay that doesn't fut on my screen...
On my first play I actually managed to Ascend to level 2, but despite having a civ level of 4 several times, at no time did I get any ascension again...

Eventually I understood one thing about the ruls (not spoiling it here) and (wich a good amount of luck, too) go it:

Ascension

I won

So it is actually winnable as it is. But it still needs a lot of work. Grinding on the discard pile is currently more an endurance job than something really fun...

(And what is "MB6 tools" that is referenced in the project's packages list? Loading the project fails because of this...)

    "com.mb6.tools": "file:E:/Documents/Unity Packages/Tools Package",

Zooming in with RMB was useful but somewhat buggy when the card or pile one wanted to zoom in was near th border...

(+1)

I am sorry the MB6Tools is a helper package I made to auto create file structure for beginning project. It is based off of a youtube video made by Jason Storey:

. You can remove it, as all it did was setup some folder and strip some packages I do not use from the project. I use Rider and not Visual Studio so I remove those packages. I will upload that package in a bit. 

I am super happy to see you got it and were able to Ascend! Yes the zoom was a quick hack, and requires the mouse pointer to stay over the target so the issue you experience was that as it zoomed in the Mouse Cursor left the card collider. If you move the mouse so it stays over the card it would not jitter. I put that zoom in very last minute. It could be much better. Thanks for the awesome feedback.  

Ah right, that one. I had seen the video already before.

So if one makes use of custom packages like this, it can mess up your projects for other machines... which is good to know and something I hadn't realized until now (not that I had really made use of this way of doing things so far...).

It might be worthwhile to check out if Unity can add it with a relative path if the custom package resides in the project's root (so one abofe `Assets` or even one further up if one puts one more folder level from the git repo's root).

(+1)

I just added the package to the files on this itch.io page as "MB6Tools Package.zip" you can either add that to the project or remove it from the packages list.