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(+1)

Is there really a need for the static screen with the countdown? It kinda hurt my eyes. Got to the 4th level and decide to quit after that for the sake of my eyesight. Maybe lower the brightness or change it to something else?

Also I was hoping to be able to move through fences in ghost mode. It would probably make the game too easy, but it feels a bit odd that a ghost can’t pass through fences while in ghost mode.

Thanks for the feedback. For fences, I did not want the player to move through them as I didn't want them to just make a straight line for the end goal. I thought that might be a bit too easy. The static effect was implemented to increase the challenge and make the player always be aware of their environment. You can still move during the static effect, so my intention was for players to read enemy movements and try to predict them during the static effect. It was also my way of connecting the game to the visual theme of the jam. But I definitely understand that being an annoyance for some. Thanks for playing!