Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Ghosting You: A Spooky Stealth GameView game page

Submitted by Ryan Wilson — 5 hours, 17 minutes before the deadline
Add to collection

Play game

Ghosting You: A Spooky Stealth Game's itch.io page

Results

CriteriaRankScore*Raw Score
Music#493.4233.423
Fun#653.2693.269
Aesthetics#663.7693.769
Theme#673.5773.577
Overall#693.3463.346
Mechanics#813.0773.077
Sound#993.0003.000
Story#992.5772.577

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Full Attributions also on games itch.io page - Bats Hunting For Insects 8X Slower.wav by digifishmusic -- https://freesound.org/s/43823/ -- License: Attribution 4.0 Ghost Character Free by Sigmoid Button Assets -- https://assetstore.unity.com/packages/3d/characters/creatures/ghost-character-free-267003 License: Standard Unity Asset Store EULA KayKit Halloween Bits Pack by Kit Lousberg -- https://kaylousberg.itch.io/halloween-bits License: CC0 Halloween Jam Pack by RGPOLY -- https://rg-poly.itch.io/ License: Free for personal and commercial use Character Pack Zombie Sample by Super CYAN -- https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/character-pack-zombie-sample-131604 License: Standard Unity Asset Store EULA Stylized Free Skeleton by FrostyCO -- https://assetstore.unity.com/packages/3d/characters/creatures/stylized-free-skeleton-298650 License: Standard Unity Asset Store EULA Monster Pack 3D by Logicalbeat -- https://assetstore.unity.com/packages/3d/characters/creatures/monsterpack3d-289042 License: Standard Unity Asset Store EULA Kenney Crosshair Pack by Kenney -- https://kenney-assets.itch.io/crosshair-pack License: CC0 1.0 Universal Bats Hunting For Insects 8X Slower.wav by digifishmusic -- https://freesound.org/people/digifishmusic/sounds/43823/? License: Attribution 4.0 No changes made. Spooky Halloween Soundtrack by MusicByMisterBates -- https://freesound.org/people/MusicByMisterbates/sounds/677436/ License: CC0 Rattling Bones.wav by Spookymodem -- https://freesound.org/people/spookymodem/sounds/202102/ License: CC0 Zombie_4 by Ohheyvoid -- https://freesound.org/people/ohheyvoid/sounds/540822/ License: CC0 Cartoon FX Remaster Free by Jean Moreno -- https://assetstore.unity.com/packages/vfx/particles/cartoon-fx-remaster-free-109565 License: Standard Unity Asset Store EULA The Hungry Ghost by Lauren Harrison -- https://www.dafont.com/the-hungry-ghost.font License: 100% Free Ghost kid sigh, less reverb by HorrorAudio -- https://freesound.org/people/HorrorAudio/sounds/507451/ License: CC0

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 25 · Previous page · First page
Submitted(+1)

This was a pretty fun game! I liked the stealth mode and use of TV signal which randomly interrupts you. Also I liked the camera in the beginning of each level which tells you about the path. I wish that the camera was behind the ghost like 3rd person view so that I know where the ghost is going, like done in Assassin's Creed Lol! 

Developer

Thanks for playing and the feedback! In the final level there are two long stretches where the player can't really see very far in front of them as they are going. That was my intention as I wanted the player to have to try to properly time their ghost mode based on where they thought enemies were and should be. I did worry though that it could be too difficult for players. I think a 3rd person camera like you mentioned would be fun to try out and see how it affects players decisions.

Submitted(+1)

That was a very creative interpretation of the theme. It was also a really interesting take on a puzzle game. The music was also great.

By level 4 the mechanic started to wear on me, and by level 5 I just didn't have the motivation to try and finish the level. A second music track might've broken up the monotony a bit too. I also found that by entering ghost mode right as skeletons saw you, you could trap them and they would follow you around but not kill you.

Overall a solid game loop and good presentation.

Developer(+1)

Thanks for playing my game! I really appreciate the feedback. I initially planned for 5 levels and then cut it back to 4. I agree with you that the music could use a bit of variety. Perhaps a new theme or slightly modified theme for each level would help break the levels up a bit.

Submitted(+1)

This was pretty cool!

I personally would have appreciated a little heads up before the static would show up on the screen so I could better prep for it. But reading some of the comments I see the surprise of it was more of the intended experience, which is totally valid! I guess I should have read those first so I knew going in lol.

But overall this was really cool! Awesome job!

Developer

Thanks for playing and the feedback! I really appreciate it.  I tried to put a subtle hint into the description that something would obstruct the players sight, but I totally see how it wasn't completely clear.  Initially I had the static effect happen at random intervals but decided to make it a consistent interval to hopefully make things easier for the player.

Submitted(+1)

Cool little stealth ghosty game :)

Developer

Thanks for playing!

Submitted(+1)

Nice little game! It really looks fantastic, and the camera moves at level starts are nice as well. My only critique is that it was sometimes a bit unclear why you have failed (maybe the hitbox of the detection radius is a bit off?).

Developer

Thanks for playing and the feedback. Another player mentioned that some enemies chased them through walls, so perhaps that could have happened unexpectedly. All of the enemies should have the same chase radius, with slight adjustments to their speed. 

Submitted(+1)

Managed to get through all 5 levels fairly quickly, though the 4th and 5th ones definitely ramped up a bit in difficulty. The randomness of the static definitely makes it a bit more tense, but luckily the safe zones added a bit of breathing room.

Developer

Happy to hear you made it through. Thanks for playing! My goal with the static effect was to make the player feel more on edge and have to pay closer attention to their surroundings.

Submitted(+1)

Like some others sayed, at begin it's a bit confusing - after that it makes fun - really loved the Cinematic Intros for each level - Well done!

Developer

Thanks for playing, appreciate it!

Submitted (1 edit) (+1)

I had a lot of fun playing! I love the graphics, especially the visuals of the ghost. Great work =)

Developer

Thanks i’m really glad you liked it!

Submitted(+1)

A little hard at first, but once I got how everything worked, it was waaaay easier hahaha . It's just a little confusing at the beginning.

Developer(+1)

Thank so much for playing!

Submitted(+1)

Fun! I couldn't get past level 5. Those skeletons sure love running through the fence to grab me! Really great play on the theme

Developer

Thanks for playing it! Yeah level 5 is definitely on the more difficult side. The enemies that come up and down the narrow walkways, you kind of have to predict when there coming before you see them and then activate your ghost phase to get through them. I tried to build a few safe zones into the level to help out. Thanks for the kind words.

Submitted(+1)

Great stealth puzzle game.  I got the level 5.  The static noise was a bit jarring maybe it flash for a second so the player could prepare for it.  

Submitted(+1)

this game is really fun! visuals are great as well!

Developer

Glad you liked it! Thanks for playing.

Submitted(+1)

Very cool having the signal tune out and having to manage using the stealth if around an enemy. Nicely done!

Developer

Thanks for playing!

Submitted(+1)

Im sorry I couldn't play it despite having a powerful computer (Mac mini M4) the lag was insane only about an fps of about 5 to 10 I'm sure its a good game I just couldn't play it.

Developer (2 edits)

Hmmm I'm not sure what the issue could be. I have a mid range windows laptop and it runs fine. Others have played it as well and had no issues. I will have to look into it. The initial build was for Windows before switching to WebGL. Maybe it has something to do with compatibility issues with Mac?

Submitted(+1)

Great game. The sweeping camera showing the level was very well done.

I certainly found the static jarring but I guess that's the point of it. It was a clever way to incorporate the theme and instantly turned it into a bit of a memory game trying to remember where things are and moving accordingly.

Very good overall.

Developer

Thanks for playing, i'm glad you liked it!

Submitted(+1)

Very nice game! It is quite difficult to see the vision of the baddies with their indicators going on and off. Adding the TV static was a nice touch to implement the theme, although it took me a while to figure out that that was it. 

One of the better ones I've played for this jam so far :D

Well done!

Developer

Thank you for playing! Initially I had the enemy indicators set to always be showing, but I found the game to be a little easy then, so I decided to have them flip on and off so that the play always had to be aware of their surroundings. The TV static effect was just my way of connecting it back to the visual theme. Looking forward to trying your game!

Submitted(+1)

Is there really a need for the static screen with the countdown? It kinda hurt my eyes. Got to the 4th level and decide to quit after that for the sake of my eyesight. Maybe lower the brightness or change it to something else?

Also I was hoping to be able to move through fences in ghost mode. It would probably make the game too easy, but it feels a bit odd that a ghost can’t pass through fences while in ghost mode.

Developer

Thanks for the feedback. For fences, I did not want the player to move through them as I didn't want them to just make a straight line for the end goal. I thought that might be a bit too easy. The static effect was implemented to increase the challenge and make the player always be aware of their environment. You can still move during the static effect, so my intention was for players to read enemy movements and try to predict them during the static effect. It was also my way of connecting the game to the visual theme of the jam. But I definitely understand that being an annoyance for some. Thanks for playing!

Submitted(+1)

really good little stealth game. good sound. well designed. nice little opening timeline sequence of the level. it didnt feel very tied to the TV theme, but like the game itself is very good for a  jam game (especially with one person working on it). 

please check ours out if you get a chance :)

Developer

Thank you for the feedback! I am glad you liked it. The TV static effect that impaired players vision was how I tied it to the jam, but I understand if that felt a bit underwhelming. Thanks for playing and I am looking forward to playing your game!

Submitted(+1)

really good little stealth game. good sound. well designed. nice little opening timeline sequence of the level. it didnt feel very tied to the TV theme, but like the game itself is very good for a  jam game (especially with one person working on it). 

please check ours out if you get a chance :)

Submitted(+1)

Great job! great game I like it, I have spent a good time having fun playing your game, Thanks for developing and KEEP UP The GOOD work :)

Developer (1 edit)

Thank you so much for playing! I'm glad you enjoyed my game!

Viewing comments 20 to 1 of 25 · Previous page · First page