Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Rainfrog

52
Posts
3
Followers
3
Following
A member registered Sep 09, 2025 · View creator page →

Creator of

Recent community posts

I appreciate you taking the time to come back with a suggestion. Something like that could work, I will keep it in mind.

The water looks fantastic, good work on that.

An interesting idea otherwise but it needs much more work.

It seems like an idea with potential, but I last only about 10 seconds into the game so it is difficult to really explore the upgrades.

I think faster movement would help to be able to avoid getting hit so much.

What do you mean Extra Challenge! I was so relieved after completing the "Final Challenge" and then you hit me with that.

Great work, I really enjoyed that. I hope you develop it further.

On the first level there is a decoy path that leads nearly to where you need to go, but not quite. I suspect this is where you went. You need to go back down and take the other path. Note that you have to flip upside down to go down.

Very cool idea.

I expected the nodes to be created at the spiders' location and not the cursor, I think that would make more sense, but still fun once I figured it out.

Most tetris implementations uses a bag system instead of pure randomness.

A nice idea, but it was a bit too difficult for me to really come to grips with it.

Thank you for the feedback. I started off having music during the levels but it didn't quite seem to fit so I replaced it with the ambient sounds instead. Perhaps I just didn't have the right song.

If you would like to rate originality please use the 'Story' chategory.  :P

The simplest thing can make the best games. Add a scoreboard to this and I would be back competing to be the fastest.

Well done for completing your game and making a submission. 

Locating the pad was a bit of a challenge on the first and last missions. Some sort of outer bounds would have helped, unless that was an intentional challenge. 

Thank you for the feedback and the bug report.

Nice job.

I enjoyed playing this, but never managed more than one star. What is the criteria for two or three stars? Is it only based on number of moves or is it the amount of time taken also?

This is great, like the connecting wall on Only Connect but more relaxed. 

Would be nice to have a full screen option and a pause button.

I tried to replicate but it is working perfectly now, not sure what happened last time.

As a barrel racing expert...

Just kidding, but I did notice I can circle a barrel multiple times without disqualification. 

Great job, I like the way it looks and plays.

An indication of where the tongue will connect is a great idea. The eyes actually follow the mouse cursor at the moment although it's so small it's hard to see.

Nice idea. Took me a while to figure the mechanics out, honestly still not sure how to aim the connections for the swings. I did make it across somehow though.

Nice work. Fun to play. 

For me the undo button does not appear to work.

Glad you liked it. Thank you for the suggestions. 

Thank you. The idea for the game came directly from the theme of the jam, but I can understand that the link might seem a bit tenuous.

Great job. Will have to spend more time playing to master it. A downloadable version would be great, the game loading takes a long time for me.

My favourite so far. I might be back to try to get up the leaderboard.

Great fun. You hit the mark for newspaper game perfectly. You can churn these out endlessly.

Strangely addictive. I managed a score of 66 once I figured out what all the elements did. Nice job.

Very nice. A number of good challenges in there. 

I enjoyed playing this. The UI looks great. And I think just the right level of challenge for me.

Nice job. I completed the first five puzzles. Finding it quite challenging, maybe just because I'm bad at mixing colours. 

Small bug at level 1-3 the reset button keeps sending me to level 0-2.

Thank you for playing. That's fair comment, it's really just intended to play through once.

Thank you. I was having trouble with my web build early on, so decided to play it safe and switched to windows. But will definitely sort it out for the next one.

A very ambitious project to take on for the jam. 

Many features that could still be added, but you did a good job for such a short time.

Overall great idea and fun to play.

Thanks for playing, appreciate the endorsement. 

Thank you for playing. I am glad you liked it.

"You're always saying that" was pretty funny.

Good story with a good ending. Well done.

Great original idea.

Being able to select the population size at the start was a nice touch.

Icons above each house giving information on what going on inside would be a massive improvement.

Otherwise very good.

Thank you for the feedback. 

I guess the idea was to keep the player interested never knowing what the next challenge will be. But I understand that it might feel disjointed.

I also just used my own strengths which is coding more than story telling.

Nice game, with an intriguing story. The mirror puzzle was a nice challenge.

Thank you for playing the game and giving feedback. Not user error and all valid points. 

Really cool idea.

When I clicked the reset button I expected to have number of moves reset but it was zero.